Weapons & Equip Removing the Firecracker - A New Summoner Weapon

i don't. and i have never done
I feel everyone does.

Anyway I’m going to sleep irl so no more discussion on my side for today.
 
have you ever seen someone minion mixing in hardmode ? i haven't
hey sorry i don't want you to think this is specifically aimed at you but i see this frequently enough and i just want to say i don't understand the obsession with minion mixing that people seem to have

every other damage archetype gets a new weapon and just... gets to use it. why do people want summoner to have to keep using old weapons when we're already doing that by stacking whip tag effects?

like, why does melee get to just swing a terra blade without being told "no actually you should have to keep a bananarang and a light disc around to maximize the dps of your terra blade" but people want summoners to have to run around with 2-3 of each of their most recently available minions instead of just.. using their most recent minion?
 
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hey sorry i don't want you to think this is specifically aimed at you but i see this frequently enough and i just want to say i don't understand the obsession with minion mixing that people seem to have

every other damage archetype gets a new weapon and just... gets to use it. why does everyone want summoner to have to keep using old weapons when we're already doing that by stacking whip tag effects?

like, why does melee get to just swing a terra blade without being told "no actually you should have to keep a bananarang and a light disc around to maximize the dps of your terra blade" but people want summoners to have to run around with 2-3 of each of their most recently available minions instead of just.. using their most recent minion?
i actually do that in melee.
 
hey sorry i don't want you to think this is specifically aimed at you but i see this frequently enough and i just want to say i don't understand the obsession with minion mixing that people seem to have

every other damage archetype gets a new weapon and just... gets to use it. why do people want summoner to have to keep using old weapons when we're already doing that by stacking whip tag effects?

like, why does melee get to just swing a terra blade without being told "no actually you should have to keep a bananarang and a light disc around to maximize the dps of your terra blade" but people want summoners to have to run around with 2-3 of each of their most recently available minions instead of just.. using their most recent minion?
I think static iframes are stupid and don’t belong on minions tbh so I don’t really understand it either.
 
I think static iframes are stupid and don’t belong on minions tbh so I don’t really understand it either.
Static iframes aren't entirely stupid for a few certain weapons... But yeah for minions they suck.
 
hey sorry i don't want you to think this is specifically aimed at you but i see this frequently enough and i just want to say i don't understand the obsession with minion mixing that people seem to have

every other damage archetype gets a new weapon and just... gets to use it. why do people want summoner to have to keep using old weapons when we're already doing that by stacking whip tag effects?

like, why does melee get to just swing a terra blade without being told "no actually you should have to keep a bananarang and a light disc around to maximize the dps of your terra blade" but people want summoners to have to run around with 2-3 of each of their most recently available minions instead of just.. using their most recent minion?
It's not accurate to compare Summons to other class weapons, because Summons are something you pretty much just summon once, and then they remain as long as you're alive, you aren't constantly using the weapon mid-fight. It doesn't take much thought to think "okay, just summon 3 spiders, and then use another minion for the rest" etc. Other classes have some issues with iframes too, but it's mainly just Ranger since with some bows like the Tsunami, most of your damage is wasted because of certain arrows having longer iframes or using global/static, which means not all the arrows deal damage per shot, and the same happens with Crystal Bullets also.

Summoner weapons work a bit differently in that Firecracker provides a special bonus that is relevant all throughout the game for certain heavy hitting minions. Much like how Golden Shower can be used on any class for free ichor, or every class can use Betsy's Wrath for the additional armour stripping, or every class can use Vampire Knives to heal, etc. Summoner can use old weapons because they're still actually viable and serve a purpose, much like the above examples, at any stage after you obtain them. The only way to remove this all as a concept is to stop worrying about min-maxing, because it's not necessary.

Minion mixing is more important in a vacuum under the assumption that all your minions are attacking the same enemy at the same time and constantly.
If you have 3 spiders, they each have their own sprite which indicates their own iframes.
So, 2 spiders with the same sprite can't hit the same enemy at the same time.
But this probably isn't an issue when you consider that the big enemies you're hitting will move around a lot, and it's not guaranteed it'll be hit by the same spiders at the same time.

Generally, all the stuff about whip stacking, minion mixing, and high-level strategies are optional. You can beat the whole game without whip stacking or minion mixing if you really want to, it just won't be optimal, and some people really like to min-max.
Summoner is inherently more complex than other classes because it has more mechanics than any other class.

