tModLoader [Released WIP] The Split Mod!

0.4 update is out!

New content
• Over 300 new items, which include new weapons, furniture and armor!
• New weapons with powerful, charged attacks!
• Racquets: new melee weapon type that allows you to attack enemies in a ping-pong fashion! (can also be used for fun)
• Heavy Swords: new melee weapons that give you additional defense and knockback immunity, allow for combo attacks!
• 3 new bosses to fight!
• 20 new enemies with unique attacks
• Photography: capture rare monsters to fill your Album and unlock various rewards!
• New underground structure to explore, unlocks in hardmode!
• Heavily overhauled old bosses, including more loot, attack patterns and major visual changes!
• Massive content overhaul: resprites, rebalances and remakes for enemies and weapons!
• 9 new music tracks, including music for new and old bosses, as well as for the new structure!
• Armor Prefixes: each armor piece can now have unique bonuses and effects!
• In-game config features visual settings, such as screen shake, glow etc
• New mounts to ride!
• You can grow Frostbite trees!
• Lots of QOL features!
• New secrets for you to uncover!
• And much, much more!

Fixes
• Improved overall performance, fixed many crashes
• Improved World Generation code for Stranded Ship
• Greatly improved multiplayer stability
• Lots of bug fixes, including those we don't even remember!
• And, of course, Dusty Mirror doesn't crash the game anymore!
 
Patch 0.4.0.2 is out! You should be able to update the mod directly from Mod Browser this time.

Changes
- Increased hitboxes of the most heavy weapons
- Chikage's cooldown is doubled
- Exploding barrels deal damage to enemies
- Town NPCs won't settle in the Stranded Ship anymore
- Seth: attack delay increased from 0.5s to 1.0s, approach speed is reduced
- Insurgent: moved to post-plantera tier, deals less damage and spams projectiles less
- One-shot: cannot inflict Frozen anymore
- Mirage: can be fought after one mech boss is defeated
- Paraffin: defense increased from 16 to 25, now invulnerable during second phase transition

Fixes
- Fixed incorrect tooltips for Frostbite Armor set bonus and Shamanic prefix
- Fixed Heartmelter's inability to deal critical hits
- Heavy weapons break grass and pots properly
- Librarian doesn't spam chat messages
- Fixed on-hit accessories effects not triggering
- Fixed some of the weapons breaking with frozen time
- Fixed some times having incorrect map colors
- Fixed unload crash which sometimes happened when using multiple mods
- Fixed several visual bugs
- Fixed Antarctic Oscillation & Dragonfish not spawning projectiles on very high melee speeds
 
Patch 0.4.0.3 is out!

Changes
- Nerfed the Balloon Gland and Glasserang
- Increased drop rate of Burning Coal and Moon Dust
- Decreased the amount of projectiles created by Blazerang
- Balloon Gland can no longer be obtained during One-shot fight
- Menace appears nearby after defeating her
- Buffed hardmode minions
- Increased mana usage of Full Color and Tearful Scepter
- Witness in One-shot fight is now purely aesthetic
- Klobbe has a 25% chance to not consume ammo
- Made Insurgent a bit chonkier

Fixes
- Menace and Spirit drop all of the items instead of just 2 in normal mode
- Fixed a lot of typos
- Fixed Paraffin being invincible in multiplayer
- Pandora's Cup and Olympic Torch no longer stack
- Fixed Arctic Oscillation not producing any snowflakes
- Fixed magic weapons not working with spectre armor
- Fixed Mortarcrab's spawn conditions
 
Patch 0.4.0.4 is out!

Changes
- Friendly Spirit appears less frequently
- Tough Glove can now be bought from Genoshi in hardmode
- Highly buffed health pools of all bosses, especially Seth. No more melting, hopefully...
- Astrologist now has unique NPC attack
- Thick boulders are highlighted during the effect of Dangersense Potion
- Thick boulders and exploding barrels appear less frequently
- Slightly nerfed Ragnarok and Tomes of Pyromancy
- Stella Fortuna pierces only one enemy
- Basalt Eruptions happen less frequently
- Constellator produces less projectiles, has decreased crit rate bonus during night (+20% instead of +50%)

Fixes
- One-shot doesn't exclusively use witness attack now (oops)
- Fixed even more typos
 
Patch 0.4.0.5 is out!

