Venenifer
Terrarian
RPG CLASSES REFORGE v0.1
Made by Venenifer
This mod reworks the vanilla Terraria reforge/modifier system for armor and accessories and offers a dynamic attribute/classes system instead
There are 8 RPG attributes you can get on your items, divided into 4 colors/types
By combining these colors, unlock up to 16 different classes with unique effects and playstyles
The mechanics and how-to's will be explained below
Available in the Mod Browser
There are 2 requisites to unlock your class:
1. Have at least 10 total attributes
2. Have a main color and secondary color defined
MAIN COLOR: More than 50% of your total attributes from that specific color
SECONDARY COLOR: More than 25% of your total attributes from that specific color
(If you have a main color and all your other colors are 25% or below, your secondary color will be the same as your main)
1. Have at least 10 total attributes
2. Have a main color and secondary color defined
MAIN COLOR: More than 50% of your total attributes from that specific color
SECONDARY COLOR: More than 25% of your total attributes from that specific color
(If you have a main color and all your other colors are 25% or below, your secondary color will be the same as your main)
RED
Brutality
+1% melee, ranged and thrown damage
Ferocity
+1% critical strike chance
GREEN
Agility
+2% movement speed and +3% jump speed
Dexterity
+2% attack speed
BLUE
Intelligence
+1% magic and minion damage
Wisdom
+5 maximum mana
YELLOW
Endurance
+1 defense
Vitality
+4 maximum life
Brutality
+1% melee, ranged and thrown damage
Ferocity
+1% critical strike chance
GREEN
Agility
+2% movement speed and +3% jump speed
Dexterity
+2% attack speed
BLUE
Intelligence
+1% magic and minion damage
Wisdom
+5 maximum mana
YELLOW
Endurance
+1 defense
Vitality
+4 maximum life
Classes have 3 Tiers, which increase their power
Tier 1: achievable Pre-hardmode, requires 10+ total attributes
Tier 2: achievable in Hardmode, requires 20+ total attributes
Tier 3: achievable Post-Moonlord, requires 40+ total attributes
Tier 1: achievable Pre-hardmode, requires 10+ total attributes
Tier 2: achievable in Hardmode, requires 20+ total attributes
Tier 3: achievable Post-Moonlord, requires 40+ total attributes
You are enraged while your life is low
Gain bonus critical strike chance and critical damage while enraged
Deal more damage while enraged
Gain bonus critical strike chance and critical damage while enraged
Deal more damage while enraged
Deal massive damage against healthy enemies
The effect is doubled for true melee hits
Enemies are healthy when their life is above certain % of max life
The effect is doubled for true melee hits
Enemies are healthy when their life is above certain % of max life
You have a chance to execute unhealthy enemies
Enemies are unhealthy when their life is below certain % of max life
Enemies are unhealthy when their life is below certain % of max life
Gain defense and damage charges the longer you stay in combat
Lose all charges after 5 seconds of not getting hit or hitting enemies
Lose all charges after 5 seconds of not getting hit or hitting enemies
Gain ninja dash if you don't have other type of dash
You have fall damage immunity and chance to dodge
Always dodge while ninja dashing
Increased critical strike chance and attack speed after dodging
You have fall damage immunity and chance to dodge
Always dodge while ninja dashing
Increased critical strike chance and attack speed after dodging
Charge up a massive attack while not dealing damage
Non-charged attacks deal less damage
Non-charged attacks deal less damage
Cheat death when you take a lethal blow
Heal based on your maximum life when you cheat death
Cheat death has a cooldown
Heal based on your maximum life when you cheat death
Cheat death has a cooldown
Gain damage and attack speed charges the longer you stay in combat without taking damage
Lose all charges after 5 seconds of not hitting enemies
Lose all charges after 5 seconds of not hitting enemies
When hit, part of the damage is taken from mana instead of life
Mana sickness reduces all types of damage
Mana sickness reduces all types of damage
Non-summon weapons cost more mana and deal more damage
Increased magic damage also increases other types of damage
Mana sickness reduces all types of damage
Increased magic damage also increases other types of damage
Mana sickness reduces all types of damage
Attacking with non-magic weapons restore mana
Gain weapon damage and attack speed the lower your current mana is
Can't recover mana from items
Gain weapon damage and attack speed the lower your current mana is
Can't recover mana from items
Doubles your minion capacity
Deal less overall damage
Deal less overall damage
You take less damage from all sources while healthy
Knockback immunity
Damage reduction is applied before defense
You are healthy when your life is above certain % of max life
Knockback immunity
Damage reduction is applied before defense
You are healthy when your life is above certain % of max life
Gain charges that boost defense and damage when you get hit by enemies
Charges expire over time
Getting hit refreshes the duration
Charges expire over time
Getting hit refreshes the duration
Gain a burst of speed when you get hit by enemies
Burst of speed increases movement speed, jump speed and attack speed
Burst of speed increases movement speed, jump speed and attack speed
Automatically heal when below certain % of max life
Heal is based on max life and current mana
Heal has a cooldown
Heal is based on max life and current mana
Heal has a cooldown
The amount of attributes each item can have increases as the game progresses
Pre-Hardmode:
1 to 2 lines
+1 to +2 attribute per line
Hardmode:
1 to 3 lines
+1 to +2 attribute per line
Post-Moonlord:
2 to 4 lines
+2 to +3 attribute per line
1 to 2 lines
+1 to +2 attribute per line
Hardmode:
1 to 3 lines
+1 to +2 attribute per line
Post-Moonlord:
2 to 4 lines
+2 to +3 attribute per line
Pre-Hardmode:
1 line
+1 attribute per line
Hardmode:
1 to 2 lines
+1 attribute per line
Post-Moonlord:
2 to 3 lines
+1 attribute per line
1 line
+1 attribute per line
Hardmode:
1 to 2 lines
+1 attribute per line
Post-Moonlord:
2 to 3 lines
+1 attribute per line
This is my first Terraria mod ever. Actually, this is my first project ever as a programmer.
At first I decided to create this mod only for myself and my friends as a learning experience
but it actually turned out really interesting and fun to play with, so I decided to publish it.
With that in mind, expect to find some bugs and weird interactions (I hope not)
At first I decided to create this mod only for myself and my friends as a learning experience
but it actually turned out really interesting and fun to play with, so I decided to publish it.
With that in mind, expect to find some bugs and weird interactions (I hope not)
12/2021 Update: I'm very happy and thankful for the kind words and compliments about the mod. I would like to say sorry to anyone that wanted me to keep updating the mod and fixing bugs, but after I made it I didn't have time for it and now it's been such a long time I wouldn't even know where to start. If any modder out there wants to use my ideas and expand on it, feel free to do so, you don't have to ask for permission or give credits. Thanks again for everyone that played it and I hope you had fun with it =)
Last edited: