MoultonLava
Torch God
I have decided to revisit an old idea of mine, but with more experience. I will try to give these items 1 or 2 uses only, but no promises.
KS: Ninja's Star. Throws an infinitely piercing shuriken that ignores gravity.
EoC: Doomstare Staff. It is a new summon weapon that spawns a small Eye atop your head. It doesn't deal damage, but has a unique attack. When an enemy is nearby, a beam of white energy appears from the eye attacking the foe. Every 2 seconds, it inflicts a debuff that is in the stage of progression the player is in, and if the enemy already has all debuffs applied, it renews said debuffs. Only 1 can exist at a time.
EoW: Vile Heart. Increases defense by 8 and damage by 8%, but decreases crit chance by 8% and gives all weapons minor spread.
BoC: Bloodied Cortex. Decreases defense and DR by 8 and 4%, respectively. But, increases crit rate by 15% and makes all weapons have pinpoint accuracy.
Queen Bee: Dark Antenna. Detects and marks world evil.
Deerclops: Old Bell. Tooltip "What's the worst that could happen?" Summons a really big foot that crashes down about 3 seconds later. Here are its stats:
Damage: 1000 (ranged)
Use Time: 3 seconds (with a minute cooldown)
Also instantly chops down trees, and creates a massive shockwave that deals 10% of the base damage.
Skeletron: Blue Skull
This item adds attacks onto your weapons.
Melee: adds a Skeletron hand to all melee weapons that are similar to the Tainted enchantment from Calamity, but without the removal of projectiles (simply adds two crossbones to the attacks of projectile only melee weapons)
Ranged: adds two bones flanking the arrow or bullet.
Mage: dealing enough damage spawns a large skeletal blaster that blasts blue energy aimed at the enemy after 2 seconds (has a 10 second cooldown)
Summoner: After whipping an enemy, skeletal hands appear next to you for 10 seconds, with this timer renewing every time you strike an enemy with a whip. These hands simply slap foes.
WoF: Hungering Chains. Summons three Hungries that are attached to your back. After they hit an enemy 5 times, they break off and attack autonomously. Hungries regenerate every 10 seconds.
QS: Unstable Crystal Core: Whenever you touch the ground, launch gelatin spikes upward. Also periodically launches gelatin spikes at enemies.
Mech Bosses. The Twins: The Eyemarangs. Sends two eyes outward spinning. The green one rapidly inflicts Cursed Inferno, and the red one fires out lasers. The Destroyer: Rewired Probe. Fires out a rapid barrage of lasers. Deals 30 damage, and costs zero mana. Skeletron Prime: The Vice Grip: looks like the Prime Grip, and can stun and move enemies. Deals no damage, but moves enemies.
Plantera: Jungle's Blessing. 1 time use item, similar to the Demon Heart. Permanently increases herb gain and grass growth (not evil biome, of course)
Duke Fishron: The Duke's Scales: Grants a short ram dash if no other dash exists and increases all other dash distances by 25%. Also drastically increases dash KB.
Empress: Prismatic Regulator. Increases all of the Empress's drops power by 1.25x, but they don't benefit from the other effects of this accessory. Adds attacks to weapons.
Melee: every two true melee strikes adds a Sun Dance to you. After 6 times, they expand out and create a barrier. This barrier decreases enemy projectile speeds by 25% and grants many small buffs. However, it is stationary.
Ranged: creates a Twilight Lance projectile in the middle of the weapon's attack.
Mage: creates two Nightglow projectiles to accompany your attacks every 8 seconds.
Summoner: each whip strike creates a phantom Terraprisma that strikes an enemy once.
Pumpking: Pumpking's Cape. Periodically summons Flaming Jacks and when hit, summons 6 flaming Jacks.
Ice Queen: Frozen Tiara. All attacks generate frost waves that inflict Frostbite and Chilled.
Golem: Idol Head. Summons Golem's head over you. Takes 4 minion slots. Fires lasers and fireballs.
Martian Saucer: M.E.T. (Martian Enhancement Tech). All attacks inflict Electrified, and buffs all Martian Madness weaponry.
