FroststormFrenzy
Terrarian
Shroomite's helmets are weird, yeah. They only have one stat that differs between them, being the damage boost from the helmets themselves.
I think the regular armor sets shouldn't have set bonuses at all, since it removes the uniqueness of the alternate armor sets.Cobalt armor:
Current: 14% less mana used/ 15 percent increased melee speed/ 20% chance to save ammo.
Rework: Grants an explosive double jump that sends you 23 blocks very fast, deals 225 damage, and inflicts Hellfire.
Mythril armor:
Current: 17% reduced mana cost/ 10% increased melee crit strike/ 20% chance to save ammo.
Rework: 20% increased acceleration and 100% increased speed, your attacks explode into moonlight occasionally that does 125% damage of the attack in a small area.
Adamantine armor:
Current: 19% reduced mana cost/ 20% increased melee and movement speed/ 25% chance to save ammo.
Rework: The essence of the sky lingers around you, making attacks call down lightning on hit that does 100% of your weapon's damage with a 1 second cooldown.
EhI think the regular armor sets shouldn't have set bonuses at all, since it removes the uniqueness of the alternate armor sets.
I remember mythril being great for armor mixing, but correct me if I'm wrong.Orichalcum is better than Mythril in all ways
Except for adamantite. Tier 3 ores have more use than the rest, so even if the other two might be worse, adamantite kind of balances it out because tier 3 armors have more value.The OG armor sets compared to the new ones are just plain wors
That is true, but I wasn’t accounting for armor mixing.I remember mythril being great for armor mixing, but correct me if I'm wrong.
That’s why the new set bonuses for the armors give no stats.value.
The whole tradeoff of the armor sets is better stats in exchange for no set bonus. That tradeoff would have to be changed to keep the dynamic going.
They give damage. That's a stat.That’s why the new set bonuses for the armors give no stats.
Fair point.I think having both set bonuses be stealth makes Vortex less unique. Also, a problem I’m seeing is the fact half of these are just bonus projectiles.
They give damage. That's a stat.
I'm kind of confused on what you mean by this.That’s why the new set bonuses for the armors give no stats.
What i meant was that the sets no longer give just raw stats, besides damage. Raw stat increases are generally rather boring, in my opinion.I'm kind of confused on what you mean by this.
So besides damage, there's no stats like crit and mana cost reduction?What i meant was that the sets no longer give just raw stats, besides damage. Raw stat increases are generally rather boring, in my opinion.
A lot of the stats come from individual armor pieces, and the old set bonuses basically give nothing besides a boost to one or two stats.So besides damage, there's no stats like crit and mana cost reduction?
That still doesn't change that this ruins the parallel between stats and set bonus. Now its just set bonus. If this were to be added, the dynamic would have to be changed, like less stats and better set bonus vs better stats and worse set bonus.
fair enoughIf you're doing this, you should probably give Spider something.
Alright? Those stats still balanced out the weak set bonuses.A lot of the stats come from individual armor pieces, and the old set bonuses basically give nothing besides a boost to one or two stats.
Adamantite Ranger's set bonus is practically useless, and Mage's is mid at best.
The point of this is, I am trying to make the set bonuses actually usableAlright? Those stats still balanced out the weak set bonuses.
In doing so, the dynamic of these ore sets has been destroyed, so a new one needs to take its place.The point of this is, I am trying to make the set bonuses actually usable
The stats from the original armor set pieces still make using the whole thing worth it.because currently, the set bonuses suck so bad mixing is the best option
They already do in their components adding up.just that I do think the full sets of armor should get some love