CDR_Xavier
Skeletron Prime
v1.4.0.5.1 Build 514
Device: iPad (6th gen, A1893)
Framerate Cap: 30
Lightning: Trippy
VFX quality (someone explain this): Low
Backgrouds: On
Blood and Gore: Off
Screen Effects: Off
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Please add noted (or tips) on what all these influence. Right now I can merely guess.
UI Quality: Low
Characters Quality: Low
Projectiles Quality: Low
Backgrounds Quality: Low
Gore Quality: Low
Glows Quality: Low
Environmental Quality: Low
Rendering Issue
During play, completely dark (local lighting of 0, unilluminated) tiles sometimes flicker into nothing (and reveals the background), then flicker back. This is not apparent in the beginning but gradually builds.
This does not matter if that tile had been revealed (shown on minimap) or not. This does not significantly impact game performance.
Note that I have the above graphics settings.
Tiles Update
The time to update the placement of tiles under these settings is extreme. On average, there will be one update for every 5 blocks placed. The un-updated tiles might not impact gameplay (example, laying down minecart tracks when in a minecart going in that direction)
On PC the time for lightning to update is significant, but tiles update separately. On mobile it seems that the tiles update is bond to this.
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Liquids flow slowly, but updates separately. They can be updated (immediately) by quitting and saving the world and reload it (where it will settle the liquid). This is intended behavior.
Graveyard
The range for the graveyard biome to take place is immense. I don't even need to have any tombstones on screen for it to activate. Earlier versions (verify), even a dozen tombstones on screen will fail to produce ecto mist, but they change the background. Perhaps it's because ecto mist was bond to blood and gore. This might preferably be reduced. (haven't checked it out on PC yet)
Slime and Slime AI
I had noted instances where slimes spawn trapped in tiles (specifically, hammered tiles). No screenshots yet.
By extension, sometimes king slime teleport itself into places that literally cause him to go into tiles and out of most weapon's reach.
Device: iPad (6th gen, A1893)
Framerate Cap: 30
Lightning: Trippy
VFX quality (someone explain this): Low
Backgrouds: On
Blood and Gore: Off
Screen Effects: Off
___
Please add noted (or tips) on what all these influence. Right now I can merely guess.
UI Quality: Low
Characters Quality: Low
Projectiles Quality: Low
Backgrounds Quality: Low
Gore Quality: Low
Glows Quality: Low
Environmental Quality: Low
Rendering Issue
During play, completely dark (local lighting of 0, unilluminated) tiles sometimes flicker into nothing (and reveals the background), then flicker back. This is not apparent in the beginning but gradually builds.
This does not matter if that tile had been revealed (shown on minimap) or not. This does not significantly impact game performance.
Note that I have the above graphics settings.
Tiles Update
The time to update the placement of tiles under these settings is extreme. On average, there will be one update for every 5 blocks placed. The un-updated tiles might not impact gameplay (example, laying down minecart tracks when in a minecart going in that direction)
On PC the time for lightning to update is significant, but tiles update separately. On mobile it seems that the tiles update is bond to this.
___
Liquids flow slowly, but updates separately. They can be updated (immediately) by quitting and saving the world and reload it (where it will settle the liquid). This is intended behavior.
Graveyard
The range for the graveyard biome to take place is immense. I don't even need to have any tombstones on screen for it to activate. Earlier versions (verify), even a dozen tombstones on screen will fail to produce ecto mist, but they change the background. Perhaps it's because ecto mist was bond to blood and gore. This might preferably be reduced. (haven't checked it out on PC yet)
Slime and Slime AI
I had noted instances where slimes spawn trapped in tiles (specifically, hammered tiles). No screenshots yet.
By extension, sometimes king slime teleport itself into places that literally cause him to go into tiles and out of most weapon's reach.