Exodus Starlit
Dungeon Spirit
In previous two spoilers (propably Master mode and NPC happiness spoilers) I saw that Stone Slab literally merges with almost everyblock (not to Sandstone Slab because they have same block tile texture), reasons why Platins and Slabs are used not because of their unique block placement but too that they don't blend(merge) with any blocks, and it for good reason, Slabs and Copper Plating have very smooth and soft shading would clash with other types of blocks and bricks.
Maybe it not too much relatable with Crystal Blocks, but was it so neccessary to change behaviour of Crystal Blocks too? Before, their behaviour with other block was so unique that you wouldn't see any other blocks that behave like that. Only thing sad thing about that was that it was separated with dirt block, but found solittion of using Living Wood wand, so that didn't bother me too much.
Not only those things, they are large blocks for reasons so they stick out. These blocks were implemented so they are harder to use and reward those who use them properly, like you have to use smooth surface block like Bereal Wood, ...
That change behaviour is ridiculous, it will ruin (some) already made buildings, and that change was not even necessary and needed. These behaviours of Block should be kept, because they make more playability with building.
(used white background to see change properly)
If you want to keep the change, it is at least possible to use "Wall_Outline"? That thing that is used between two different walls, to make them look more separated so it doesn't look so ridiculous?
(Still don't want that change to Crystal Blocks.)
(See that thing bellow? Yeah, that thing is "Wall_Outline", it not that much possible to notice it.
I used even used the example of Glass Block, they are so clear, when they surounded by block, you can't much see the texture of the Glass Texture and you even see outline, this suggestion of using "Wall_Outline" would make it better block to use.
That's everything I have to sasy right now. You can make the change some day after Journey's End, I would like to see it coming back (or slighty modified) as other builders.
Maybe it not too much relatable with Crystal Blocks, but was it so neccessary to change behaviour of Crystal Blocks too? Before, their behaviour with other block was so unique that you wouldn't see any other blocks that behave like that. Only thing sad thing about that was that it was separated with dirt block, but found solittion of using Living Wood wand, so that didn't bother me too much.
Not only those things, they are large blocks for reasons so they stick out. These blocks were implemented so they are harder to use and reward those who use them properly, like you have to use smooth surface block like Bereal Wood, ...
That change behaviour is ridiculous, it will ruin (some) already made buildings, and that change was not even necessary and needed. These behaviours of Block should be kept, because they make more playability with building.
(used white background to see change properly)
If you want to keep the change, it is at least possible to use "Wall_Outline"? That thing that is used between two different walls, to make them look more separated so it doesn't look so ridiculous?
(Still don't want that change to Crystal Blocks.)
(See that thing bellow? Yeah, that thing is "Wall_Outline", it not that much possible to notice it.
I used even used the example of Glass Block, they are so clear, when they surounded by block, you can't much see the texture of the Glass Texture and you even see outline, this suggestion of using "Wall_Outline" would make it better block to use.
That's everything I have to sasy right now. You can make the change some day after Journey's End, I would like to see it coming back (or slighty modified) as other builders.
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