NPCs & Enemies Retinazer attack idea (buff)

But how come spazmitizm always die first, his second phase in every mode works the same, maybe buff the twins attacks in general?
Retinazer should have a triple fire and spazmitism should have a 360 charge pattern
 
Borrow Fargo's Mod's idea: Retinazer's lazers now inflict ichor for 20 seconds
this will effectively make retinazer 100% more threatening because you can't tank it anymore
 
But how come spazmitizm always die first, his second phase in every mode works the same, maybe buff the twins attacks in general?
Retinazer should have a triple fire and spazmitism should have a 360 charge pattern
Spazmatism only dies first if you try to defeat him first. Also Spazmatism doesn't need any kind of buff.
Borrow Fargo's Mod's idea: Retinazer's lazers now inflict ichor for 20 seconds
this will effectively make retinazer 100% more threatening because you can't tank it anymore
But that doesn't solve the problem of hiding in a box to cheese Retinazer's second phase.
 
Honestly, it's spazmatism that needs a buff. His first phase is hilariously easy because of how tiny his dashes are and how slow his fireballs move, and his second phase is also hilariously easy because his charges are nothing special at that point in the game and the flamethrower basically locks him in place and is instantly countered by just... moving away. Retinazer at least requires a brain to dodge.
 
Like I said, maybe they add a circular charge attack for spaz like they did with true eye of cuthulu, maybe speed up the fire breath attack
spazmitism is weaker, except for stats
 
Honestly, it's spazmatism that needs a buff. His first phase is hilariously easy because of how tiny his dashes are and how slow his fireballs move, and his second phase is also hilariously easy because his charges are nothing special at that point in the game and the flamethrower basically locks him in place and is instantly countered by just... moving away. Retinazer at least requires a brain to dodge.
Dodging Retinazer can be as easy as just running at the same speed away from the boss.
 
A idea: How about making that you can't only kill one of them anymore? After one has been bought down to zero, it just goes invincable until the other one has been defeated (ft. Fargo's Mod)
 
The issue with this is that it’s more to worry about with Retinazer. I wouldn’t call him hard, but it does make you be precise with your movement to not get shot, and extra missiles thrown in would throw this off and make second phase Retinazer a :red: to fight. You’d rebound into the missiles when you turn around to dodge the lasers and you’d have to both micromanage the lasers constantly changing angles and fire rate and dodging homing missiles.
 
Back
Top Bottom