The Grimwar
Terrarian
Since the Summoner class is getting some boons, I am officially putting down my suggestion for both this class and mages as well with one singular item. The objective of this item is three-fold, first is to provide the Summoner Class with an accessory that they would be able to use pre-hardmode, and the second is to finally provide a use for all of those shackles in your inventory that are just simply DYING for the chance to be useful for more than an ingredient in a crafting tree the end of which is mediocre, and lastly, to make meteorite a more useful resource, if not valuable, even into hardmode. Now, without further ado, I present to thee: an accessory crafted at any anvil that will show up on either your character's arm or leg, and will hopefully be implemented by the devs! How these will all be balanced, though, is for the devs themselves to decide, these numbers are all a starting point. Although, I request you leave the prices of the items alone.
CRAFTING RECIPE: 1 Shackle + 10 Meteorite Bars (the amount needed to craft the Meteorite Helmet) + 1 Mana Crystal
STATS-
TOOLTIP: "A treasure made from the precious metal that fell from the sky"
BASE SELL/BUY PRICE: 2 Gold (calculated from the price of the crafting materials, with some extra silver added on to simulate the cost of labor)
But it doesn't stop here, the intention of this specific item is to make meteorites and even shackles into a valuable resource! How, you may ask? Why by making the Sacred Band into an item that specializes in upgrading numerous pre-hardmode items and weapons to make them viable for later in the game! First on the list is the MAGI SCEPTRE, of which there will be seven variants whose look and projectile color will all be distinct from one another, even though their stats are the same, each variant is crafted from one of the Gem Staves and are visually distinct. Only available on Mythril/Orichalcum anvils.
CRAFTING RECIPE: 1 Gem Staff + 1 Sacred Band
STATS-
UNIQUE TRAITS: If Team Combat is enabled the Magi Sceptr will damage players if they are on a team that isn't the designated color of the staff, the wielder of the staff doesn't have to be on any team in order for this attribute to work, the logic used for the decision of whether or not the staff damages players is (Is the player that the projectile is touching on a team, if no, then it passes through, normally, if yes, if they on a team that isn't the color of this staff then the projectile will hurt them). Also, if the player with the staff has a large gem that corresponds to their staff color, they will deal more damage to players on other teams.
TOOLTIP: "One, two, three, four, I declare a Wizard War!"
BASE SELL/BUY PRICE: 7 Gold (this has been calculated from both the sell price of the Diamond Staff's individual components as well as the price of the Sacred Band itself added on top of that)
Now next up is the first original Summoner's Weapon on this list, one that you wouldn't expect, I certainly hope this one is as ridiculous as you like it! Coming straight from the Tinkerer's Workshop:
CRAFTING RECIPE: 1 Sacred Band + 10 Butterflies + 5 Hell Butterflies
STATS-
I don't know what exact stats it would have, but it would be similar to the summoned daggers that are dropped from Queen Slime. The Butterflay would summon one superjacked supermad giant butterflies that would flutter around the player in a protective circle, if a projectile hits a Butterflay, it has a reasonable chance of being deflected, and if an enemy hits a butterflay, then the insect spins around in the air super fast, though the damage it deals would be small, it would have a fair amount of knockback and ignores invincibility frames. As it attacked it would make a sound like spinning blades, the purpose of this summoning weapon is mostly defensive, namely it would be immensely useful for fishing during early hardmode when you haven't gotten any armor, yet, due to its ability to protect from projectile attacks and keep a good deal many enemies in place.
TOOLTIP: "Are there butterflies in your stomach?"
BASE SELL/BUY PRICE: 20 Gold
We already have a fairly decent showing here, however this next item will be an addition to a vanishingly rare lineup of prehardmode Sentries! With the Dungeon Defender's items, and the Houndius Shootius, this would be the sixth Tower to add to Pre-Hardmode, coming to you live from the Living Loom, introducing the red, the blue, the teal, the green, The:
CRAFTING RECIPE: 1 Sacred Band + 1 Set of Iron/Lead Armor + 1 Iron/Lead Broadsword + 1 Mushroom + 1 Teal Mushroom + 1 Green Mushroom + 1 Vile/Vicious Mushroom + 1 Mushroom Grass Seed + 77 Glowing Mushrooms
STATS-
I don't really have anything specific, however I do have an idea as for how this tower is supposed to function. It has zero knockback, and swings its sword around wildly at a diagonal angle at any enemy that dares approach making it especially useful against trapped or obstructed enemies. With every swing it has the chance to inflict the "poisoned" debuff, as for its damage it would have the best of both the lead and iron broadswords. It would take the form of an orange, blue, teal, and green glowing mushroom encased in iron or lead armor, which armor it wears is randomized.
