Weapons & Equip Reworked the Nimbus Rod and Crimson Rod into summoning turrets.

RadioGames

Terrarian
I suggest reworking the mechanics of the Cloud Staff and the Crimson Staff. More specifically, change their class from magical to summoning. without farms, these wands are very useless in the adventure and unplayable for a mage. If they are given a summoner's tower class and redesigned (similar to the ice hydra tower) as a static summoner, it will make more sense and profit in the adventure. and if it is added, it will be necessary to add a similar staff in the distortion and in the crimzone add an alternative to the evil barb, such as flying as a star rocket cursor in a limited distance slider or similar model on it.
 

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Nimbus Rod and Crimson Rod are Support subclass mage weapons. Others include Clinger Staff and Rainbow Gun. Unless we are going to redesign all four of these exotic weapons, this suggestion isn’t worth it. Personally, I think there should be more support items!
 
Nimbus Rod и Crimson Rod — магическое оружие подкласса Support. Другие включают Clinger Staff и Rainbow Gun. Если мы не собираемся переделывать все четыре этих экзотических оружия, это предложение того не стоит. Лично я считаю, что должно быть больше предметов поддержки!
What is the point of the type of these tools? They are NON-PLAYABLE
 
What is the point of the type of these tools? They are NON-PLAYABLE
If it ain't working, you probably just ain't doing it right. They aren't meant to be the main source of damage, they are mean to provide extra dps on top of your main weapon which I feel they do quite well. Admittedly they could use a few tweaks but the idea behind them is good and they are certainly very far from unplayable unless you are trying to use them as your only source of damage.
 
...from what has been seen, the magic weapon sentries have been greatly improved...
...the rainfall attack and firewall protection are for 10 minutes and can use together...
...the summoner sentries have rules, the magic sentries have other rules...
...because the rules are not alike, summoner and magic sentries can be used...
...if the sentries become alike, the rules would take this away...
...only one summon sentry is allowed, unless upgraded...
...magic sentries are allowed with no upgrade...
...if the magic sentries are different, then two...
...if the summoner sentries are different, still one...
...if there is an improvement, please explain...
...this appears as a power loss...
 
Если это не работает, вы, вероятно, просто делаете это неправильно. Они не должны быть основным источником урона, они должны обеспечивать дополнительный урон в секунду в дополнение к вашему основному оружию, с чем, как мне кажется, они справляются довольно хорошо. По общему признанию, им не помешали бы некоторые изменения, но идея, лежащая в их основе, хороша, и они, безусловно, далеки от неиграбельности, если только вы не пытаетесь использовать их как единственный источник урона.
МMaybe in the classic mod this is a good support damage, but in the master and higher it does not matter, since both mobs and bosses need targeted damage
 
МMaybe in the classic mod this is a good support damage, but in the master and higher it does not matter, since both mobs and bosses need targeted damage
Mate, I used these things consistently in my revengance mode calamity mage playthrough. You don't need to have them on the boss constantly, just chuck some down near the centre-top of your arena and it is extra damage that over the course of the fight can make a decent difference. They could probably use a decent buff but they are nowhere near as bad as you are making them out to be.
 
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