Changes
- Added hints for locked album entries
- Underworld Domain now looks and sounds the same in pre-hardmode
- Buffed Summit Breaker, Aftersound and Galaxia
- All of racquets now have autoswing
- Nerfed Viperfish
- Full Color now costs less to reforge
- Paintings and crates do not spawn dust upon breaking
- Thick boulders are now solid (you can stack them on top of each other!)
- Breathtaker and Fairyfly spawn more frequently
- Increased Twister's projectile speed
- Breathtaker's health increased from 1500 up to 3200
- Fortress and Magneto now spawn anywhere in Dungeon
- Snow Beacon now can be used only on Stranded Ship

Fixes
- Fixed crafting groups names
- Fixed paintings, prints and trophies not breaking upon destruction of the wall they are on
- Wells do not function as furnace now
- Fixed Stargazer's Robe permanently increasing maximum mana
- Racquet Slash doesn't deal damage through walls
- Fixed some typos yet again
 
Patch 0.4.0.6 is out!

Changes
- Several sprite changes for items, weapons and boss icons
- Added/Changed tooltips for keys, Lord's Cogs, Moon Dust, Basaltite, Chthonic Pearls, Schwarzwelt and Wormwood
- Player now have a tank on his back if he's holding the Heartmelter
- Perfidious Bangles now can be found in Ivy Chests
- Increased Cold Front's use delay and mana usage
- Increased damage and speed of Eccentric Scissors and Qliphoth Cutter, Scissor weapons now can shoot a short beam on third swing
- Increased damage and defense bonus of Antarctic Oscillation and Dragonfish
- Slightly reduced chance to find Enchanted Racquet, Brightstone Chunk and Dusty Mirror in golden chests
- Brightstone Chunk and Enchanted Racquet now can be found in Standard Envelopes
- Shutterbug now gives more Magic Clips during any party (even if it's triggered by player)
- Basalt Eruptions now can happen even in Pre-Hardmode
- Tectonic Cages now spawn more often, but deeper in the Underworld
- Colossus now spawn more often, but only once any Pre-Hardmode boss is defeated

Fixes
- Friendly Spirit doesn't sell you guns anymore
- Fixed misleading tooltips for Scissor weapons
- Fixed misleading hints for Moth and Doctor Bones album entries
- Fixed Ceremonial Dagger and Eon of Captivity targeting the friendly entities, Cultists etc.
- Tweaked the rarity for some weapons and items
- Fixed glitchy appearance of trophies in Boss Checklist
 
Patch 0.4.0.7 is out!

Changes
- Spirit Hood now covers player's face
- Schwarzwelt was buffed and moved to early Hardmode tier
- Extirpator was buffed and became a heavy sword, now can be obtained via exchange instead of crafting
- Greatly increased damage and critical strike chance for the Starlight Breaker
- Terracquet moved to post-Golem tier, and it's damage slightly decreased
- Slightly decreased damage for the Ice Fairy Staff and Firefly Staff
- Insurgent now deals more damage with his dashes, but slightly less damage with his projectiles
- Tweaked Insurgent's bone blast attack (doesn't tank your frames anymore, prolly)

Fixes
- Tectonic Cage doesn't spawn above the Underworld anymore
- Lord's Cog cannot be destroyed by lava in the Underworld domain
- Paraffin doesn't freeze anymore if all players died during her second-form transition
- Fixed animation for Paraffin's wings in stopped time
 
Hello!i really love this mod.it has one of the coolest animations and designs but im struggling to find out what weapons i should go for before fighting a boss. would also appreciate if i could get a new discord link as this one is currently outdated.would love to chat with you guys there!
 
Patch 0.4.0.8 is out!

Changes
- Changed appearance of Tracing Arrows, now they leave a trail and don't penetrate foes infinitely
- Changed sprites of Black, Blue and Green alloys, as well as Fairyfly's entry in album
- Slightly buffed Solstice and Bury the Light
- Nerfed True Color, King's Bounty and Schwarzwelt
- Decreased overall stats of Glass Wings
- Decreased defense of Cave Imps and Hobgoblins
- Increased defense of One-Shot, Mirage and Insurgent, Spirit's health increased from 2000 up to 2400
- Cave Imp now guaranteed to drop 1 to 2 Burning Coals
- Added new tooltip for accessories effect of which can be hidden
- Explosions produces by Blazing Scope are now affected by dyes
- Insurgent's projectiles now disappear when he's defeated
- Thick boulders are no longer solid, like old times (until all the WorldGen issues are fixed)

Fixes
- Insurgent no longer flies away in an unknown direction when all the players are dead
 
Could you please remove Seth's ability to instakill you. I'm no masochist and its very bad game design in general.
 
