Hickory
Headless Horseman
A lot of NPC dialogue feels dated and is either cheesy and awkward (see Demolitionist inexplicably roleplaying blowing your leg off with an explosive as one of his interaction quotes) or simply doesn't match Terraria's current lore (see Cyborg's quote on the Steampunker). A small revamp to touch up some of the dialogue that hasn't aged as well or to retcon in the current lore would go a long way in making the game feel more complete. It's sort of similar to some of the older sprites in a way, like how jarring the Red Ryder, Bloody Machete, and Toolbox sprites are, still being boldly in the older, chunkier style. It's a place where the game hasn't received the touch-ups and maintenance it has elsewhere and it shows if you're paying attention.
While having the NPCs generally acknowledge the game's lore as it pertains to them would already be a nice flourish, I think it'd be even better if tied to certain contexts. The Merchant having his quotes about the Eye of Cthulhu is a really great touch early game that gives it a little build up and makes it feel more like a real part of the world, and when I first saw a lantern night in 1.4 after defeating a boss, it gave a genuine feeling of having accomplished something for my world like I hadn't felt since I was a kid playing the game in its much older days.
Something like having the Mechanic mention her unease in regards to having built the mechanical bosses and knowing they're still out there once you enter hardmode then express relief when you start defeating them would make your actions in progressing the world feel like they really have an effect on the characters living in it. Adding contextual quotes like these would compliment the happiness system 1.4 added in making the NPCs feel a little more like people and a little less like cardboard cutouts, and I think it's one of the most glaring places where there's obvious room for improvement.
I know Terraria is regardless very much not a story-based game, and this likely isn't a priority for the dev team, but it'd be nice to see.
While having the NPCs generally acknowledge the game's lore as it pertains to them would already be a nice flourish, I think it'd be even better if tied to certain contexts. The Merchant having his quotes about the Eye of Cthulhu is a really great touch early game that gives it a little build up and makes it feel more like a real part of the world, and when I first saw a lantern night in 1.4 after defeating a boss, it gave a genuine feeling of having accomplished something for my world like I hadn't felt since I was a kid playing the game in its much older days.
Something like having the Mechanic mention her unease in regards to having built the mechanical bosses and knowing they're still out there once you enter hardmode then express relief when you start defeating them would make your actions in progressing the world feel like they really have an effect on the characters living in it. Adding contextual quotes like these would compliment the happiness system 1.4 added in making the NPCs feel a little more like people and a little less like cardboard cutouts, and I think it's one of the most glaring places where there's obvious room for improvement.
I know Terraria is regardless very much not a story-based game, and this likely isn't a priority for the dev team, but it'd be nice to see.