Items SACRED BAND: Combine 1 Shackle and 10 Meteorite Bars to craft a pivotal item for many Summoner and Mage weapons, accessories, and more!

The Grimwar

Terrarian
Since the Summoner class is getting some boons, I am officially putting down my suggestion for both this class and mages as well with one singular item. The objective of this item is three-fold, first is to provide the Summoner Class with an accessory that they would be able to use pre-hardmode, and the second is to finally provide a use for all of those shackles in your inventory that are just simply DYING for the chance to be useful for more than an ingredient in a crafting tree the end of which is mediocre, and lastly, to make meteorite a more useful resource, if not valuable, even into hardmode. Now, without further ado, I present to thee: an accessory crafted at any anvil that will show up on either your character's arm or leg, and will hopefully be implemented by the devs! How these will all be balanced, though, is for the devs themselves to decide, these numbers are all a starting point. Although, I request you leave the prices of the items alone.

SACRED BAND

CRAFTING RECIPE: 1 Shackle + 10 Meteorite Bars (the amount needed to craft the Meteorite Helmet) + 1 Mana Crystal

STATS-

  • +2 Defense
  • +5% Magic, Summon, and Tower Damage

TOOLTIP: "A treasure made from the precious metal that fell from the sky"

BASE SELL/BUY PRICE: 2 Gold (calculated from the price of the crafting materials, with some extra silver added on to simulate the cost of labor)

But it doesn't stop here, the intention of this specific item is to make meteorites and even shackles into a valuable resource! How, you may ask? Why by making the Sacred Band into an item that specializes in upgrading numerous pre-hardmode items and weapons to make them viable for later in the game! First on the list is the MAGI SCEPTRE, of which there will be seven variants whose look and projectile color will all be distinct from one another, even though their stats are the same, each variant is crafted from one of the Gem Staves and are visually distinct. Only available on Mythril/Orichalcum anvils.

(PURPLE/YELLOW/BLUE/GREEN/ORANGE/RED/WHITE) MAGI SCEPTRE

CRAFTING RECIPE: 1 Gem Staff + 1 Sacred Band

STATS-

  • 30 Magic Damage
  • 6.5 Knockback
  • 9 Mana Cost
  • 4% Critical Chance
  • 22 Use Time
  • 11 Projectile Velocity

UNIQUE TRAITS: If Team Combat is enabled the Magi Sceptr will damage players if they are on a team that isn't the designated color of the staff, the wielder of the staff doesn't have to be on any team in order for this attribute to work, the logic used for the decision of whether or not the staff damages players is (Is the player that the projectile is touching on a team, if no, then it passes through, normally, if yes, if they on a team that isn't the color of this staff then the projectile will hurt them). Also, if the player with the staff has a large gem that corresponds to their staff color, they will deal more damage to players on other teams.

TOOLTIP: "One, two, three, four, I declare a Wizard War!"

BASE SELL/BUY PRICE: 7 Gold (this has been calculated from both the sell price of the Diamond Staff's individual components as well as the price of the Sacred Band itself added on top of that)

Now next up is the first original Summoner's Weapon on this list, one that you wouldn't expect, I certainly hope this one is as ridiculous as you like it! Coming straight from the Tinkerer's Workshop:

BUTTERFLAY

CRAFTING RECIPE: 1 Sacred Band + 10 Butterflies + 5 Hell Butterflies

STATS-

I don't know what exact stats it would have, but it would be similar to the summoned daggers that are dropped from Queen Slime. The Butterflay would summon one superjacked supermad giant butterflies that would flutter around the player in a protective circle, if a projectile hits a Butterflay, it has a reasonable chance of being deflected, and if an enemy hits a butterflay, then the insect spins around in the air super fast, though the damage it deals would be small, it would have a fair amount of knockback and ignores invincibility frames. As it attacked it would make a sound like spinning blades, the purpose of this summoning weapon is mostly defensive, namely it would be immensely useful for fishing during early hardmode when you haven't gotten any armor, yet, due to its ability to protect from projectile attacks and keep a good deal many enemies in place.

TOOLTIP: "Are there butterflies in your stomach?"

