neoselket
Ice Queen
There are many ideas for Corruption/Crimson/Hallow alternates, and i noticed that many of them were more detailed then the original biomes, specifically The Corruption.
The Corruption seems to have been forgotten. Ever since the Crimson came out, many things have been added to it, even more powerful items than the Corruption. Most people just use Crimson worlds nowdays, and the original, the Corruption, has been largely ingnored. In my mind, the Corruption needs some things to spice it up. As i wrote this, i got ideas for the crimson as well, so this will be ideas for revamped Corruption and Crimson.
Corruption Cavern
Corruption Caverns spawn under the chasms of the Corruption, with the lower Chasms(below the demon altars) leading down to it. It would be about as big as the caverns in the Crimson. Roughly 2 caverns per biome.
Eye pod
spawns in the corruption caverns, hatches 2 minutes after spawning
Eyeder
hatches from an Eye pod
damage: 30
health: 50
defense: 12
knockback resistance: 50%
can climb background walls. spider AI.
Shadow Chest
one Shadow Chest spawns in each cavern, works like normal Shadow Chests.
Demon Altar
one demon altar spawns in each cavern.
Vile tendrils
health: 100(each)
damage: 70
defense: 20
knockback resistance: 100%
Vile tendrils are plants that spawn on ebonstone at demon altar layer and below. They squirm around, but dont move.
Corrupt sac
health: 50
damage: 0
defense: 0
knockback resistance: 100%
spawns directly under ebonstone, more common in cavern layer than underground. When broken, drops 4-7 cobwebs, 6-9 bones, and 0-1 fungus mold. 50% chance to spawn Eyeder.
Corrupt weed
health: 150
damage: 20
knockback resistance: 100%
grabs players and slows them down to 10% speed, deals constant damage
plant AI
no sprite, i just imagine it to be kinda like a snatcher but purple, like deathweed, and have kind of a hand on the end
Hardmode
Cursed Flames will occasionally spawn in the corruption, being more common underground. They will be about 5 by 7 blocks, and will look like a bunch of invisible mobs affected with cursed flames.
Cursed lava will replace lava in the lower levels of the corruption, inflicting cursed inferno rather than on fire.
Shade
health: 500
damage: 120
defense: 25
knockback resistance: 60%
Wraith AI, shoots Demon scythes at the player with the same frequency as demons. 50% chance to drop 1-2 dark shards, 0.1% chance to drop a death sickle. About 1/3 more common than cursed hammers. When killed, spawns 2-4 shadelings.
Shadeling
health: 200
damage: 60
defense: 10
knockback resistance: 20%
boss
Soul of Darkness
health: 40000
damage: 50
defense: 30
knockback resistance: 100%
roughly the size of golem
no sprite, i imagine it to look somewhat like a grim reaper with glowing purple eyes. It has the movement effect of shadow armor.
The Soul of Darkness is a boss that's in between the mech bosses and Plantera. Currently, there is no reason to use hallowed armor except it's slightly stronger than the demon altar armors, and it helps protect you while you mine chlorophyte. If you try to fight plantera with it, you will likely die. This boss is meant to be fought with hallowed armor.
To spawn it, you need a "call of the darkness", which is dropped at a 1% chance from Shades and Shadelings, and Reapers.
If it is on the surface when day comes, it will emit a high-pitched screeching howl, and dissipate, dropping no loot. Because of this it will be advantageous to fight it in the underground corruption.
First form: The soul of darkness will float around you, spawning 3 wraiths a second, until about 12 wraiths have spawned. Then, it will charge you, swooping to the right, then the left. It will do this about 4 times, then it will circle you, shooting death sickle projectiles at you, but with much higher speed. Then it will restart.
Second form: Upon reaching half health, it's eyes will glow purple, or rather, brighter purple, and it's scythe will pulsate, like hallowed armor. It will start swooping rapidly at you, slashing it's scythe multiple times. When it reaches 5000 health, it will stay still and shoot demon scythes out from all sides at a frequency of about 3 per second, coming out in all directions. These have a 35% chance to inflict the "silenced" debuff for 15 seconds. Upon death, it will shriek, shredding into nothingness.
drops
20-45 souls of night
10-20 shadow scales
death sickle 7%
corruption key mold 1%
possible alternate boss: soul of cthulhu
Crimson
Dripping Blood
blood that spawns on the underside of crimstone. every 4-7 seconds, it will drip a drop of blood down, dealing 20 damage. 10% chance to inflict bleeding for 10 seconds.
