Ashyrae
Queen Slime
Eventide is a high-fantasy RP Terraria server, featuring a completely original setting (including custom lore, magic system, pantheon of gods, and more!); run by veteran Terraria RP community members (hailing from previous servers such as UmbraRP, Pyro: TNG, Aphiria, and others), we guarantee a thoroughly thought-out, well-moderated, and most importantly enjoyable roleplaying experience!
Story Premise
Eventide is currently set in the kingdom of Sathonia - a prosperous nation that has long held the title of crown jewel of the southlands. But recently, ill has once again fallen upon the realm...
In the earliest days of the kingdom of Sathonia, when the nation had only just been raised from the last vestiges of tribal humanity, many a traveler saw opportunity in the burgeoning land. All manner of individuals flocked to the newly-formed nation; journeymen, resettling families, and exiles from clan and home set their eyes upon Sathonia. Rumors of the wealth of the king - Irodian Sathon, the Morningstar, had spread; and under his strict but fair governance, many sought to take their place in a nation soon to eclipse the world. Further still, the Dark Comet, Eventide, had been spotted in the skies the day Irodian claimed control of the land by divine right - the will of the Pantheon - leading the superstitious to believe this outcome was, most assuredly, fated.
At his side were the leaders of the clans Tarrant, Briarmoore, and Redhand, who swore fealty to Irodian; among his people were the warlocks and warriors who wrested the land from nature's grasp, and bolstering them were the words of his clergy, who had sworn to proclaim the divine will of the Pantheon to the world. The unity of steel, sorcery, and spirit propelled Sathonia into a golden age. But the commonfolk elevated the King to godhood for his deeds, building the grand capital of Aeonreach in honor of his unwavering kindness and good will, for his power and presence - and the Pantheon took notice.
In furious anger that their blessings, their oversight, their gifts had been used to usurp them, the Pantheon struck down upon the capital of Sathonia, wiping it from the earth. In its place lay a glass forest - an eternal reminder of the price one would pay for defying the Pantheon's supremacy by ascending to godhood. With the loss of the capital came, too, the loss of King Sathon - and the noble house Tarrant was first to succeed the throne.
Urich Tarrant was crowned, marrying the widowed Queen Catari to maintain the royal line. Upon assuming the throne, his first royal decree was as thus - there was only one cost, one toll required to benefit from the boons that King Sathon had granted the nation. Magic was strictly forbidden. The devious forces behind such things as spells and thaumaturgy, King Urich had declared, were no more than temptation and ruin - the Pantheon's judgment upon Sathonia was indicative of such. Instead, the kingdom would be pushed forward by the ever-advancing machine of industry and the human spirit.
This plan brought prosperity to Sathonia over the next four decades. The population swelled, mercantile societies such as the renowned Pointed Circle brought fortunes into Sathonia’s coffers, and the country soon found itself acclaimed in the eyes of all. But, this was cut short by yet another tragedy felt the world over. An affliction that plunges the ill into a magical, fitful sleep swept over all the land - including Sathonia and its neighbors. Those who woke from the slumber returned changed - some possessing little to no faculties they once had. Others return with seemingly nothing amiss - simply, a long nap - but tend towards strange patterns of thought bordering on fantasy.
Among the victims of this cursed sleep was King Urich - who has lapsed into a comatose state, as well as his Queen - leaving the question of his successor. The King’s daughter, Princess Rhydian, had hardly a foot in the door when the position was thrust upon her - being hardly fifteen years old, and quite unprepared for the tasks set before him. But no ward remained for the young Princess, and no Regent claimed the throne. Thus, the Princess became Queen - who began to tackle her issues with little counsel or premeditation.
Hastily, Rhydian decreed that the restrictions on magic, the forces previously thought to be destructive and detrimental, would be loosened to determine the nature of this dream-borne disaster - before it can cripple Sathonia for good. Not unlike King Sathon, the splinter factions and noble houses of the Kingdom have once again united under Rhydian - to further the royal agenda and deliver the people from the brink of calamity.