Could you please remove Seth's ability to instakill you. I'm no masochist and its very bad game design in general.
Seth only instakills in his ultimate form. And removing the instakill from the ultimate form... kind of defeats the whole purpose??? You already beat the fight flawlessly to get to this point, so why does it matter?
 
Seth only instakills in his ultimate form. And removing the instakill from the ultimate form... kind of defeats the whole purpose??? You already beat the fight flawlessly to get to this point, so why does it matter?
Taken from Split wiki:

Phase 2​

Phase 2 happens when Seth reaches 50% HP, he will immediately start the phase with Heat Snaps. Alongside this, the delay between attacks will be shorter, and his Void Knife attack will happen seven times instead of 4.

  • Seth fires 6 / 8 Heat Snaps 6 times in all directions that are telegraphed by line. The heat snap will rotate clockwise or counter clockwise and Seth can reverse the direction during this attack. When doing this attack Seth will remain invulnerable until the attack ends. This attack will instantly kill the player. He has a chance to do this attack after the Fiery Knifes attack.
After the Heat Snaps, the fight will resume as normal, with a chance for Heat Snaps to happen after every attack.

Normal Seth's Heat Snap instakills you if it hits and this is what I meant. Not the one summoned by using his reward item "Olympic Torch".
 
Taken from Split wiki:

Phase 2​

Phase 2 happens when Seth reaches 50% HP, he will immediately start the phase with Heat Snaps. Alongside this, the delay between attacks will be shorter, and his Void Knife attack will happen seven times instead of 4.

  • Seth fires 6 / 8 Heat Snaps 6 times in all directions that are telegraphed by line. The heat snap will rotate clockwise or counter clockwise and Seth can reverse the direction during this attack. When doing this attack Seth will remain invulnerable until the attack ends. This attack will instantly kill the player. He has a chance to do this attack after the Fiery Knifes attack.
After the Heat Snaps, the fight will resume as normal, with a chance for Heat Snaps to happen after every attack.

Normal Seth's Heat Snap instakills you if it hits and this is what I meant. Not the one summoned by using his reward item "Olympic Torch".
Ok, I misunderstood. I agree that this should be changed.
 
Patch 0.4.0.9 is out!

Changes
- Changed sprites of Full Color, Dusty Mirror and Solstice
- Buffed Red Tearstone Ring and it's upgrades
- Nerfed Enchanted Bow and Gemspark Splash
- Increased mana usage for Bloody Stream and True Color
- Reduced mana usage for Full Color
- Reduced amount of defense changed by armor prefixes (for both good and bad prefixes), added Elusive armor prefix
- Last Surprise now shoots faster and summons more arrows
- Crescent now shoots faster, increased speed of released flares
- Overtaker now deals correct damage
- Dragun now shoots only one target at a time, increased it's range and shoot speed
- Instead of giving your projectiles infinity penetration (for some reason), the Possessed Needle and it's upgrades now increases armor penetration by 5 (may be changed in the future updates)
- Ball of Flesh now can be crafted on Stone of Inspiration instead of Demon Altar
- Gemmed Hats now can be crafted on Loom instead of Demon Altar
- Tweaked recipes for other weapons, ones that don't require elements to make now can be crafted on Mythril Anvil
- Saviour Schnapps doesn't save you from one-shot attacks
- Diamond Ship now works if held by the player, either by attaching it to the cursor in the inventory or selecting it on the hotbar
- Updated descriptions for some buffs and accessories to give a correct information
- Increased knockback resistance for Spotters
- Angry Nimbus mount negates fall damage
- Pilgrim's quest now requires death by falling from a great height instead of death by trying to break an altar
- Updated support for Census mod, added hints for missing town NPCs

Fixes
- Fixed Genoshi's exchange window softlocking the game
- Custom sounds for weapons and items, including heavy melee swings and Spirit's ringtone, now correctly playing in Multiplayer
- Fixed Overloaders giving you Tectonic Plates upon despawning
- Fixed interaction between Magma Fang and Tracing Arrows
- Obsidian Platforms no longer break upon contact with lava
- Tracing Arrows and arrows affected by Magnet Quiver do not target enemies out of the player's sight anymore
- Molten Rings no longer duplicate in Multiplayer
- Chikage doesn't require 60 max. mana to use
- Breastplates and vanity sets now correctly show player's hands
- Rod of Dread doesn't spam projectiles when used repeatedly
- Fixed Blazerang's shard dealing magic damage
 
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