TOOLTIP: "This defender will have you seeing colors!"
BASE SELL/BUY PRICE: I don't know, just combine the price of all the materials needed to craft it and then round up, like for the others.
Also... for those who love them their early game items, such as a certain blood moon drop, and a craftable item that is pretty useful for increasing your speed, I'm particularly proud of this one. Might I present to thee an amulet straight from the crystal ball of the Wizard!
CRAFTING RECIPE: 1 Sacred Band + 1 Shark Tooth Necklace + 1 Magiluminescence
STATS-
TOOLTIP: "A treasure from the Heavens, the Earth, and the Sea"
BASE SELL/BUY PRICE: 12 Gold
Visually, this next item would appear as two bands around the head of the player wearing it, it's a combination of both of the items it's made of, I'm not sure what else to say about this accessory as it is a dedicated mage accessory, and a redemption of a single item to be viable in hard mode. Introducing the MAGILUMINSCENCE'S OF PIERCING WIND'S younger sister, might I present to you the stylish, the stunning, the mystical, the:
CRAFTING RECIPE: 1 Sacred Band + 1 Celestial Cuffs
STATS-
BASE SELL/BUY PRICE: 11 Gold
Now, next up on the list is a friend born forged on an iron anvil, but this is not a Sentry, this is a Minion. a Minion that comes straight from the Desert. Allow me to make the Desert just a little less lifeless by adding the first ever Minion native to the sands (THE DESERT TIGER DOESN'T COUNT)! May I introduce to you a force that once lived in the ancient past, a mighty species that was wiped out in the ancient war against the Moon Lord, now returned to unlife, and made as a counterpart to the Flinx Staff, may I present to thee
UNDEAD SKORPEON CRAFTING RECIPE: 10 Gold/Platinum Bars + 6 Amber + 6 Any Scorpions + 20 Sturdy Fossils
STATS-
I'm starting to run out of steam, here, that aside, I just came up with this idea, and I feel this is a good time to remind everyone that the Devs have the final say on how this Summon would actually work and how well it would perform. I envision this as an early game summoning weapon, it doesn't really chase enemies around, but in terms of how it functions, it will face its enemies, any that approach on the ground it will snap at with its pincers, whilst it will shot its tail at any flying enemies that get within range. I envision an upgrade to this weapon that is just called the SKORPEON that actually uses the Sacred Band and Forbidden Fragments in its crafting recipe that would be crafted in the Flesh Cloning Vat, it would be buffed because the creature is now actually alive, rather than a zombie arthropod. The upgraded version of the SKORPEON will not inflict knockback with its claws, and will instead hold enemies in place while it rips them apart. It's a giant scorpion that's not quite as big as the Sand Poacher, it won't chase enemies but this minion will stay close to defend you.
UNDEAD SKORPEON TOOLTIP: "Revives a Skorpeon in order to fight for you"
UNDEAD SKORPEON BUFF TOOLTIP: "The Skorpeon will fight for the only thing it has left: You."
SKORPEON CRAFTING RECIPE: 1 Sacred Band + 1 Undead Skorpeon Staff + 1 Forbidden Fragment
SKORPEON TOOLTIP: "The Skorpeon lives again!"
SKORPEON BUFF TOOLTIP: "The Skorpeon fights on your behalf to claim its revenge!"
BASE SELL/BUY PRICE: I don't know, just combine the price of its crafting items then round up to imitate the cost of labor like I did with the others!
Now we approach the last item on this list, a revamping of two items that will be useful no matter how far along you are on your journey. But what if the Heart and Star Lanterns looked more like proper furniture?
