Asternove
Retinazer
As you know by now, the Lunatic Cultist is resistant to anything that homes. This is not told in-game anywhere for whatever reason. I assume that the "gimmick" of this fight is to have him be weak but hard to hit by being small, constantly teleporting, and creating clones; resisting homing is to "fix" a workaround to this gimmick.
Tackily shoving on hidden resistances to "dishonorable" ways of playing is not good game design.
All it does is invalidate people who are clever enough to think "this boss is tricky to hit, so let's make it easier. Terraria is a game that encourages this sort of behavior from players; Deerclops' range invincibility and Moon Lord's Moon Bite and teleport are the only other exceptions I can think of, all of which make it clear in-game that your strategy isn't going to work (both of the Moon Lord's anti-cheese suck too imo, but that's irrelevant.) Why make the Lunatic Cultist the exception? It's a slap in the face for people who think they're being smart like the game has thus far encouraged. It also, uh, invalidates most of Summoners' toolkit. Just to add to the mess.
I seetwo three potential fixes here:
Tackily shoving on hidden resistances to "dishonorable" ways of playing is not good game design.
All it does is invalidate people who are clever enough to think "this boss is tricky to hit, so let's make it easier. Terraria is a game that encourages this sort of behavior from players; Deerclops' range invincibility and Moon Lord's Moon Bite and teleport are the only other exceptions I can think of, all of which make it clear in-game that your strategy isn't going to work (both of the Moon Lord's anti-cheese suck too imo, but that's irrelevant.) Why make the Lunatic Cultist the exception? It's a slap in the face for people who think they're being smart like the game has thus far encouraged. It also, uh, invalidates most of Summoners' toolkit. Just to add to the mess.
I see
- Remove it entirely. Simple, maybe not too effective, but better than lying to the player about their performance on the boss. Would fit in with Terraria's general attitude at tactically preparing for the fight in the best way you can. This would make the fight easier, but it could be offset by buffing Cultist's defense and HP (which should be probably done anyway.)
- Remove it, but make weapons not home in on him; this is a bit more complex, but it (maybe paired with a debuff that says homing won't work or something) would actually give the player a reliable way to notice that homing isn't supposed to work. For Summons, just have them only target if they used whips/summon RClick. While it's still a sort of tacked on fix so the gimmick of the fight stands, it doesn't hide the fact that the game doesn't want you to use these weapons.
- Suggested by Baconfry: Homing attacks target clones
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