Melee, ranged, and mage all function the same - point and click.
Melee gets tankier, and generally has easier weapons to use, flasks, and moves faster.
Ranged has different weapon types, versatility through ammo, and the most advanced their gameplay gets is learning a new weapon trajectory.
Mage has powerful set bonuses and the most utility, and almost all weapons in the class are unique and quirky.
Summoner has sentries, minions, whips, and mounts, whip stacking, flasks, minion mixing, etc.

tl;dr the things people say are mandatory for Summoner are just min-maxing tips and not required to beat the game or play well
 
let's be real. have you seen anyone crafting spider staff ? i only crafted it once in my first summoner playthrough to try it. and never crafted it again
Besides being a very good early Hardmode mobbing weapon, Spider Staff also is quite literally more efficient to use against Plantera than Sanguine Staff is, as absurd as that sounds at first. When playing as optimally as possible and with all options available, you are never going to use Sanguine Staff against Plantera because it gets outdamaged by both Blade Staff and Optic Staff. Spider Staff (3 of them summoned) however offers the highest raw power out of all minions in Pre-Plantera, at the cost of being unreliable mainly in phase 2. But Hybrid Summoner with little to no whipping in phase 2 is indeed an actual niche Spider Staff has there.
 
We already have Cool Whip at the same tier for that so that’s kind of just redundant tbh.
This is just what I'm saying-
 
The WoF dropping weapons that actually have a theme connected with it would be cool. It just has... Cloud Strife's sword, a rifle that shoots three rounds at once, some laser thing that could be connected to its eye lasers?, a fire whip that would fit better (visually) as an obsidian chest weapon, funny looking medals, and the Hallowed Bar hammer you can't even craft with Hallowed Bars. This could be neat as an alternative. Maybe have others for the other classes too.

Though, I disagree with removing a weapon entirely. I don't remember Terraria ever removing weapons you could already get.
 
Though, I disagree with removing a weapon entirely. I don't remember Terraria ever removing weapons you could already get.
3ds items exist, but yeah I agree.
 
There is literally no point in this. You're are saying that the Firecracker is "so overpowered," yet you give it's successor the most broken stat in the game. Firecracker is perfectly fine as is - rather high DPS in exchange for pitiful range. I don't even know how you use this as a ML weapon when it isn't even all that good against the boss. If it ain't broke, don't fix it.
 
There is literally no point in this. You're are saying that the Firecracker is "so overpowered," yet you give it's successor the most broken stat in the game. Firecracker is perfectly fine as is - rather high DPS in exchange for pitiful range. I don't even know how you use this as a ML weapon when it isn't even all that good against the boss. If it ain't broke, don't fix it.
I mean, regen is great, but it’s got nothin’ on Additive DR (which is an insanely rare stat the devs are afraid to put on more than like 4 items across the entire game because of how strong it is). Idk if “most broken stat” is true.
You probably can’t expect to put it on a weapon unless you’re very very careful though.

That being said, this isn’t even regen: it’s lifesteal. Which is straight up better.
1 - the range is capped
2 - the damage multiplication is capped
3 - in the 3 seconds of melee mode. you will get 27 hp at most
4 - this minion has global i-frames in melee mode. so the lifesteal does not stack with each minion
5 - it gives global i-frames to all minions you have when an enemy is inflected with either it's debuffs
so. no. it's not a stronger firecracker. if you just used it brainlessly it will nerf you instead of benifiting you
but. it has a lot more potintial then the firecracker when finding the right minion-mix
1: it isn’t capped on the mode that actually emulate’s firecracker’s effect (the ranged mode)
2: firecracker’s damage multiplication is also capped and the cap is lower than this is.
3: that is more than pre nerf valhalla knight breastplate
That armor was game-shattering for post golem and this is a better alternative from the start of hardmode that stacks with other armor regen.
Wtf
4: Global iframes are garbage design. You can completely ignore them with a minion that doesn’t pierce (or you can use Stardust Cell which doesn’t actually care if it should have been blocked by iframes and hits the enemy anyway) they are 100% ineffective at actually preventing you from doing anything other than using an arbitrarily selected set of minions and doing literally nothing to nerf other ones.
5:see above
 
I genuinely like this idea for a weapon, but Firecracker should NOT be removed. It is perfectly fine, and no weapon should ever be removed from the game (except for the old gen console stuff, that is the only exception)
 
That being said, this isn’t even regen: it’s lifesteal. Which is straight up better.
Did you think I was talking about Regen? Oh, lol, when I said "most broken stat in the game," I meant the lifesteal.
 
The biggest issue with this, is that it would make summoner progression after WoF very repetitive (for now, at least). Without Firecracker, the only whip is the Cool Whip.
 
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