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[Released WIP] Terraria Avalon

Discussion in 'Released' started by blahblahbal, Sep 26, 2014.

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Thread was lock by: Tunnel King
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Lock date: 19:26 25-04-2018
  1. IDon'tKnowAName

    IDon'tKnowAName Skeletron

    If you look at it, it wouldn't take too much longer, depends on how many new items were added. If you think about it, it could be quicker in the long run. No doubt with the new vanilla items there would be a ton of ID conflicts that would need to be sorted out and fixed. If they started from scratch, it would be far easier and possibly quicker than needing to look through everything and sort out all the conflicts and bugs, but hey, I don't know if that's fact, I don't know much about coding for Terraria. :p
     
  2. Melly the WM

    Melly the WM Official Terrarian

    Oh yeah.. ID colliding.. that's always fun to see, isn't it?
     
  3. IDon'tKnowAName

    IDon'tKnowAName Skeletron

    It's pretty fun, especially when you have a ton of items to go through. :sigh:
     
  4. MLGNeo

    MLGNeo Terrarian

    is an example of id colliding when a bunch of blocks from my exxo avalon world turned into vanilla 1.3.4.4 tiles on tedit for vanilla terraria 1.3.4.4?
     
  5. IDon'tKnowAName

    IDon'tKnowAName Skeletron

    Yes, it would be. The ID's of the Avalon items happened to be the ID's of the new blocks and items that were added with the new vanilla Terraria updates. ID conflicts are not fun to sort out, I'm not a modder, so I don't know how bad it is for modding, but I have had to deal with it in a previous game when I had quite a few mods installed at the same time, had to fix some conflicts with that, and that was not fun.
     
    Melly the WM and Bullseye55 like this.
  6. MLGNeo

    MLGNeo Terrarian

    well derp but hey atleast 15% of my world is now luminite ore (previously chunkstone blocks from the exxo avalon contagion)
     
  7. Bullseye55

    Bullseye55 Brain of Cthulhu

    Tmodloader's ID system is automatic, meaning no hassle, but Terraria's main content updates caused the map changes, IDKAN. IDs are sorted automatically, but Terraria vanilla simply overrides modded ones if it updates.
     
    Jenosis likes this.
  8. IDon'tKnowAName

    IDon'tKnowAName Skeletron

    Oh, well that fixes that... I didn't know about Tmodloader being automatic. The more ya know, am I right?
     
    Melly the WM and Bullseye55 like this.
  9. DiamondWalker

    DiamondWalker Terrarian

    Hi,
    I downloaded the 1.3 source mod. I followed the installation instructions carefully, but when I opened Terraria, no modded content appeared. I then tried opening the mod’s exe file directly, and got this error:

    Microsoft.Xna.Framework.Content.ContentLoadException: Error loading "Images\TileCracks". File not found. ---> System.IO.FileNotFoundException: Error loading "Exxo v10.0 Content\Images\TileCracks.xnb". File not found.
    at Microsoft.Xna.Framework.TitleContainer.OpenStream(String name)
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    --- End of inner exception stack trace ---
    at Microsoft.Xna.Framework.Content.ContentManager.OpenStream(String assetName)
    at Microsoft.Xna.Framework.Content.ContentManager.ReadAsset[T](String assetName, Action`1 recordDisposableObject)
    at Microsoft.Xna.Framework.Content.ContentManager.Load[T](String assetName)
    at Terraria.Main.LoadContent()
    at Microsoft.Xna.Framework.Game.Initialize()
    at Terraria.Main.Initialize()
    at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
    at Terraria.Program.LaunchGame(String[] args)

    I tried opening it several times, but it kept giving me the error. Is there anything I could do to fix this?
    Thank you
     
  10. MLGNeo

    MLGNeo Terrarian

    wut version of terraria 1.3 were u using? is it the current 1.3.4.4 or 1.3.0.8?
     
  11. DiamondWalker

    DiamondWalker Terrarian

    Before installing Exxo Avalon, I was using tModLoader on version 1.3.4.4. When I installed Avalon and removed tModLoader, the game opened in 1.3.0.3. I tried removing the files for Avalon, but it still opened 1.3.0.3. Steam doesn’t seem to be detecting the update for me, so I transferred the game files from another computer which had 1.3.4.3. It opened that version, but still wouldn’t update to 1.3.4.4. I tried putting the Exxo Avalon files back into the game files and it still crashed when I opened it. Could the mod have anything to do with the game not updating?
     
  12. MLGNeo

    MLGNeo Terrarian

    playing 1.3 exxo avalon it MUST be in 1.3.0.3 and NOT ABOVE. im afraid u shouldve backed up ur files but i think u can fix this by uninstalling and reinstalling terraria. delete any terraria files in ur steam folder and redownload it but DO NOT DELETE UR STEAM FILES FROM UR DOCUMENTS (THATS WHERE UR CHARACTER AND WORLD FILES R)
     
  13. Hastur

    Hastur Skeletron Prime

    So, Avalon still alive?
     
  14. MLGNeo

    MLGNeo Terrarian

    the team is still developing the mod as stated by bullseye and other devs and beta testers (and true avalon fans) so that answer your question?
     
  15. Melly the WM

    Melly the WM Official Terrarian

    I feel like Avalon is barely struggling to be alive. No offense, but there hasn't been much activity for a long while (or at least heard of) and I'm starting to think this won't be as alive as it was in Exxo. For all I know they could be working hard on the mod.

    TL;DR: I think Avalon is dying a bit.
     
    Lalk and Gearzoid II like this.
  16. IDon'tKnowAName

    IDon'tKnowAName Skeletron

    They are working on it, as said by me a million times. :p Thing is, it's just taking a while to code. As for the dying part, not much has been going on or revealed for this thread to be active, so in a sense, yes, it is dying right now. I'm sure when the mod is released it'll become more active.
     
  17. MLGNeo

    MLGNeo Terrarian

    heres how to revive avalon; REVIVE ULTRABLIVION!
    --- Double Post Merged, Mar 26, 2017, Original Post Date: Mar 26, 2017 ---
    and im kidding but i kinda miss ultrablivion (cue the 2SAD4ME music)
     
  18. AintDatTrueI

    AintDatTrueI Terrarian

    Nah, make an oblivion ultraoblivion
     
    IDon'tKnowAName likes this.
  19. Arendel

    Arendel Terrarian

    Hi all,

    I just want to make a little "Come back" to terraria after 2 years of break.
    Back then i was playing on mod, which I liked quite much, but now I cant remember which one it was.
    As far as I remember it allowed player to have additional sepcial trincket slot (or sth like that for special item), reforge armors (normaly only weapons and accessories ),
    it was possible to evolve "water bolt", and to merge "Spectre armor", "Shroomite armor", "Turtle armor" and "Chlorophyte armor" to single way to OP armor set.

    Can you guys help me?
     
  20. Melly the WM

    Melly the WM Official Terrarian

    The extra accessory was a tome slot, reforging armors was a thing, there were ice bolts, and there was Ancient armor.

    You got the Exxo Avalon mod there, bucko.
     
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