Worrying, however, is the uneasy silence of the gods. No messages have come forth from their tower in the east, a symbol of their presence; and the Morningstar Vow’s clerics have been unable to contact the deities they swore themselves to. Only the Chthonic Gods, the rulers of the Underworld, have spoken at all - and this Pantheon is all too eager to meddle in the affairs of the living and the surface world. And the Dark Comet has once more been spotted in the heavens above - bringing with it portents of apocalypse and salvation alike not seen since the Kingdom's inception.
Now, Sathonia finds itself in a transitory period, without outside aid and upon shaky footing - the prosperous days give way to the uncertainty of nightfall. The citizens of Sathonia must brave the long dark, or succumb as their King has.
At his side were the leaders of the clans Tarrant, Briarmoore, and Redhand, who swore fealty to Irodian; among his people were the warlocks and warriors who wrested the land from nature's grasp, and bolstering them were the words of his clergy, who had sworn to proclaim the divine will of the Pantheon to the world. The unity of steel, sorcery, and spirit propelled Sathonia into a golden age. But the commonfolk elevated the King to godhood for his deeds, building the grand capital of Aeonreach in honor of his unwavering kindness and good will, for his power and presence - and the Pantheon took notice.
In furious anger that their blessings, their oversight, their gifts had been used to usurp them, the Pantheon struck down upon the capital of Sathonia, wiping it from the earth. In its place lay a glass forest - an eternal reminder of the price one would pay for defying the Pantheon's supremacy by ascending to godhood. With the loss of the capital came, too, the loss of King Sathon - and the noble house Tarrant was first to succeed the throne.
Urich Tarrant was crowned, marrying the widowed Queen Catari to maintain the royal line. Upon assuming the throne, his first royal decree was as thus - there was only one cost, one toll required to benefit from the boons that King Sathon had granted the nation. Magic was strictly forbidden. The devious forces behind such things as spells and thaumaturgy, King Urich had declared, were no more than temptation and ruin - the Pantheon's judgment upon Sathonia was indicative of such. Instead, the kingdom would be pushed forward by the ever-advancing machine of industry and the human spirit.
This plan brought prosperity to Sathonia over the next four decades. The population swelled, mercantile societies such as the renowned Pointed Circle brought fortunes into Sathonia’s coffers, and the country soon found itself acclaimed in the eyes of all. But, this was cut short by yet another tragedy felt the world over. An affliction that plunges the ill into a magical, fitful sleep swept over all the land - including Sathonia and its neighbors. Those who woke from the slumber returned changed - some possessing little to no faculties they once had. Others return with seemingly nothing amiss - simply, a long nap - but tend towards strange patterns of thought bordering on fantasy.
Among the victims of this cursed sleep was King Urich - who has lapsed into a comatose state, as well as his Queen - leaving the question of his successor. The King’s daughter, Princess Rhydian, had hardly a foot in the door when the position was thrust upon her - being hardly fifteen years old, and quite unprepared for the tasks set before him. But no ward remained for the young Princess, and no Regent claimed the throne. Thus, the Princess became Queen - who began to tackle her issues with little counsel or premeditation.
Hastily, Rhydian decreed that the restrictions on magic, the forces previously thought to be destructive and detrimental, would be loosened to determine the nature of this dream-borne disaster - before it can cripple Sathonia for good. Not unlike King Sathon, the splinter factions and noble houses of the Kingdom have once again united under Rhydian - to further the royal agenda and deliver the people from the brink of calamity.
Worrying, however, is the uneasy silence of the gods. No messages have come forth from their tower in the east, a symbol of their presence; and the Morningstar Vow’s clerics have been unable to contact the deities they swore themselves to. Only the Chthonic Gods, the rulers of the Underworld, have spoken at all - and this Pantheon is all too eager to meddle in the affairs of the living and the surface world. And the Dark Comet has once more been spotted in the heavens above - bringing with it portents of apocalypse and salvation alike not seen since the Kingdom's inception.
Now, Sathonia finds itself in a transitory period, without outside aid and upon shaky footing - the prosperous days give way to the uncertainty of nightfall. The citizens of Sathonia must brave the long dark, or succumb as their King has.
Sathonia has seen much upheaval – the jewels upon the crown of the God of Change, one might propose. And how apt a description that would be!