BASE SELL/BUY PRICE: 20 Gold

We already have a fairly decent showing here, however this next item will be an addition to a vanishingly rare lineup of prehardmode Sentries! With the Dungeon Defender's items, and the Houndius Shootius, this would be the sixth Tower to add to Pre-Hardmode, coming to you live from the Living Loom, introducing the red, the blue, the teal, the green, The:

SHROOMAN SOLDIER

CRAFTING RECIPE: 1 Sacred Band + 1 Set of Iron/Lead Armor + 1 Iron/Lead Broadsword + 1 Mushroom + 1 Teal Mushroom + 1 Green Mushroom + 1 Vile/Vicious Mushroom + 1 Mushroom Grass Seed + 77 Glowing Mushrooms

STATS-

I don't really have anything specific, however I do have an idea as for how this tower is supposed to function. It has zero knockback, and swings its sword around wildly at a diagonal angle at any enemy that dares approach making it especially useful against trapped or obstructed enemies. With every swing it has the chance to inflict the "poisoned" debuff, as for its damage it would have the best of both the lead and iron broadswords. It would take the form of an orange, blue, teal, and green glowing mushroom encased in iron or lead armor, which armor it wears is randomized.

TOOLTIP: "This defender will have you seeing colors!"

BASE SELL/BUY PRICE: I don't know, just combine the price of all the materials needed to craft it and then round up, like for the others.

Also... for those who love them their early game items, such as a certain blood moon drop, and a craftable item that is pretty useful for increasing your speed, I'm particularly proud of this one. Might I present to thee an amulet straight from the crystal ball of the Wizard!

AMULET OF PEIRCING WIND

CRAFTING RECIPE: 1 Sacred Band + 1 Shark Tooth Necklace + 1 Magiluminescence

STATS-

  • +3 Defense
  • +5 Armor penetration on all Magic, Summon, Sentry weapons
  • Causes the player to glow a color distinct from the Magiluminescence this item is crafted from
  • All Magic, Sentry, and Summoned projectiles have increased speed
  • Increases the speed at which Minions move

TOOLTIP: "A treasure from the Heavens, the Earth, and the Sea"

BASE SELL/BUY PRICE: 12 Gold

Visually, this next item would appear as two bands around the head of the player wearing it, it's a combination of both of the items it's made of, I'm not sure what else to say about this accessory as it is a dedicated mage accessory, and a redemption of a single item to be viable in hard mode. Introducing the MAGILUMINSCENCE'S OF PIERCING WIND'S younger sister, might I present to you the stylish, the stunning, the mystical, the:

SORCERER'S CIRCLET

CRAFTING RECIPE: 1 Sacred Band + 1 Celestial Cuffs

STATS-
  • +2 Defense
  • Increases mana regeneration
  • Increases pick up range for mana stars
  • Increases maximum mana by 20
  • +3% increased magic damage
TOOLTIP: "A crown fit for a Sorcerer King!"

BASE SELL/BUY PRICE: 11 Gold

Now, next up on the list is a friend born forged on an iron anvil, but this is not a Sentry, this is a Minion. a Minion that comes straight from the Desert. Allow me to make the Desert just a little less lifeless by adding the first ever Minion native to the sands (THE DESERT TIGER DOESN'T COUNT)! May I introduce to you a force that once lived in the ancient past, a mighty species that was wiped out in the ancient war against the Moon Lord, now returned to unlife, and made as a counterpart to the Flinx Staff, may I present to thee

UNDEAD SKORPEON STAFF

UNDEAD SKORPEON CRAFTING RECIPE: 10 Gold/Platinum Bars + 6 Amber + 6 Any Scorpions + 20 Sturdy Fossils

STATS-

I'm starting to run out of steam, here, that aside, I just came up with this idea, and I feel this is a good time to remind everyone that the Devs have the final say on how this Summon would actually work and how well it would perform. I envision this as an early game summoning weapon, it doesn't really chase enemies around, but in terms of how it functions, it will face its enemies, any that approach on the ground it will snap at with its pincers, whilst it will shot its tail at any flying enemies that get within range. I envision an upgrade to this weapon that is just called the SKORPEON that actually uses the Sacred Band and Forbidden Fragments in its crafting recipe that would be crafted in the Flesh Cloning Vat, it would be buffed because the creature is now actually alive, rather than a zombie arthropod. The upgraded version of the SKORPEON will not inflict knockback with its claws, and will instead hold enemies in place while it rips them apart. It's a giant scorpion that's not quite as big as the Sand Poacher, it won't chase enemies but this minion will stay close to defend you.

UNDEAD SKORPEON TOOLTIP: "Revives a Skorpeon in order to fight for you"

UNDEAD SKORPEON BUFF TOOLTIP: "The Skorpeon will fight for the only thing it has left: You."

SKORPEON CRAFTING RECIPE: 1 Sacred Band + 1 Undead Skorpeon Staff + 1 Forbidden Fragment

SKORPEON TOOLTIP: "The Skorpeon lives again!"