That is all, and I hope this is better than the original, @Clockwork17 !
KS: Ninja's Star. Throws an infinitely piercing shuriken that ignores gravity.
EoC: Doomstare Staff. It is a new summon weapon that spawns a small Eye atop your head. It doesn't deal damage, but has a unique attack. When an enemy is nearby, a beam of white energy appears from the eye attacking the foe. Every 2 seconds, it inflicts a debuff that is in the stage of progression the player is in, and if the enemy already has all debuffs applied, it renews said debuffs. Only 1 can exist at a time.
EoW: Vile Heart. Increases defense by 8 and damage by 8%, but decreases crit chance by 8% and gives all weapons minor spread.
BoC: Bloodied Cortex. Decreases defense and DR by 8 and 4%, respectively. But, increases crit rate by 15% and makes all weapons have pinpoint accuracy.
Queen Bee: Dark Antenna. Detects and marks world evil.
Deerclops: Old Bell. Tooltip "What's the worst that could happen?" Summons a really big foot that crashes down about 3 seconds later. Here are its stats:
Damage: 1000 (ranged)
Use Time: 3 seconds (with a minute cooldown)
Also instantly chops down trees, and creates a massive shockwave that deals 10% of the base damage.
Skeletron: Blue Skull
This item adds attacks onto your weapons.
Melee: adds a Skeletron hand to all melee weapons that are similar to the Tainted enchantment from Calamity, but without the removal of projectiles (simply adds two crossbones to the attacks of projectile only melee weapons)
Ranged: adds two bones flanking the arrow or bullet.
Mage: dealing enough damage spawns a large skeletal blaster that blasts blue energy aimed at the enemy after 2 seconds (has a 10 second cooldown)
Summoner: After whipping an enemy, skeletal hands appear next to you for 10 seconds, with this timer renewing every time you strike an enemy with a whip. These hands simply slap foes.
WoF: Hungering Chains. Summons three Hungries that are attached to your back. After they hit an enemy 5 times, they break off and attack autonomously. Hungries regenerate every 10 seconds.
QS: Unstable Crystal Core: Whenever you touch the ground, launch gelatin spikes upward. Also periodically launches gelatin spikes at enemies.
Mech Bosses. The Twins: The Eyemarangs. Sends two eyes outward spinning. The green one rapidly inflicts Cursed Inferno, and the red one fires out lasers. The Destroyer: Rewired Probe. Fires out a rapid barrage of lasers. Deals 30 damage, and costs zero mana. Skeletron Prime: The Vice Grip: looks like the Prime Grip, and can stun and move enemies. Deals no damage, but moves enemies.
Plantera: Jungle's Blessing. 1 time use item, similar to the Demon Heart. Permanently increases herb gain and grass growth (not evil biome, of course)
Duke Fishron: The Duke's Scales: Grants a short ram dash if no other dash exists and increases all other dash distances by 25%. Also drastically increases dash KB.
Empress: Prismatic Regulator. Increases all of the Empress's drops power by 1.25x, but they don't benefit from the other effects of this accessory. Adds attacks to weapons.
Melee: every two true melee strikes adds a Sun Dance to you. After 6 times, they expand out and create a barrier. This barrier decreases enemy projectile speeds by 25% and grants many small buffs. However, it is stationary.
Ranged: creates a Twilight Lance projectile in the middle of the weapon's attack.
Mage: creates two Nightglow projectiles to accompany your attacks every 8 seconds.
Summoner: each whip strike creates a phantom Terraprisma that strikes an enemy once.
Pumpking: Pumpking's Cape. Periodically summons Flaming Jacks and when hit, summons 6 flaming Jacks.
Ice Queen: Frozen Tiara. All attacks generate frost waves that inflict Frostbite and Chilled.
Golem: Idol Head. Summons Golem's head over you. Takes 4 minion slots. Fires lasers and fireballs.
Martian Saucer: M.E.T. (Martian Enhancement Tech). All attacks inflict Electrified, and buffs all Martian Madness weaponry.
That is all, and I hope this is better than the original, @Clockwork17 !