The Pantheon walks free, with both Astra and his seal upon the City of the Gods destroyed; the former by the hands of his brothers, Tempys and Dyce, and the latter by the bargain of mortals with the now-late god. Stagnancy gives way to renewal, and new faces assume old mantles – as the Gods of Evil, Dream, and Change fall away, mortals come to ascend from their power. Phorus von Wilhelm was the first among these, claiming the name of Mania for himself. The domains of Chaos and Change are not even yet at their height, and already the world trembles in anticipation at his touch. The God of Progress and Perfection, Machina, has awoken at last – and Dracul, Pendragon among his kind, takes flight once more with his brood.
The Dark Comet, thought extinguished by the efforts of the Chosen of Carceri and Bastille, burns renewed above Sathonia – a beacon to Humanity even now, beckoning them northeast to the sunless lands. Its trail leads them to Shroudtown – called such for the eternal veil of fog spilling over the valleys at the behest of the region’s vampiric masters, the Caliban family. The Morningstar Vow’s previous crusade was crushed in this region, brought to heel by Veliana Caliban, matriarch of the House – and whispers spider across the region that she has stumbled upon power even more primal than that of the Gods. In the face of this, the departure of local heroes from Arelonn and Carhillion has begun. Whether they seek glory, power, gold, or merely to do what they believe is right - they venture forth.
But, this now poses new questions for those who stay behind. Sathonia has no ruler; Rhydian and Halystian Sathon have each relinquished the crown, and Urich Tarrant is too weak to rule after recovering from the Dream Affliction. Rumors of an impending siege by anarchists who seek to preserve the absence of a ruler yet skitter through the populace. And the Dark Comet’s renewed presence strikes fear in the heart of the would-be prophets – for it bears not the aura of soul it once possessed, but willpower alone.
Sathonia’s long night has begun, and the wolves have begun to seek prey from within the cold dark.
The Pantheon walks free, with both Astra and his seal upon the City of the Gods destroyed; the former by the hands of his brothers, Tempys and Dyce, and the latter by the bargain of mortals with the now-late god. Stagnancy gives way to renewal, and new faces assume old mantles – as the Gods of Evil, Dream, and Change fall away, mortals come to ascend from their power. Phorus von Wilhelm was the first among these, claiming the name of Mania for himself. The domains of Chaos and Change are not even yet at their height, and already the world trembles in anticipation at his touch. The God of Progress and Perfection, Machina, has awoken at last – and Dracul, Pendragon among his kind, takes flight once more with his brood.
The Dark Comet, thought extinguished by the efforts of the Chosen of Carceri and Bastille, burns renewed above Sathonia – a beacon to Humanity even now, beckoning them northeast to the sunless lands. Its trail leads them to Shroudtown – called such for the eternal veil of fog spilling over the valleys at the behest of the region’s vampiric masters, the Caliban family. The Morningstar Vow’s previous crusade was crushed in this region, brought to heel by Veliana Caliban, matriarch of the House – and whispers spider across the region that she has stumbled upon power even more primal than that of the Gods. In the face of this, the departure of local heroes from Arelonn and Carhillion has begun. Whether they seek glory, power, gold, or merely to do what they believe is right - they venture forth.
But, this now poses new questions for those who stay behind. Sathonia has no ruler; Rhydian and Halystian Sathon have each relinquished the crown, and Urich Tarrant is too weak to rule after recovering from the Dream Affliction. Rumors of an impending siege by anarchists who seek to preserve the absence of a ruler yet skitter through the populace. And the Dark Comet’s renewed presence strikes fear in the heart of the would-be prophets – for it bears not the aura of soul it once possessed, but willpower alone.
Sathonia’s long night has begun, and the wolves have begun to seek prey from within the cold dark.
Factions
On Eventide, there are several factions that exert their influence upon the Kingdom of Sathonia. While your character may not start as part of a faction, each seeks new additions to their fold, and your presence will not go unnoticed.
Known for prickly politics and intrigue, House Briarmoore is the most powerful noble family to support the Crown. Briarmoore nobles fund nearly every organization and company within Sathonia, giving them sweeping influence and the ability to act in the face of the other noble houses, providing environments and outcomes favorable to the Kingdom’s agenda.
