dragon3025
Terrarian
BIG PLANS (feel free to leave comments):
There's a problem with the S.Merchant (Stationary Merchant), and I have a couple ideas for a fix. The S.Merchant's job is to allow you to get what ever T.Merchant (Traveling Merchant) items you're missing or really could use right away. The way S.Merchant works now, he eventually becomes a replacement that makes the T.Merchant useless which isn't what I wanted. I miss getting excited that the T.Merchant arrived.
1st idea to fix this is to make it so the S.Merchant sells Tiered Grab bags. They unlock after meeting the same requirements that some items have in the T.Merchant shop and those items in the bag will have the same requirements (so opening a Christmas bag outside of Christmas wont give you Christmas items). Your player will pay for each of the 4–10 items the Grab Bag drops, and maybe a % price increase on each item. If your player can't pay for a drop that the grab bag has chosen, then the item will be skipped (wont drop). Block/Platform items may come in multiples.
2nd idea is simpler. The S.Merchant sells everything the T.Merchant can currently sell, but with a % price increase.
I probably could do the same with the Bone Merchant and Christmas Elf.
There's a problem with the S.Merchant (Stationary Merchant), and I have a couple ideas for a fix. The S.Merchant's job is to allow you to get what ever T.Merchant (Traveling Merchant) items you're missing or really could use right away. The way S.Merchant works now, he eventually becomes a replacement that makes the T.Merchant useless which isn't what I wanted. I miss getting excited that the T.Merchant arrived.
1st idea to fix this is to make it so the S.Merchant sells Tiered Grab bags. They unlock after meeting the same requirements that some items have in the T.Merchant shop and those items in the bag will have the same requirements (so opening a Christmas bag outside of Christmas wont give you Christmas items). Your player will pay for each of the 4–10 items the Grab Bag drops, and maybe a % price increase on each item. If your player can't pay for a drop that the grab bag has chosen, then the item will be skipped (wont drop). Block/Platform items may come in multiples.
2nd idea is simpler. The S.Merchant sells everything the T.Merchant can currently sell, but with a % price increase.
I probably could do the same with the Bone Merchant and Christmas Elf.