Ichor drip
same as above, except drips ichor. deals 50 damage.
Ichor puddle
ichor will spawn in puddles in the crimson, and inflict the ichor debuff on anything that walks through it. Only spawns in hardmode, and can be collected with a bucket.
Blood pool
blood will spawn in the Crimson, replacing water. stepping in it will give the bleeding debuff for 10 seconds. Can be picked up with a bucket. Will turn into congealed blood if water drops onto it.
Blood cell
a blob of bloody matter that spawns in the central caverns of the crimson. Hatches a bloody eye if not destroyed within 2 minutes of spawning.
Bloody eye
damage: 30
health: 50
defense: 12
knockback resistance: 50%
can climb background walls. Spider AI. Spawns from blood cells.
Blood vein
pretty much a red version of vines for the crimson.
Hardmode
Bloody soul
Crimson version of dark soul. doesn't like daylight either. spawned with a crimson core, 1% drop from any crimson mob in hardmode.
Bloody soul
health: 50000
damage: 60
defense: 40
knockback resistance: 100%
roughly the size of golem
no sprite, not entirely sure what it would look like.
has the bubble effect of crimson armor. regenerates health at a rate of 4 health per second.
Stage 1: floats to one side of the player, shoots bloody orbs that behave like magnet spheres, except the orb doesn't shoot.
Stage 2: partially explodes(no fire), kind of like the brain of cthulhu showing the heart inside. Grows 7 reddish pink tendrils that attempt to grab the player. The tendrils do not take damage.
drops:
20-45 souls of night
20-30 ichor
crimson key mold 1%
possible alternate boss: corpse of cthulhu
Finally, the ores you get depend on what biome you get:
Corruption
copper
iron
silver
gold
demonite
cobalt
mythril
adamantite
Crimson
tin
lead
tungsten
platinum
crimtane
palladium
orichalcum
titanium
sprites and ideas are welcome!
The Corruption seems to have been forgotten. Ever since the Crimson came out, many things have been added to it, even more powerful items than the Corruption. Most people just use Crimson worlds nowdays, and the original, the Corruption, has been largely ingnored. In my mind, the Corruption needs some things to spice it up. As i wrote this, i got ideas for the crimson as well, so this will be ideas for revamped Corruption and Crimson.
Corruption Cavern
Corruption Caverns spawn under the chasms of the Corruption, with the lower Chasms(below the demon altars) leading down to it. It would be about as big as the caverns in the Crimson. Roughly 2 caverns per biome.
Eye pod
spawns in the corruption caverns, hatches 2 minutes after spawning
Eyeder
hatches from an Eye pod
damage: 30
health: 50
defense: 12
knockback resistance: 50%
can climb background walls. spider AI.
Shadow Chest
one Shadow Chest spawns in each cavern, works like normal Shadow Chests.
Demon Altar
one demon altar spawns in each cavern.
Vile tendrils
health: 100(each)
damage: 70
defense: 20
knockback resistance: 100%
Vile tendrils are plants that spawn on ebonstone at demon altar layer and below. They squirm around, but dont move.
Corrupt sac
health: 50
damage: 0
defense: 0
knockback resistance: 100%
spawns directly under ebonstone, more common in cavern layer than underground. When broken, drops 4-7 cobwebs, 6-9 bones, and 0-1 fungus mold. 50% chance to spawn Eyeder.
Corrupt weed
health: 150
damage: 20
knockback resistance: 100%
grabs players and slows them down to 10% speed, deals constant damage
plant AI
no sprite, i just imagine it to be kinda like a snatcher but purple, like deathweed, and have kind of a hand on the end
Hardmode
Cursed Flames will occasionally spawn in the corruption, being more common underground. They will be about 5 by 7 blocks, and will look like a bunch of invisible mobs affected with cursed flames.
Cursed lava will replace lava in the lower levels of the corruption, inflicting cursed inferno rather than on fire.
