dragon3025
Terrarian
7.0.2 (Beta Version) Update
For TModLoader 2022.5.103.25 for Terraria 1.4.3.6
1.4 brought a lot of coding changes the required making mod compatible. I also worked on improving my mod and making it less complicated. I also worked on adjusting my mod to 1.4 content and gameplay changes and general improvements.
Configuration
Instead of setting a percentage, most settings are for setting how many tries on average that it takes. This means 1 / n, where n is the configuration setting.
Extra Enemy Loot Drops Chances
The new Bestiary created a whole new enemy drop system, so I had to start from scratch. Last time I only considered low drop rates when I added this feature, which caused a lot of configuration settings to go through and a lot of inaccuracy. This time I also considered enemy spawn rates. Changes include:
Spawn Increasing
If you experience lag, try lowering Max Spawns first.
Fishing
Time Accelerating
I removed Marble Sundial and Granite Moondial, and focused on enhancing the new 1.4 sleeping mechanic. By default, this mod increases time flow while sleeping. It can be increased further by the following:
Rare Item Placement After World Generation (Replaces Lockboxes)
1.4 added more ways to get Chest-only items: Crates, Tree Shaking, and Steampunker. At the end of world generation, this mod will look for certain items that the world is missing and place them randomly in certain chest:
Crates
Traveling Merchant
I still wasn't happy with the Stationary Merchant. I realized, it made the Traveling Merchant's arrival still non-exciting. I removed Stationary Merchant and focused on improving the Traveling Merchant instead. Off by default, I added a configuration for more shop rolls. I also added an extra chance of dropping items with rare conditions or late game requirements (for example: Pulse Bow).
Holiday Timeline
I removed Christmas Spirit, Halloween Spirit, and Christmas Elf. Added a new Holiday Timeline feature. The timeline length will be a configurable amount of in-game days. Where n is the configuration setting: the timeline loops through 9*n days, Halloween, regular day(s), then Christmas on the last day. By default, the timeline is 24 days long.
Misc Crafting
Other
For TModLoader 2022.5.103.25 for Terraria 1.4.3.6
1.4 brought a lot of coding changes the required making mod compatible. I also worked on improving my mod and making it less complicated. I also worked on adjusting my mod to 1.4 content and gameplay changes and general improvements.
Configuration
Instead of setting a percentage, most settings are for setting how many tries on average that it takes. This means 1 / n, where n is the configuration setting.
Extra Enemy Loot Drops Chances
The new Bestiary created a whole new enemy drop system, so I had to start from scratch. Last time I only considered low drop rates when I added this feature, which caused a lot of configuration settings to go through and a lot of inaccuracy. This time I also considered enemy spawn rates. Changes include:
- Extra drops now show up in Bestiary.
- By default, Marble drops from Marble Cave enemies (by default).
- By default, Terragrim can drop from all Hardmode Boss Bags that can drop Developer items.
- (Will remove after 1.4.4): Adjusted configuration multipliers for human pirates and the vanilla drop rates of human pirates to match 1.4.4. Flying Dutchman now always drops at least 1 Golden Furniture, like in 1.4.4. (Note: Drop rates of Flying Dutchman for 1.4.4 aren't specific, so I can't replicate the future changes).
- Town NPC death loot (instead of them selling it).
Spawn Increasing
- War and Chaos Potions renamed to Greater Battle and Super Battle Potions for better clarity. Changed Super Battle Potions sprite colors.
- The previous rates where overdone, and made the jump from Greater to Super Battle Potion less significant, so I reduced and spawn rates of Greater Battle Potion to 4 and Super Battle Potion to 8. Reduced the max spawns of Greater Battle Potion to 3 and Super Battle Potion to 4.
If you experience lag, try lowering Max Spawns first.
Fishing
- I removed the configurable increases to fishing catch rates and fish upgrade potion.
- Added new Multi-Bobber Potion which requires 3 critters with separate tiers of critter bait levels: 0-19, 20-24, and 25+. By default, using it will allow you to use 10 bobbers at the same time.
- Swapped Angler potion for a configurable chance for angler to reset when all Angler Armor-wearing player finish their quest. By default the chance is 0 before Hardmode, 1/2 in Hardmode, and 1/2 after Plantera.
Time Accelerating
I removed Marble Sundial and Granite Moondial, and focused on enhancing the new 1.4 sleeping mechanic. By default, this mod increases time flow while sleeping. It can be increased further by the following:
- If any player has a buff from a new "Sleep Potion".
- You can also craft a Time Charm at an Enchanted Sundial. Using it, toggles it on or off for the world.
Rare Item Placement After World Generation (Replaces Lockboxes)
1.4 added more ways to get Chest-only items: Crates, Tree Shaking, and Steampunker. At the end of world generation, this mod will look for certain items that the world is missing and place them randomly in certain chest:
- Pyramid items into Sandstone Chests.
- Bee Minecart into an Ivy Chest.
- Finch Staff, Ladybug Minecart, and Sunflower Minecart into Living Wood Chests (Regular Chest if it runs out of Living Wood Chests to place in).
- Mushroom Chest items into Mushroom Chests (Gold Chest in a 840 tile wide center of the world if it runs out of Mushroom Chests to place in).
- By default, 1 generated gold chest will have a Terragrim added to it.
Crates
- Dungeon Color furniture from Dungeon and Stockade crates (random color).
- King, Queen, Heart, Star, and Bomb statue drop chances from Gold, Iron, and Wood crates and their Hardmode variants.
- Off by default, can set extra chance to drop Enchanted Sundial.
- Crate downgrade recipes are now for downgrade Hardmode to Pre-Hardmode.
Traveling Merchant
I still wasn't happy with the Stationary Merchant. I realized, it made the Traveling Merchant's arrival still non-exciting. I removed Stationary Merchant and focused on improving the Traveling Merchant instead. Off by default, I added a configuration for more shop rolls. I also added an extra chance of dropping items with rare conditions or late game requirements (for example: Pulse Bow).
Holiday Timeline
I removed Christmas Spirit, Halloween Spirit, and Christmas Elf. Added a new Holiday Timeline feature. The timeline length will be a configurable amount of in-game days. Where n is the configuration setting: the timeline loops through 9*n days, Halloween, regular day(s), then Christmas on the last day. By default, the timeline is 24 days long.
Misc Crafting
- Traps are crafted instead of sold by NPCs.
- Added downgrading recipes for a few Tinker's Items that prevent crafting better items later on. For example: You can craft Blue Horseshoe Balloon into Cloud in a Balloon so you can use it to craft Bundle of Balloons.
- Universal Pylon. By default, it requires all other Pylons and Souls and is crafted at a Crystal Ball, but you can remove the Soul Requirement, make it craft-able at a Tinker's Workbench, or disable the recipe.
- Dungeon Brick recipes to convert colors and craft to and from Dungeon Brick Platforms.
- (Will remove after 1.4.4): Celestial Sigil now requires 12 Lunar Fragments to mimic the upcoming 1.4.4 update.
- Off by default, ability to craft rare chest (replaces Chest Salesman).
Other
- Off by default, you can reduce the bestiary requirement for Universal Pylon.
- Moon Ball now stops the Blood Moon when setting to a New Moon.
- Equipping any Ankh Charm material, will cause Ankh Charm material to work in your inventory.
- Goblin Retreat Order and Pirate Retreat Order removed. Goblin, Pirate, Snow Legion, and Martian Invasions will now cancel if all players are underground after it starts.
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