Currently, the House is propping up the already-prosperous town of Arelonn into a bastion of the Kingdom’s influence - a staging ground for combatting the strange affliction that has descended upon the land. From their estate just west of the town, they provide significant funding to the Horned Owl Order’s campus in the area, as well as the Morningstar Vow’s enclave. However, Lady Selrynn Briarmooore, the head of the House, has vanished - leaving the estate and all the politicking it comes with in the hands of her student, Loren Elja. And, the Briarmoores have always been close to House Caliban...
Currently, the House is propping up the already-prosperous town of Arelonn into a bastion of the Kingdom’s influence - a staging ground for combatting the strange affliction that has descended upon the land. From their estate just west of the town, they provide significant funding to the Horned Owl Order’s campus in the area, as well as the Morningstar Vow’s enclave. However, Lady Selrynn Briarmooore, the head of the House, has vanished - leaving the estate and all the politicking it comes with in the hands of her student, Loren Elja. And, the Briarmoores have always been close to House Caliban...
Once, the Vow was a clerical order, delivering the gospel of the Pantheon's will made manifest in Irodian Sathon, the First King. But when the Pantheon instead contradicted their Divine Truth, the church was overcome by schisms and reform alike. Now, the clergy of Sathonia are a rather mixed bag, serving a multitude of gods and concepts - attempting to further the agenda of all that is good to atone for their sin. To accomplish this, they swear themselves to the Morningstar Vow - to bring light upon the world through their works and proselytization of good faiths, and to deny evil its footing in the world by destroying the implements of its heretical cults, which seek to elevate mere mortals to godhood.
However, the clergy has been ill-equipped as of late to tackle such threats - prompting the Vow’s oathsworn to begin efforts to revisit this task. An Enclave has been built above the newest of these pursuits - a heretical temple, dedicated to the concepts of the Wanton Flame. The Vow seeks volunteers to safely recover and cleanse the cult’s dwelling, so that another foothold might be taken away from evil’s chaotic whims.
But the Vow has been all but shattered - the death of their Grand Inquisitor, Isa Wren, sent the clergy into a death spiral as his evils were aired for all Sathonia to know. Today, the Vow operates as no more than a leaderless crusade, firmly within the grip of Chaos' throes. They march northeast, following the trail of the Dark Comet, to finish what they started and bring House Caliban to heel.
However, the clergy has been ill-equipped as of late to tackle such threats - prompting the Vow’s oathsworn to begin efforts to revisit this task. An Enclave has been built above the newest of these pursuits - a heretical temple, dedicated to the concepts of the Wanton Flame. The Vow seeks volunteers to safely recover and cleanse the cult’s dwelling, so that another foothold might be taken away from evil’s chaotic whims.
But the Vow has been all but shattered - the death of their Grand Inquisitor, Isa Wren, sent the clergy into a death spiral as his evils were aired for all Sathonia to know. Today, the Vow operates as no more than a leaderless crusade, firmly within the grip of Chaos' throes. They march northeast, following the trail of the Dark Comet, to finish what they started and bring House Caliban to heel.
The Horned Owl Order was once Sathonia’s conclave of the Kingdom’s best mages, sorcerers, and viziers, until the God of Magic judged the pinnacle of their efforts as heresy, wiping it from the face of the earth. In response, King Urich Tarrant declared magic to be banned, and the Order dispersed at once.
Thirty years have passed since, and at the behest of the princess Rhydian, the remaining magic-users and psychically empowered denizens of Sathonia have reformed the once-glorious Order. Like its namesake, the Order’s aim is to be the wise, yet imposing teacher to educate and defend Sathonia in all magical matters. Having finally provided a solution to the dreamborne affliction, the Order now turns its sights on assisting adventurers and heroes both traveling to Shroudtown - for the wiles of House Caliban are well known, and vampiric magics lethally efficient.
Thirty years have passed since, and at the behest of the princess Rhydian, the remaining magic-users and psychically empowered denizens of Sathonia have reformed the once-glorious Order. Like its namesake, the Order’s aim is to be the wise, yet imposing teacher to educate and defend Sathonia in all magical matters. Having finally provided a solution to the dreamborne affliction, the Order now turns its sights on assisting adventurers and heroes both traveling to Shroudtown - for the wiles of House Caliban are well known, and vampiric magics lethally efficient.