Shade
health: 500
damage: 120
defense: 25
knockback resistance: 60%
Wraith AI, shoots Demon scythes at the player with the same frequency as demons. 50% chance to drop 1-2 dark shards, 0.1% chance to drop a death sickle. About 1/3 more common than cursed hammers. When killed, spawns 2-4 shadelings.
Shadeling
health: 200
damage: 60
defense: 10
knockback resistance: 20%
boss
Soul of Darkness
health: 40000
damage: 50
defense: 30
knockback resistance: 100%
roughly the size of golem
no sprite, i imagine it to look somewhat like a grim reaper with glowing purple eyes. It has the movement effect of shadow armor.
The Soul of Darkness is a boss that's in between the mech bosses and Plantera. Currently, there is no reason to use hallowed armor except it's slightly stronger than the demon altar armors, and it helps protect you while you mine chlorophyte. If you try to fight plantera with it, you will likely die. This boss is meant to be fought with hallowed armor.
To spawn it, you need a "call of the darkness", which is dropped at a 1% chance from Shades and Shadelings, and Reapers.
If it is on the surface when day comes, it will emit a high-pitched screeching howl, and dissipate, dropping no loot. Because of this it will be advantageous to fight it in the underground corruption.
First form: The soul of darkness will float around you, spawning 3 wraiths a second, until about 12 wraiths have spawned. Then, it will charge you, swooping to the right, then the left. It will do this about 4 times, then it will circle you, shooting death sickle projectiles at you, but with much higher speed. Then it will restart.
Second form: Upon reaching half health, it's eyes will glow purple, or rather, brighter purple, and it's scythe will pulsate, like hallowed armor. It will start swooping rapidly at you, slashing it's scythe multiple times. When it reaches 5000 health, it will stay still and shoot demon scythes out from all sides at a frequency of about 3 per second, coming out in all directions. These have a 35% chance to inflict the "silenced" debuff for 15 seconds. Upon death, it will shriek, shredding into nothingness.
drops
20-45 souls of night
10-20 shadow scales
death sickle 7%
corruption key mold 1%
possible alternate boss: soul of cthulhu
Crimson
Dripping Blood
blood that spawns on the underside of crimstone. every 4-7 seconds, it will drip a drop of blood down, dealing 20 damage. 10% chance to inflict bleeding for 10 seconds.
Ichor drip
same as above, except drips ichor. deals 50 damage.
Ichor puddle
ichor will spawn in puddles in the crimson, and inflict the ichor debuff on anything that walks through it. Only spawns in hardmode, and can be collected with a bucket.
Blood pool
blood will spawn in the Crimson, replacing water. stepping in it will give the bleeding debuff for 10 seconds. Can be picked up with a bucket. Will turn into congealed blood if water drops onto it.
Blood cell
a blob of bloody matter that spawns in the central caverns of the crimson. Hatches a bloody eye if not destroyed within 2 minutes of spawning.
Bloody eye
damage: 30
health: 50
defense: 12
knockback resistance: 50%
can climb background walls. Spider AI. Spawns from blood cells.
Blood vein
pretty much a red version of vines for the crimson.
Hardmode
Bloody soul
Crimson version of dark soul. doesn't like daylight either. spawned with a crimson core, 1% drop from any crimson mob in hardmode.
Bloody soul
health: 50000
damage: 60
defense: 40
knockback resistance: 100%
roughly the size of golem
no sprite, not entirely sure what it would look like.
has the bubble effect of crimson armor. regenerates health at a rate of 4 health per second.
Stage 1: floats to one side of the player, shoots bloody orbs that behave like magnet spheres, except the orb doesn't shoot.
Stage 2: partially explodes(no fire), kind of like the brain of cthulhu showing the heart inside. Grows 7 reddish pink tendrils that attempt to grab the player. The tendrils do not take damage.
drops:
20-45 souls of night
20-30 ichor
crimson key mold 1%
possible alternate boss: corpse of cthulhu
Finally, the ores you get depend on what biome you get:
Corruption
copper
iron
silver
gold
demonite
cobalt
mythril
adamantite
Crimson
tin
lead
tungsten
platinum
crimtane
palladium
orichalcum
titanium
sprites and ideas are welcome!
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