F for obsidian Armor
Those haven't been forgotten. There will be more patches I'm sure of it.. team atm just wanted some more significant gameplay-esque issues out of the way. You're being listened to, don't worry.Please don't tell me 188.8.131.52 is the last update, there's like over 9000 localization errors to fix
Why are magic and summoner getting nerfed, and melee getting buffed? Magic and summoner are weak compared to other classes, especially to melee ever since Zenith was added. Nerf Zenith, not magic and summoner.
Finally! This was always bugging me before so I'm glad to see this fixed.- Capes now show when sitting or riding mounts.
Buffs to summoner are always welcome! Obsidian really needed the nerf tbh.Obsidian Armor (Nerf)
- Reduced the Minion damage bonus on the helmet and legs from 9% to 8% each
- Reduced the Minion damage increase on the set bonus from 25% to 15%
- Reduced the Whip speed increase on the set bonus from 50% to 35%
Cool Whip (Buff)
- Cool Whip now inflicts Frostburn a short duration on hit
- Increased the movement speed of the Snowflake minion by 50%
i guess it could still be useful for invasions or building to some extent but if it's speed/acceleration was nerfed in order to prevent combat cheesing than why not just disable combat so it can at least serve it's intended purpose for fast travel? It's not only outclassed by wings in fast travel but also in combat. Sure, it's got infinite flight, but it really isn't that useful by the time you've got wings.The Black Spot is a form of infinite flight that's available before beating any hardmode boss. How is that useless?
This is a good addition because it gives certain parts of progression in the Summoner Class high points... in other words, it makes certain parts of the game feel unique & fun, a part that cannot be replicated much later on, meaning you can try to stick it out for a bit longer if you want to, or make the upgrades because you feel it's effectiveness tapering off. This is healthy for the game overall, as by the time Obsidian Armor can be replaced, you have access to DD2 sets, more Sentries & the option for more Minion types. It's a fun quirk, but that doesn't mean it has to carry over until endgame, it's not even necessary at that point anyhow.i still find it really weird that obsidian is the only whip mainly summoner armor, come on why not make more armors buff whips aswell rather than minions?
Forbidden Armor is in the same boat as Obsidian, it was a fantastic, but previously highly slept-on Armor Set with a fun quirk. You can actually use Forbidden Armor, all the way up to Lunatic Cultist if you want, where I feel it should finally be replaced afterward. It's arguably replaced by Dark Artist Set, which just swaps the Tornado quirk for more Sentry Slots+ Sentry bonus effects. I'd also argue that it's an endgame Armor Set, considering the synergy it now has with the buffed DD2 Weaponry.like forbidden because i think that it fits with the armor's theme and to don't make whips too overshadowed by magic weapons since the armor is a hybrid of mage and summoner armor
Tiki is fine where it is, considering the fact that you can just buy it. It doesn't need any more buffs, as by this time you have access to some extremely destructive Minions & Whips that can be buffed with Flasks. You'll have more-than-enough accessories to play around with, that buffing it with quirks isn't really called for. It was fine in 1.3.5, it'll be fine in 1.4.1.spooky could also buff whips rather than minions, while having 1 less max minions than tiki, on 1.4 tiki got completely overshadowed by spooky wood, and i think that this could be reverted making spooky having again 1 less max minions than tiki but also giving whip buffs
This Armor already has the Guardian quirk & obnoxious DPS, it doesn't need anymore buffs.and finnaly stardust should have some whip buffs aswell, but not having nerfed minion stats since it would actually be great for both sides since it's the endgame armor
We already have a TON of new toys to play around with & if you like controlling projectiles, there are plenty of Mage Hybrid build you can play around with now, where controlling the projectile is part of the quirk. It's ok to let some Armor & Weapons stand out, as we've already lost so much uniqueness between Classes with the updates, allow them to hold on to the little they have left!i also think that it would be awesome if we could control minions, using a summoner staff by holding the activation key, making they continuously attack in direction to the cursor independent of being an enemy there or not and still dealing damage to anything on contact with them or their projectiles, behaving like actual weapons, it would allow us to have a better accuracy against bosses and enemies that moves too fast since most minions have difficulties to hit them while they're moving
i guess it could still be useful for invasions or building to some extent but if it's speed/acceleration was nerfed in order to prevent combat cheesing than why not just disable combat so it can at least serve it's intended purpose for fast travel? It's not only outclassed by wings in fast travel but also in combat. Sure, it's got infinite flight, but it really isn't that useful by the time you've got wings.