• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • 1.4 will bring many changes to the PC version. We strongly advise making plans to back up your worlds and players prior to updating your game. More details here.
  • Begin your search for Journey's End information here and here. Please report bugs and issues for Journey's End here.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

tModLoader Rise of Ages - Lore, Bosses and Druid class

Do you feel hyped for the mod so far?

  • Yes!

    Votes: 75 98.7%
  • No :(

    Votes: 1 1.3%
  • how do I even delete this crap

    Votes: 0 0.0%
  • I want this poll deleted for god's sake please

    Votes: 0 0.0%

  • Total voters
    76
  • Poll closed .

Mr.Pigeon

Terrarian
Roa_Logo_2_NoBG6.png



Greetings, Terrarian!

Rise of Ages is yet another global expansion mod. It's been in development for... quite a long time. We are aiming to:​
  • Provide vanilla-like experience with well-balanced content, carefully treating game's progression​
  • Expand the world of Terraria with new biomes and structures​
  • Bring unique and challenging bossfights​
  • Add brand new Druid class content for a full playthrough​
  • Insert discoverable in-game lore codexes​
  • Offer something new to the players - no more armor made of slime and recolored eye bosses!​
Rise of Ages is divided into thematic content modules to be released and updated separately,
with cross-mod interaction to achieve cohesion between them.

AddonIcons3.png


Join our Discord server
to get the latest news about the mod!


Without further interruption...



Planned Content
Closest release: Chapter 1: Backwoods and Druids (Early Beta)
Pre-hardmode only content​
  • Backwoods biome - with custom generation and structures​
  • New enemies and loot for all classes​
  • An epic bossfight​
  • Druid class - full pre-hardmode progression​
  • Some miscellaneous stuff​
Release date: Spring 2020



Recent Spoilers & Screenshots
(visit our Discord to see more)












Mod Team

hastur.png

@Hastur - Leader, Main Programmer

MrPigeon's Full Armor.png

@Mr.Pigeon - Co-Leader, Main Spriter, Animator,
Lore Writer, Content Designer and whatever else

@NoverFast - Programmer

EP.png

@Efromomr - Programmer, Lore Writer

yes.png

@BRIPE - Spriter, Animator

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@E_Crazy - Spriter, Animator

@Feutor - Novice Spriter and Content Designer

@Sparcdoctor - Novice Content Designer

@Croul - Composer

@A44 - Composer



Credits
  • Re-Logic - for creating Terraria
  • tModLoader team - for bringing us our one and only modding platform
  • Hasan, Liniques, CKnight, MeuRan, Obesedog, Zerokk, Kazzinak, Nokilos - for their past contributions to the mod


Support our team!

If you wish to help us, feel free to contact one of the lead developers! Programmers, spriters, animators and even translators are all welcome!~
You can also support the mod by adding one of these fancy banners to your signature with following code:

Code:
[URL='https://forums.terraria.org/index.php?threads/rise-of-ages-lore-bosses-and-druid-class.72219/'][IMG width="130px"]https://i.imgur.com/RHzNAu3.png[/IMG][/URL]
///
[URL='https://forums.terraria.org/index.php?threads/rise-of-ages-lore-bosses-and-druid-class.72219/'][IMG width="130px"]https://i.imgur.com/fI8uTsg.png[/IMG][/URL]
///
[URL='https://forums.terraria.org/index.php?threads/rise-of-ages-lore-bosses-and-druid-class.72219/'][IMG width="130px"]https://i.imgur.com/Bwt3bjW.png[/IMG][/URL]
///
[URL='https://forums.terraria.org/index.php?threads/rise-of-ages-lore-bosses-and-druid-class.72219/'][IMG width="130px"]https://i.imgur.com/gxtTAm7.png[/IMG][/URL]

 
Last edited:

Virukino

Terrarian
I like it, but maybe have direct sprites(instead of screenshots) here, and maybe some smaller stuff or spoiler tabs.
 

Hastur

Official Terrarian
[doublepost=1535515193,1535514900][/doublepost]
Cool mod honestly, but would you mind if I shared a few ideas??
Yes, you can do it in #suggestions channel in our discord server.
[doublepost=1535515252][/doublepost][doublepost=1535515193,1535514900][/doublepost]
 

LxDraco24

Terrarian
I could be a spriter, im trying to find a group to join, or start
sword2WRATHOFTHENILE.png

[doublepost=1535603586,1535603479][/doublepost]but my discord is down at the moment, but I was thinking like a summoner weapon based on the bone serpent
easy mode
and follows the stardust dragon ai
25 damage maybe
and of course drops from the bone serpent
 

LxDraco24

Terrarian
So, could I help sprite...maybe
[doublepost=1537620429,1537620291][/doublepost]And could I also help with some animation, code, and debuffs
 

Mr.Pigeon

Terrarian
So, could I help sprite...maybe
[doublepost=1537620429,1537620291][/doublepost]And could I also help with some animation, code, and debuffs
Sorry, but looking at your spritework i have to say you need some more practice. What about the code? Do you have any expirience in TML?
 

Yvori

Terrarian
Hey, just wanted to drop in and say that I love the premise and style this mod is going for!
Particularily the "not doing what other mods have already done" thing. Please no more eye bosses! :sigh:
And the Druid class looks super exciting! I'm always interested in new classes with unique mechanics.
I'm also admittedly hoping that the lantern in the spoiler with the ... reviving zombie things? is a weapon of some kind. I barely ever see magic lanterns as weapons and it's such a missed stylistic opportunity.
But yes! Adding lore, unique gameplay, detailed bossfights, and what definitely looks to be quality and uniqueness over quantity; this could very well turn out to be one of my favourite mods! I wish you great success in bringing it to life! I can already see a lot of love has been put into it!
 
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