The Pointed Circle, publicly known as the Carhillion Association, is a mercantile society composed of three companies: McKenzie & Sons, the primary distributor of food and goods throughout Sathonia; Ludduc Steel, the primary mining and manufacturing guild in the region; and Valter, the nation's source of talent and recruitment for guilds both large and small. In tandem with the national bank, the Pointed Circle controls an overwhelming amount of the nation's economy, and by far is the primary demonstration of Sathonia's overwhelming wealth compared to the diminutive coffers of its neighbors.
But prophetic portents and proclamations of apocalypse and ruin have hamstrung the nation's economy, and countries have ceased buying from the conglomerate juggernaut; the Circle's remaining funds are wrapped up tight in maintaining costs. A small fund, directed by Tomas Valter - one of the association's executives - has directed talent towards funding mercenary companies and the Horned Owl Order, in order to sufficiently plumb the cost of providing a solution. Foreign fighters, rakish rogues, and the traveling thaumaturge alike find financial incentive to assist through the Circle's endeavors.
Unlike House Briarmoore, the Circle holds the official position of "inevitability" rather than conspiracy as to the cause of the nation's ills - and, after all, no ill cannot be approached with sufficient money to correct it...
But prophetic portents and proclamations of apocalypse and ruin have hamstrung the nation's economy, and countries have ceased buying from the conglomerate juggernaut; the Circle's remaining funds are wrapped up tight in maintaining costs. A small fund, directed by Tomas Valter - one of the association's executives - has directed talent towards funding mercenary companies and the Horned Owl Order, in order to sufficiently plumb the cost of providing a solution. Foreign fighters, rakish rogues, and the traveling thaumaturge alike find financial incentive to assist through the Circle's endeavors.
Unlike House Briarmoore, the Circle holds the official position of "inevitability" rather than conspiracy as to the cause of the nation's ills - and, after all, no ill cannot be approached with sufficient money to correct it...
Pantheon, Civilizations and Races, and Magic System
The Pantheon of Eventide can be found here: The Gods: Player Edition
Civilizations and Races can be found here: Eventide - Civs and Races
And the Magic System can be found here: The Magic of Eventide
(Honestly, this is just so long TCF won’t let us post it in one or two forum posts. We apologize for Google Docs links.)
Rules
1. Don’t be a jerk. Seriously, acting out or throwing a fit will get you nowhere.
2. Please mark out of character (OOC) communication with parentheses ( ). Example: (This is OOC!)
3. Absolutely NO ERP. This will result in swift admin action; repeated offenses will be met with a ban.
Not the problem; we can't verify your age, so this sort of activity is not allowed. Note that your character may still participate in in-character relationships - but, you may not describe sexual encounters with others on the server. Take it to DMs on another platform.
4. No powergaming or metagaming. This includes, but is not limited to:
- Acting on knowledge your character does not have
- Power increases not obtained through RP & cleared with the staff
- “Railroading” your character into unchangeable situations
- Controlling other players’ characters without permission or appropriate RP circumstance
- Ignoring staff attempts to mediate IC events
- See Diazoning on UrbanDictionary for more examples of unacceptable behavior.
5. Do not grief - this will be swiftly punished by an immediate ban.
6. Do not edit the buildings of other players or preexisting city/town structures without permission.
7. If you need to go AFK or otherwise leave during RP, and this would lock your RP partner(s) out of acting, please agree upon a solution in Discord or through the linked #ic channel.
Application Form
General Info
Character Name:
Race:
Age:
Pronouns:
Aliases:
Personality:
Appearance
Physique / Frame:
Hair:
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Complexion, Fur, Scales, or Other Features (select as many as applicable):
Backstory
At least four paragraphs describing your character's prior history - there is no upper limit, but please try to not write a novel (or a document rivaling our own world-establishing information posts!).
Upon application approval, you will be sent the connection info in a DM / conversation via your TCF inbox. Please apply in a reply to this thread. Thank you!
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