SKORPEON BUFF TOOLTIP: "The Skorpeon fights on your behalf to claim its revenge!"

BASE SELL/BUY PRICE: I don't know, just combine the price of its crafting items then round up to imitate the cost of labor like I did with the others!

Now we approach the last item on this list, a revamping of two items that will be useful no matter how far along you are on your journey. But what if the Heart and Star Lanterns looked more like proper furniture?

Now, let's skedaddle into something a bit less epic, but more silly! This time I am using the Sacred Band to create the first ever Desert Themed Sentry! You'll need to plunge into the depths of the Desert in order to find the ingredients to craft this one. Now gaze upon the most humorous and conceptually terrifying entry on this list! Feast your eyes, and prepare your Brazilian Wax, for you are about to face the wrath of...

THE ROPE-A-NOPE

CRAFTING RECIPE: +1 Sacred Band + 66 Cactus + 20 Ebon/Crimsand + 1 Snake Charmer's Flute + 101 Rope + 10 Demonite/Crimtane Bars + 6 Souls of Fright + 5 Souls of Night

STATS-

I genuinely don't have any brain power left to think of.

This freako is a large and in charge Living Evil Cactus, it is thick, it is wide, and depending on if it's in a Crimson or Corruption World, shall take on the look of a cactus that exists in the evil deserts native to that world. How this Sentry attacks is that it uses a giant, super long snake as a lasso, and throws it at enemies that come within range, having the chance to inflict the venom debuff. When idle, it dances, swaying its body as if someone's constantly playing a flute to charm it.

TOOLTIP: "Summons a Living Cactus of Malicious Intent to... what is it supposed to do, exactly?"

BUFF TOOLTIP: "OH GOD! IT'S THROWING AROUND A SNAKE!"

STARHEART TOTEM/CHARM+MORE?

CRAFTING RECIPE: 1 Sacred Band + 1 Heart Lantern + 1 Star in a Jar

BUT WHY, THOUGH?: 'Cause I love building things in Terraria, so I am proposing a crafting recipe that would combine the heart lantern and star in a jar in order to make a light fixture that is more aesthetically pleasing to have in your base or out in the wilds! The buffs from both the Heart Lantern and the Star in a Jar would be combined into a new buff, one that wouldn't stack with the buffs that its component placements already provide

Now, if this is good enough, I would LOVE it if these were added to the game. These are just the crafting uses for the Sacred Band that I could think of, it could be used in so much more things. I also want the Tiki Torches to be revamped, as well as a massive deal of other changes detailed here!

Please implement at least some of these, @Redigit🌳 ?
 
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No across the board. A lot of this staff is simple too unbalanced. Are way too darn complex
 
No across the board. A lot of this staff is simple too unbalanced. Are way too darn complex

The devs would have the final say for how these would be balanced, as the stats I have listed are just simply starting points.
 
Okay, there's a lot here...

SACRED BAND
It's... fine? I don't think it's overpowered, though I'd take the defense down to 2.

(PURPLE/YELLOW/BLUE/GREEN/ORANGE/RED/WHITE) MAGI SCEPTRE
Sounds... annoying for multiplayer. I wouldn't be opposed to a staff upgrade with meteorite, but not this way. I'd also up the mana cost to 9 at least.

BUTTERFLAY
Conceptually interesting, functionally questionable. Also that's an absurd crafting recipe.

SHROOMAN SOLDIER
I won't say it's a bad idea, but I'm not sure it's a good idea either. Also, another absurd recipe.

MAGILUMINESCENCE OF PEIRCING WIND
Definitely too strong. Needs lower defense and lower armor penetration. The speed benefit is sorta questionably valuable for summoners.

SORCERER'S CIRCLET
Fine? Maybe tone down the damage bonus a bit, but it's probably fine, if unnecessary.

UNDEAD SKURUPEON STAFF
Fine enough conceptually, if a bit complex. I'd drop the life crystal from the recipe and change it to just 6 scorpions instead of three of each.
Can't tell if it's supposed to be a minion or sentry though.

As for the upgrade, definitely too complex.

THE ROPE-A-NOPE
Kinda... doesn't make sense functionally or logically.

STARHEART TOTEM/CHARM+MORE?
I think it would just provide both buffs instead of a whole new one, but honestly it's unnecessary anyway. You're not saving that much space by combining them into a single object, and having it as an accessory would be pretty pointless.

As a final note, the band really doesn't benefit most of these items as a crafting material.
 
