Heretic
Queen Bee
So, what we have now? An graphical analogue of these
Poor mages. All glory comes to jungle armor and ancient cobalt armor is abaddoned. This is slightly unfair, isn't it?
Now i suggest this idea with one objective: to revive the forgotten by everyone Ancient Cobalt Armor.
Introducing the
Remastered Ancient Cobalt Armor
Total Defence: 19
Stats: +60 mana, +9% magic damage
Set Bonus:
Old: -14% mana consumption
New: Killing an enemy gives you new buff
Ancient Blessing
(i'll change icon sprite soon)
Description: +2% magic crits chance when you kill enemies, stacks up to 6 times
Buff Duration: 9 seconds
Basically, it gives to player an opportunity do deal bonus damage to other enemies, being particularly useful during invasions.
Ancient Cobalt Helmet
Old stats: 5 defence, +40 mana, +4% magic crits chance
New stats: 6 defence, +20 mana, +3% magic damage
Ancient Cobalt Breastplate
Old stats: 6 defence, +20 mana, +4% magic crits chance
New stats: 7 defence, +20 mana, +3% magic damage
Ancient Cobalt Leggings
Old stats: 6 defence, +20 mana, +4% magic crits chance
New stats: 6 defence, +20 mana, +3% magic damage
As you see, remastered ancient cobalt armor is more intended for damage dealers, and with that the jungle armor fits well with support mages.
And this means what you now have two ways of progress - Dungeon or Jungle.
So, let's talk about the way of obtaining it:
Obtaining the Armor
1. Armor pieces can be dropped by Dark Casters with 5% chance (1/20 chance)
Pretty obvious idea. Dark Casters are mages, and the Dungeon contains a big amount of magic weapons. Get it?
2. Armor can be founded in Golden Chests in the Dungeon
More acceptable concept than farming. Because all armor set can be founded in one chest. Easy and not so interesting, but without hurting your nerve cells
But you still need to have this thing to open those chests, don't you?
19/05/17 - ???
Fifth Update
- removed awkward balanced damage-boosting set bonus
- removed part of one of the ways of obtaining
- changing other suggested by users stuff*
*more changes come soon
26/12/16
Fourth Update
- redesigned the unique set bonus of armor
- added misunderstanding about efficiency of changelog
25/11/16
Third Update
- changed name of thread
18/11/16
Second Update
- rebalanced Dark Caster's armor pieces drop's chance from 1/33 to 1/20
- added two ways of obtaining armor from golden chests
- improved grammar greatly
- added support banner
- completed yet an unique set bonus
12/11/16
First Update
- improved some weird parts of text
- added some images
5/11/16
Creation of Suggestion
Fifth Update
- removed awkward balanced damage-boosting set bonus
- removed part of one of the ways of obtaining
- changing other suggested by users stuff*
*more changes come soon
26/12/16
Fourth Update
- redesigned the unique set bonus of armor
- added misunderstanding about efficiency of changelog
25/11/16
Third Update
- changed name of thread
18/11/16
Second Update
- rebalanced Dark Caster's armor pieces drop's chance from 1/33 to 1/20
- added two ways of obtaining armor from golden chests
- improved grammar greatly
- added support banner
- completed yet an unique set bonus
12/11/16
First Update
- improved some weird parts of text
- added some images
5/11/16
Creation of Suggestion
Huge thanks to M4D-4LI3N for improving my grammar a lot and cool separated pieces of armor idea.
So, this is all of my suggestion. Comments/criticism are welcomed!
Banner code below:
Code:
[url]http://forums.terraria.org/index.php?threads/ancient-cobalt-armor-an-alt-set-of-jungle-armor.50997[/url][img]http://i.imgur.com/tgDThts.png[/img]
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