ElectrofishBR
Terrarian
Actually organizing your resource packs is way too much of a hassle to go through. Unless you have yourself a list of the order your resource packs are organized in, you will have to click an arrow WAY too much in order to give priority to a pack you really want to see over others, which is my case since I have a lot of them installed. My suggestion to make this better is for you to be able to save resource pack presets and, I know this sounds silly, add loadouts to the resource packs list, just like with the player itself. That way, I could select whether I want to use the textures that just make the game look better overall, a meme pack, or a specific resource pack for a mod I want to play. This would also help with removing the need to keep searching through your resource packs list to see which ones to activate first or last for the perfect priority. Don't get me wrong, having it organized alphabetically greatly helps if you are actually organizing the resource packs... Alphabetically. But sometimes that may not be the case, because you may want to put a pack that changes sword textures over a pack that changes ALL textures, if you like the sword sprites from the one that specifically changes swords better than the ones from the texture that changes everything.
Another form of organizing stuff that's WAY better than just using arrows would be to transform the resource pack menu so you can drag the textures you activated in other to change their order rather than clicking an arrow 78 times just because you want the player to be transformed into a duck, for example, (Steam Workshop::Player duck (Duck Game x Terraria)) and don't want the duck mod to get overridden by other resource packs that transform the player. You see, doing that would make mods that change hair, for example, be obsolete. Because you'd have to disable them so that the mod that transforms the player doesn't give you hair that glitches and makes your character look weird, so for that reason I think that my first suggestion is a better idea for organizing Resource Packs.
Also, if these are too complicated, please just make it so that your scroll follows the resource pack that you're pushing up or down, because having to scroll like 5 mods up each 3 seconds also takes too long to do, since when you click an arrow, the screen stays in the same place, making it so that once you click the arrow enough times it completely vanishes from your screen of activated resource packs. That may cause confusion occasionally, and that's why I want a change to the whole resource pack activation menu.
Another form of organizing stuff that's WAY better than just using arrows would be to transform the resource pack menu so you can drag the textures you activated in other to change their order rather than clicking an arrow 78 times just because you want the player to be transformed into a duck, for example, (Steam Workshop::Player duck (Duck Game x Terraria)) and don't want the duck mod to get overridden by other resource packs that transform the player. You see, doing that would make mods that change hair, for example, be obsolete. Because you'd have to disable them so that the mod that transforms the player doesn't give you hair that glitches and makes your character look weird, so for that reason I think that my first suggestion is a better idea for organizing Resource Packs.
Also, if these are too complicated, please just make it so that your scroll follows the resource pack that you're pushing up or down, because having to scroll like 5 mods up each 3 seconds also takes too long to do, since when you click an arrow, the screen stays in the same place, making it so that once you click the arrow enough times it completely vanishes from your screen of activated resource packs. That may cause confusion occasionally, and that's why I want a change to the whole resource pack activation menu.