These recipes are overly long for no good reason. I also notice that despite being the main Item of the thread, the sacred band doesn't actually have anything to do with most of the items it crafts. It's also very underwhelming, 4% summon and magic damage is much worse than Shark Tooth Necklace and the Old one's army accessories.

Shark Tooth Necklace and Magiluminescence are two of the best prehardmode accessories on their own, any tinker upgrade would be too strong (Stinger Necklace is barely an upgrade to STN), you absolutely dont want to combine them into one, let alone make the tinker much stronger than the sum of its components.

UNIQUE TRAITS: If Team Combat is enabled the Magi Sceptr will damage players if they are on a team that isn't the designated color of the staff, the wielder of the staff doesn't have to be on any team in order for this attribute to work, the logic used for the decision of whether or not the staff damages players is (Is the player that the projectile is touching on a team, if no, then it passes through, normally, if yes, if they on a team that isn't the color of this staff then the projectile will hurt them).
I feel like you were cooking with the PvP mechanic, but you need to put it back in the oven. You could do something like, if the player has the Large Gem that matches the staff they deal double damage to other players, or something like that.
 
Okay, there's a lot here...


It's... fine? I don't think it's overpowered, though I'd take the defense down to 2.


Sounds... annoying for multiplayer. I wouldn't be opposed to a staff upgrade with meteorite, but not this way. I'd also up the mana cost to 9 at least.


Conceptually interesting, functionally questionable. Also that's an absurd crafting recipe.


I won't say it's a bad idea, but I'm not sure it's a good idea either. Also, another absurd recipe.


Definitely too strong. Needs lower defense and lower armor penetration. The speed benefit is sorta questionably valuable for summoners.


Fine? Maybe tone down the damage bonus a bit, but it's probably fine, if unnecessary.


Fine enough conceptually, if a bit complex. I'd drop the life crystal from the recipe and change it to just 6 scorpions instead of three of each.
Can't tell if it's supposed to be a minion or sentry though.

As for the upgrade, definitely too complex.


Kinda... doesn't make sense functionally or logically.


I think it would just provide both buffs instead of a whole new one, but honestly it's unnecessary anyway. You're not saving that much space by combining them into a single object, and having it as an accessory would be pretty pointless. However...
As a final note, the band really doesn't benefit most of these items as a crafting material.

These are excellent alterations to these items. I'm not an experienced modder, so I'm not well-versed in adding things without jeopardizing the game balance. But maybe as the Towers and Strategist subclass is developed, some reshifting of the overall game balance is necessary? The purpose of this list of items is to make meteorite a more valuable resource, and to make shackles into an item that's useful for more than a singular magic accessory. But you do raise excellent points overall.

I've altered the items a bit, what do you think of them, now?
 
I've altered the items a bit, what do you think of them, now?
Well, first of all, I think I should have been more specific with some of my notes.

Sacred Band
Pretty good. You could maybe bump the damage up a bit, but it's not that bad as is.

Butterflay
One of things I should have been more specific about. While the recipe is better, I had more of an issue with it requiring every butterfly. Between spawn mechanics, butterfly rarity, and gold critter rarity, it would simply be too rare to be useful in most circumstances.
I'd probably go with: 10x Regular Butterflies + 5x Hell Butterflies

Shrooman Soldier
Much better recipe. I think requiring every mushroom might be overkill, but it's not as egregious as the butterflies.

Piercing Wind
Better stats. You could maybe bring the armor penetration back up to 5, actually. But that's a stat I'm not as privy to the balance of.
Oh, and you could probably shorten the name to just Piercing Wind. Or maybe Piercing Wind Amulet.

Sorcerer's Circlet
I'd actually put the damage back up a bit, to 5%.
Other than that, this is still fairly unnecessary? I don't really think the cuffs were in need of an upgrade. It wouldn't go unused thought.

Undead Skurupeon Staff
The recipe definitely feels more cohesive with the change.
My only issue at this point is the name, actually. Unless it's a reference I don't understand, it should probably just be called the Scorpion Staff.

Recipes
One last thing. The non-accessory items here really don't need the Sacred Band in their crafting recipes. I'd simply have them require a quantity of meteorite bars instead.
 
Well, first of all, I think I should have been more specific with some of my notes.

Sacred Band
Pretty good. You could maybe bump the damage up a bit, but it's not that bad as is.

Butterflay
One of things I should have been more specific about. While the recipe is better, I had more of an issue with it requiring every butterfly. Between spawn mechanics, butterfly rarity, and gold critter rarity, it would simply be too rare to be useful in most circumstances.
I'd probably go with: 10x Regular Butterflies + 5x Hell Butterflies

Shrooman Soldier
Much better recipe. I think requiring every mushroom might be overkill, but it's not as egregious as the butterflies.