Now, let's skedaddle into something a bit less epic, but more silly! This time I am using the Sacred Band to create the first ever Desert Themed Sentry! You'll need to plunge into the depths of the Desert in order to find the ingredients to craft this one. Now gaze upon the most humorous and conceptually terrifying entry on this list! Feast your eyes, and prepare your Brazilian Wax, for you are about to face the wrath of...
CRAFTING RECIPE: +1 Sacred Band + 66 Cactus + 20 Ebon/Crimsand + 1 Snake Charmer's Flute + 101 Rope + 10 Demonite/Crimtane Bars + 6 Souls of Fright + 5 Souls of Night
STATS-
I genuinely don't have any brain power left to think of.
This freako is a large and in charge Living Evil Cactus, it is thick, it is wide, and depending on if it's in a Crimson or Corruption World, shall take on the look of a cactus that exists in the evil deserts native to that world. How this Sentry attacks is that it uses a giant, super long snake as a lasso, and throws it at enemies that come within range, having the chance to inflict the venom debuff. When idle, it dances, swaying its body as if someone's constantly playing a flute to charm it.
TOOLTIP: "Summons a Living Cactus of Malicious Intent to... what is it supposed to do, exactly?"
BUFF TOOLTIP: "OH GOD! IT'S THROWING AROUND A SNAKE!"
CRAFTING RECIPE: 1 Sacred Band + 1 Heart Lantern + 1 Star in a Jar
BUT WHY, THOUGH?: 'Cause I love building things in Terraria, so I am proposing a crafting recipe that would combine the heart lantern and star in a jar in order to make a light fixture that is more aesthetically pleasing to have in your base or out in the wilds! The buffs from both the Heart Lantern and the Star in a Jar would be combined into a new buff, one that wouldn't stack with the buffs that its component placements already provide
Now, if this is good enough, I would LOVE it if these were added to the game. These are just the crafting uses for the Sacred Band that I could think of, it could be used in so much more things. I also want the Tiki Torches to be revamped, as well as a massive deal of other changes detailed here!
Please implement at least some of these, @Redigit🌳 ?
SACRED BAND
CRAFTING RECIPE: 1 Shackle + 10 Meteorite Bars (the amount needed to craft the Meteorite Helmet) + 1 Mana Crystal
STATS-
- +2 Defense
- +5% Magic, Summon, and Tower Damage
TOOLTIP: "A treasure made from the precious metal that fell from the sky"
BASE SELL/BUY PRICE: 2 Gold (calculated from the price of the crafting materials, with some extra silver added on to simulate the cost of labor)
But it doesn't stop here, the intention of this specific item is to make meteorites and even shackles into a valuable resource! How, you may ask? Why by making the Sacred Band into an item that specializes in upgrading numerous pre-hardmode items and weapons to make them viable for later in the game! First on the list is the MAGI SCEPTRE, of which there will be seven variants whose look and projectile color will all be distinct from one another, even though their stats are the same, each variant is crafted from one of the Gem Staves and are visually distinct. Only available on Mythril/Orichalcum anvils.
(PURPLE/YELLOW/BLUE/GREEN/ORANGE/RED/WHITE) MAGI SCEPTRE
CRAFTING RECIPE: 1 Gem Staff + 1 Sacred Band
STATS-
- 30 Magic Damage
- 6.5 Knockback
- 9 Mana Cost
- 4% Critical Chance
- 22 Use Time
- 11 Projectile Velocity
UNIQUE TRAITS: If Team Combat is enabled the Magi Sceptr will damage players if they are on a team that isn't the designated color of the staff, the wielder of the staff doesn't have to be on any team in order for this attribute to work, the logic used for the decision of whether or not the staff damages players is (Is the player that the projectile is touching on a team, if no, then it passes through, normally, if yes, if they on a team that isn't the color of this staff then the projectile will hurt them). Also, if the player with the staff has a large gem that corresponds to their staff color, they will deal more damage to players on other teams.
TOOLTIP: "One, two, three, four, I declare a Wizard War!"
