In order to get a scope of the progression of ranged weapons in early Hardmode, I went through all of the major ranged weapons and analyzed their DPS against various levels of enemies. In doing so, I discovered a major glitch in the usefulness of repeaters: The Phoenix Blaster, a pre-Hardmode weapon, is practically just as effective as the best repeaters in Hardmode, essentially making them useless altogether. Don’t believe me? Try looking at the numbers for yourself. These are the effective DPS of these weapons while using 10 damage ammunition versus light armor (10 defense), medium armor (20 defense), and heavy armor (30 defense). To make comparison easier, I've color coded the DPS values (for each armor level) according to their effectiveness against the bows listed under reference. Molten Fury, Cobalt, Palladium, Mythril, Orichalcum, Adamantite, Titanium, Hallowed Reference Molten Fury Damage: 29 (+10) Use Time: 24 (2.5 shots/sec) DPS v. Light: 85 DPS v. Medium: 73 DPS v. Heavy: 60 Cobalt Repeater Damage: 32 (+10) Use Time: 24 (2.5 shots/sec) DPS v. Light: 93 DPS v. Medium: 80 DPS v. Heavy: 68 Palladium Repeater Damage: 34 (+10) Use Time: 23 (2.6 shots/sec) DPS v. Light: 102 DPS v. Medium: 89 DPS v. Heavy: 76 Mythril Repeater Damage: 36 (+10) Use Time: 22 (2.7 shots/sec) DPS v. Light: 112 DPS v. Medium: 98 DPS v. Heavy: 85 Orichalcum Repeater Damage: 38 (+10) Use Time: 21 (2.9 shots/sec) DPS v. Light: 123 DPS v. Medium: 109 DPS v. Heavy: 94 Adamantite Repeater Damage: 41 (+10) Use Time: 19 (3.2 shots/sec) DPS v. Light: 142 DPS v. Medium: 126 DPS v. Heavy: 111 Titanium Repeater Damage: 41 (+10) Use Time: 18 (3.3 shots/sec) DPS v. Light: 153 DPS v. Medium: 137 DPS v. Heavy: 120 Hallowed Repeater Damage: 43 (+10) Use Time: 18 (3.3 shots/sec) DPS v. Light: 160 DPS v. Medium: 143 DPS v. Heavy: 127 Handgun Damage: 15 (+10) Use Time: 11 (5.5 shots/sec) DPS v. Light: 109 DPS v. Medium: 82 DPS v. Heavy: 55 Phoenix Blaster Damage: 23 (+10) Use Time: 10 (6 shots/sec) DPS v. Light: 168 DPS v. Medium: 138 DPS v. Heavy: 108 With that said, now it's time for the meat of my suggestion: Nerf the Phoenix Blaster, reduce the damage of the Handgun by one point, and add new ore-tiered firearms. The statistical changes for the proposed Handgun and Phoenix Blaster would look like this: Handgun (Nerfed) Damage: 14 (+10) Use Time: 11 (5.5 shots/sec) DPS v. Light: 104 DPS v. Medium: 76 DPS v. Heavy: 49 Phoenix Blaster (Nerfed) Damage: 17 (+10) Use Time: 10 (6 shots/sec) DPS v. Light: 132 DPS v. Medium: 102 DPS v. Heavy: 72 As you can see, this would severely reduce the Phoenix Blaster's effectiveness as a Hardmode Weapon, but would by no means make it useless. It would remain highly effective against enemies with less defense, but would no longer replace repeaters entirely. As for the Handgun, it would remain a powerful pre-Hardmode gun (still second to the Phoenix Blaster) and would remain useful against lightly armored enemies, so there is virtually no difference. Now for the new guns. The pre-1.2 ores would be used to craft semi-automatic weapons, and the higher-leveled variants would be more powerful fully-automatic weapons. Click the spoiler for an explanation, or just look at the stats below to get an idea. Explanation The fully-automatic weapons would be very effective against light armor, but lose effectiveness against heavy armor. The semi-automatic ones would be a middle ground between fully-automatic and repeaters, still being more effective against light armor, but not losing quite as much effectiveness against heavier targets. As these items rise through the tiers, they become slightly slower, but do more and more damage to compensate. Despite being less effective against weaker enemies, repeaters would remain the best option for attacking enemies with more defense. Many thanks to Brutallama for the sprites! Cobalt Pistol Semi-automatic Damage: 17 (+10) Use Time: 12 (5 shots/sec) DPS v. Light: 110 DPS v. Medium: 85 DPS v. Heavy: 60 Knockback: 2.5 Velocity: 10 Mythril Revolver Semi-automatic Damage: 24 (+10) Use Time: 14 (4.3 shots/sec) DPS v. Light: 124 DPS v. Medium: 103 DPS v. Heavy: 81 Knockback: 3 Velocity: 11 Adamantite Rifle Semi-automatic Damage: 34 (+10) Use Time: 16 (3.8 shots/sec) DPS v. Light: 146 DPS v. Medium: 128 DPS v. Heavy: 109 Knockback: 3.5 Velocity: 12 Palladium SMG Fully-automatic Damage: 14 (+10) Use Time: 9 (6.7 shots/sec) DPS v. Light: 127 DPS v. Medium: 93 DPS v. Heavy: 60 Knockback: 1 Velocity: 9.5 Orichalcum Assault Rifle Fully-automatic Damage: 21 (+10) Use Time: 10 (6 shots/sec) DPS v. Light: 150 DPS v. Medium: 120 DPS v. Heavy: 90 Knockback: 1.5 Velocity: 10 Titanium Machine Gun Fully-automatic Damage: 26 (+10) Use Time: 11 (5.5 shots/sec) DPS v. Light: 169 DPS v. Medium: 142 DPS v. Heavy: 115 Knockback: 2 Velocity: 10.5 This one isn't strictly necessary, or particularly useful for game progression, but I think I’ll just throw this out there while I’m at the rest of this stuff, since it wouldn't fit in anywhere else and there’s no reason not to: The Vulcan (Hallowed Minigun) Fully-automatic Damage: 19 (+10) Use Time: 7 (8.6 shots/sec) DPS v. Light: 206 DPS v. Medium: 163 DPS v. Heavy: 120 Knockback: 1 Velocity: 10 If you have a concern about this suggestion, make sure you read through everything thoroughly and look at the statistics more closely before voicing concern. Other than that, let me know what you think. I will listen to comments and respond as soon as I can. Thank you. This has been successfully modded! Thanks Scironex!