Piercing Wind
Better stats. You could maybe bring the armor penetration back up to 5, actually. But that's a stat I'm not as privy to the balance of.
Oh, and you could probably shorten the name to just Piercing Wind. Or maybe Piercing Wind Amulet.

Sorcerer's Circlet
I'd actually put the damage back up a bit, to 5%.
Other than that, this is still fairly unnecessary? I don't really think the cuffs were in need of an upgrade. It wouldn't go unused thought.

Undead Skurupeon Staff
The recipe definitely feels more cohesive with the change.
My only issue at this point is the name, actually. Unless it's a reference I don't understand, it should probably just be called the Scorpion Staff.

Recipes
One last thing. The non-accessory items here really don't need the Sacred Band in their crafting recipes. I'd simply have them require a quantity of meteorite bars instead.

On the Sacred Band, its damage could be stacked upon with other items, and with a Menacing Sacred Band, this percentage flies up to 8%.

As for the Butterflay, yeah, it is flat out ridiculous, and this summoning weapon would be more of a prestige symbol, like acquiring the Dev Vanity. While it would be a powerful weapon, it would be one of those things you'd have for the sake of bragging rights.

Shrooman Soldier, yeah, I did go a bit overboard on that one.

As for the Piercing Wind Amulet, this is a good idea, the name is a bit long, however... I never stated that this item's armor penetration wouldn't be able to stack with the Shark Tooth Necklace

As for the Skurupeon's name, it's a sort of pun. A mix between Scorpion and Peon, + I changed Scorpo to Skuru, and the rest of history. I named it that way because it's cool.

Yeah, the Sacred Band itself is unneccessary for the furniture items, mayhaps just some meteorite would be to provide Starheart light furniture.

Also, I noticed you haven't said anything on the Magi Sceptres, are they good, now?
 
sigh

On the Sacred Band, its damage could be stacked upon with other items, and with a Menacing Sacred Band, this percentage flies up to 8%.
Yes. I know.
I didn't say buff it a lot. You could probably push it to 5% or 6% without it being horribly broken.

As for the Butterflay, yeah, it is flat out ridiculous, and this summoning weapon would be more of a prestige symbol, like acquiring the Dev Vanity. While it would be a powerful weapon, it would be one of those things you'd have for the sake of bragging rights.
The problem with this is that Dev Vanity would actually be less rare, and easier to grind for, than the Butterflay. Having an item that's rare for the sake of bring rare is not good design philosophy. It's also not even a good "bragging rights" item because it's not mechanically challenging to obtain, simply a matter of luck.

I never stated that this item's armor penetration wouldn't be able to stack with the Shark Tooth Necklace
I didn't say it wouldn't. Please stop assuming.
It would probably be fine at 5 AP.

I named it that way because it's cool.
It kinda doesn't make sense though. If you wanted the pun, Scorpeon would be significantly better, and more legible.

Also, I noticed you haven't said anything on the Magi Sceptres, are they good, now?
Yeah, they're fine. Still not a fan of the PvP weirdness, but it's fine.
 
sigh


Yes. I know.
I didn't say buff it a lot. You could probably push it to 5% or 6% without it being horribly broken.


The problem with this is that Dev Vanity would actually be less rare, and easier to grind for, than the Butterflay. Having an item that's rare for the sake of bring rare is not good design philosophy. It's also not even a good "bragging rights" item because it's not mechanically challenging to obtain, simply a matter of luck.


I didn't say it wouldn't. Please stop assuming.
It would probably be fine at 5 AP.


It kinda doesn't make sense though. If you wanted the pun, Scorpeon would be significantly better, and more legible.


Yeah, they're fine. Still not a fan of the PvP weirdness, but it's fine.

You're probably right on all of these.

I'm changing them.
 
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Shark Tooth Necklace and Magiluminescence are two of the best prehardmode accessories on their own
What about Bundle of Horseshoe Balloons?
 
What about Bundle of Horseshoe Balloons?
Oh, that as well! It's perfect as it is, though, aside from being included in the crafting recipe of a ridiculous accessory that is a bundle comprising of ALL double jump balloon types.

This theoretical "All Horseshoe Balloons" would only be craftable at the Ancient Manipulator for balancing purposes, of course.
 
I would change sacred band to a material that is not an accessory. you dont use accessories in equipment. as its counter intuitive.
 
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