BASE SELL/BUY PRICE: 7 Gold (this has been calculated from both the sell price of the Diamond Staff's individual components as well as the price of the Sacred Band itself added on top of that)
Now next up is the first original Summoner's Weapon on this list, one that you wouldn't expect, I certainly hope this one is as ridiculous as you like it! Coming straight from the Tinkerer's Workshop:
BUTTERFLAY
CRAFTING RECIPE: 1 Sacred Band + 10 Butterflies + 5 Hell Butterflies
STATS-
I don't know what exact stats it would have, but it would be similar to the summoned daggers that are dropped from Queen Slime. The Butterflay would summon one superjacked supermad giant butterflies that would flutter around the player in a protective circle, if a projectile hits a Butterflay, it has a reasonable chance of being deflected, and if an enemy hits a butterflay, then the insect spins around in the air super fast, though the damage it deals would be small, it would have a fair amount of knockback and ignores invincibility frames. As it attacked it would make a sound like spinning blades, the purpose of this summoning weapon is mostly defensive, namely it would be immensely useful for fishing during early hardmode when you haven't gotten any armor, yet, due to its ability to protect from projectile attacks and keep a good deal many enemies in place.
TOOLTIP: "Are there butterflies in your stomach?"
BASE SELL/BUY PRICE: 20 Gold
We already have a fairly decent showing here, however this next item will be an addition to a vanishingly rare lineup of prehardmode Sentries! With the Dungeon Defender's items, and the Houndius Shootius, this would be the sixth Tower to add to Pre-Hardmode, coming to you live from the Living Loom, introducing the red, the blue, the teal, the green, The:
SHROOMAN SOLDIER
CRAFTING RECIPE: 1 Sacred Band + 1 Set of Iron/Lead Armor + 1 Iron/Lead Broadsword + 1 Mushroom + 1 Teal Mushroom + 1 Green Mushroom + 1 Vile/Vicious Mushroom + 1 Mushroom Grass Seed + 77 Glowing Mushrooms
STATS-
I don't really have anything specific, however I do have an idea as for how this tower is supposed to function. It has zero knockback, and swings its sword around wildly at a diagonal angle at any enemy that dares approach making it especially useful against trapped or obstructed enemies. With every swing it has the chance to inflict the "poisoned" debuff, as for its damage it would have the best of both the lead and iron broadswords. It would take the form of an orange, blue, teal, and green glowing mushroom encased in iron or lead armor, which armor it wears is randomized.
TOOLTIP: "This defender will have you seeing colors!"
BASE SELL/BUY PRICE: I don't know, just combine the price of all the materials needed to craft it and then round up, like for the others.
Also... for those who love them their early game items, such as a certain blood moon drop, and a craftable item that is pretty useful for increasing your speed, I'm particularly proud of this one. Might I present to thee an amulet straight from the crystal ball of the Wizard!
AMULET OF PEIRCING WIND
CRAFTING RECIPE: 1 Sacred Band + 1 Shark Tooth Necklace + 1 Magiluminescence
STATS-
- +3 Defense
- +5 Armor penetration on all Magic, Summon, Sentry weapons
- Causes the player to glow a color distinct from the Magiluminescence this item is crafted from
- All Magic, Sentry, and Summoned projectiles have increased speed
- Increases the speed at which Minions move
TOOLTIP: "A treasure from the Heavens, the Earth, and the Sea"
BASE SELL/BUY PRICE: 12 Gold
Visually, this next item would appear as two bands around the head of the player wearing it, it's a combination of both of the items it's made of, I'm not sure what else to say about this accessory as it is a dedicated mage accessory, and a redemption of a single item to be viable in hard mode. Introducing the MAGILUMINSCENCE'S OF PIERCING WIND'S younger sister, might I present to you the stylish, the stunning, the mystical, the:
SORCERER'S CIRCLET
CRAFTING RECIPE: 1 Sacred Band + 1 Celestial Cuffs
STATS-
- +2 Defense
- Increases mana regeneration
- Increases pick up range for mana stars
- Increases maximum mana by 20
- +3% increased magic damage
BASE SELL/BUY PRICE: 11 Gold
Now, next up on the list is a friend born forged on an iron anvil, but this is not a Sentry, this is a Minion. a Minion that comes straight from the Desert. Allow me to make the Desert just a little less lifeless by adding the first ever Minion native to the sands (THE DESERT TIGER DOESN'T COUNT)! May I introduce to you a force that once lived in the ancient past, a mighty species that was wiped out in the ancient war against the Moon Lord, now returned to unlife, and made as a counterpart to the Flinx Staff, may I present to thee
UNDEAD SKORPEON STAFF
UNDEAD SKORPEON CRAFTING RECIPE: 10 Gold/Platinum Bars + 6 Amber + 6 Any Scorpions + 20 Sturdy Fossils
STATS-
I'm starting to run out of steam, here, that aside, I just came up with this idea, and I feel this is a good time to remind everyone that the Devs have the final say on how this Summon would actually work and how well it would perform. I envision this as an early game summoning weapon, it doesn't really chase enemies around, but in terms of how it functions, it will face its enemies, any that approach on the ground it will snap at with its pincers, whilst it will shot its tail at any flying enemies that get within range. I envision an upgrade to this weapon that is just called the SKORPEON that actually uses the Sacred Band and Forbidden Fragments in its crafting recipe that would be crafted in the Flesh Cloning Vat, it would be buffed because the creature is now actually alive, rather than a zombie arthropod. The upgraded version of the SKORPEON will not inflict knockback with its claws, and will instead hold enemies in place while it rips them apart. It's a giant scorpion that's not quite as big as the Sand Poacher, it won't chase enemies but this minion will stay close to defend you.
UNDEAD SKORPEON TOOLTIP: "Revives a Skorpeon in order to fight for you"
UNDEAD SKORPEON BUFF TOOLTIP: "The Skorpeon will fight for the only thing it has left: You."
SKORPEON CRAFTING RECIPE: 1 Sacred Band + 1 Undead Skorpeon Staff + 1 Forbidden Fragment
SKORPEON TOOLTIP: "The Skorpeon lives again!"
SKORPEON BUFF TOOLTIP: "The Skorpeon fights on your behalf to claim its revenge!"
BASE SELL/BUY PRICE: I don't know, just combine the price of its crafting items then round up to imitate the cost of labor like I did with the others!
Now we approach the last item on this list, a revamping of two items that will be useful no matter how far along you are on your journey. But what if the Heart and Star Lanterns looked more like proper furniture?
Now, let's skedaddle into something a bit less epic, but more silly! This time I am using the Sacred Band to create the first ever Desert Themed Sentry! You'll need to plunge into the depths of the Desert in order to find the ingredients to craft this one. Now gaze upon the most humorous and conceptually terrifying entry on this list! Feast your eyes, and prepare your Brazilian Wax, for you are about to face the wrath of...
THE ROPE-A-NOPE
CRAFTING RECIPE: +1 Sacred Band + 66 Cactus + 20 Ebon/Crimsand + 1 Snake Charmer's Flute + 101 Rope + 10 Demonite/Crimtane Bars + 6 Souls of Fright + 5 Souls of Night
STATS-
I genuinely don't have any brain power left to think of.
This freako is a large and in charge Living Evil Cactus, it is thick, it is wide, and depending on if it's in a Crimson or Corruption World, shall take on the look of a cactus that exists in the evil deserts native to that world. How this Sentry attacks is that it uses a giant, super long snake as a lasso, and throws it at enemies that come within range, having the chance to inflict the venom debuff. When idle, it dances, swaying its body as if someone's constantly playing a flute to charm it.
TOOLTIP: "Summons a Living Cactus of Malicious Intent to... what is it supposed to do, exactly?"
BUFF TOOLTIP: "OH GOD! IT'S THROWING AROUND A SNAKE!"
STARHEART TOTEM/CHARM+MORE?
CRAFTING RECIPE: 1 Sacred Band + 1 Heart Lantern + 1 Star in a Jar
BUT WHY, THOUGH?: 'Cause I love building things in Terraria, so I am proposing a crafting recipe that would combine the heart lantern and star in a jar in order to make a light fixture that is more aesthetically pleasing to have in your base or out in the wilds! The buffs from both the Heart Lantern and the Star in a Jar would be combined into a new buff, one that wouldn't stack with the buffs that its component placements already provide
Now, if this is good enough, I would LOVE it if these were added to the game. These are just the crafting uses for the Sacred Band that I could think of, it could be used in so much more things. I also want the Tiki Torches to be revamped, as well as a massive deal of other changes detailed here!
Please implement at least some of these, @Redigit🌳 ?
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