Save the Jungle! V2

Discussion in 'Biomes & Nature' started by MegaMage314, Oct 5, 2014.


Do you want the jungle to be protected?

  1. Yes! I only want my jungle to be protected from the corruption, none of that cross-biome nonsense.

    969 vote(s)
  2. Yes! I want the jungle to fuse with the spirits of light and dark. (Comment on what you want added.)

    510 vote(s)
  3. No! I love watching the jungle wither away to become a corrupt wasteland that can never be restored.

    59 vote(s)
  4. Uh… I don’t really care… Am I supposed to?

    99 vote(s)
  1. MegaMage314

    MegaMage314 Plantera

    This thread was rewritten as of June 1, 2015, the old version of the thread can be found in a spoiler at the bottom of the page.

    One of the things that always bothered me is how the corruption and crimson interact with the jungle. When one of these biomes gets too close to the jungle, they replace the jungle grass and turn the mud into dirt (a process that can only be reversed by replacing each individual block by hand). This never made any sense to me, as none of the other biomes can be permanently damaged by corruption and it gave me the impression that the player was expected to protect the jungle, even though there was nothing else in the game suggesting this. It became even worse in 1.2, when the jungle became an integral part of hardmode and we got the clentaminator to fight back against the spreading biomes, yet this mechanic was left unchanged and the clentaminator wasn’t able to reverse the damage. I think it’s time to fix that.

    The first way this could be done is by simply giving jungle immunity to corruption and crimson, just like it’s immunity to the hallow. Mud and jungle grass would be completely unaffected by corruption, and the jungle would be immune to all the spreading biomes just like the dungeon and underworld. This would be the easiest way to protect the jungle, and also seems to be the most popular. However, it could also greatly reduce the amount of corruption/crimson generated upon the defeat of the Wall of Flesh if the stripe would have gone through the jungle. This is actually a problem with the hallow, and it can leave many players with only a small amount of hallow located deep underground, as seen here.

    The second way this can be fixed is by allowing all the spreading biomes (including the hallow) to convert jungle grass and plants instead of replacing them, growing on the mud in the jungle instead of turning it into dirt. With this change the clentaminator could be used to restore the jungle, and it wouldn’t get in the way of spreading biomes when the wall of flesh is defeated. This would also make it easier for players to farm both jungle enemies and corruption/crimson/hallow enemies at the same time, and it could allow for more content like the light/dark mummies in deserts or pigron in snow biomes. Although this would take a bit more time to implement then the first option, it just makes more sense this way and is consistent with the other natural biomes.
    And there it is, I finally got around to rewriting this old thing (hopefully it wasn’t too long…) Anyway, if you’d like to support this suggestion, you can add a support banner to your signature. Just copy one of the strings of code below and paste it here.

    And here's the old version of this thread, in case anyone was interested.
    If you want to support this thread, add the above image to your signature and link it here. To do this, copy the following text and paste it in your signature
    Re-uploaded from TO, with a few minor edits

    The jungle is one of the most important biomes in terraria. It is home to many vital plants and animals, but the corruption (or crimson) threatens to wipe them all out. Once hardmode is activated, the corruption can permanently destroy the grass that sustains every living thing in the jungle. If the corruption was already next to the jungle, or it spread there upon the death of the wall of flesh, it will be nearly impossible to stop it from wiping out the jungle.

    I’ve always wondered why the jungle can be destroyed by the corruption and crimson, as well as why the hallow can’t touch it (but I’m not about to complain about that). Although it didn’t matter much in 1.1 because there wasn’t anything important in the hardmode jungle, this should have been changed when 1.2 came because so much progression is centered on the hardmode jungle now. Without the jungle it’s impossible to get chlorophyte ore, which is needed to craft most of the endgame armor sets as well as clorophyte weapons and tools. The jungle is also the only place that you can get life fruit and fight Plantera, meaning without the jungle it becomes impossible to obtain most of the endgame gear or get 500 health. If the jungle is lost to the corruption or crimson the player is forced to either build an artificial jungle or make an entirely new world, and that’s just not fair.

    The easiest way to fix this problem would be to simply make jungle grass and mud un-corruptible, making the jungle immune to corruption and crimson like how it’s immune to the hallow. However, another way to solve this problem is instead of letting the jungle be completely destroyed by the corruption and crimson, the jungle could be converted into a corrupt, crimson, or hallow jungle like how the snow biomes can be converted with the different colors of ice. If happened the jungle content would still be there along with content from the biome the jungle was converted into. There should be aesthetic changes when the jungle is converted (New background plants and walls, as well as new music). There could also be cross-biome content that only appears when the jungle is converted, like how pigron and the scaly truffle only appear in converted snow biomes.

    So what do you think, Do you want to stop the corruption and crimson from destroying the jungle? Do you want the jungle to get a lot of new cross-biome content, or do you want it to stay untouched? Vote in the poll on what you want. Personally I want to see a hallowed jungle just so I can hear the music you get when you mix the jungle and hallow themes together.

    (P.S. I know this doesn't mean much, but this was my first thread on TO)
    Last edited: Jun 11, 2016
  2. Baconfry

    Baconfry Terrarian

    Though it's unrealistic to imagine the entire Jungle lost to the Crimson or Corruption, I think the Jungle is important enough to deserve protection from inferior biomes. Supporting here.

    A combination of Jungle with Crimson/Corruption/Hallow would be interesting, but probably too weird, even for Terraria. Flat-out protection seems fine to me.
  3. MegaMage314

    MegaMage314 Plantera

    your kidding... right?
  4. Baconfry

    Baconfry Terrarian

    No. But come up with three or more actually convincing enemies for Crimson Jungle, Corrupted Jungle, and Hallowed Jungle, and I might change my mind. :dryadhappy:
  5. MegaMage314

    MegaMage314 Plantera

    But... Terraria is meant to be a weird game where logic doesn't exist... there are too many examples where Terraria can make a player ask WTF for me to list them all...

    Edit: Hey, uh... this is MegaMage from the future here to clear up that what I said here before was wrong and a bit stupid, and I just wanted to point out that I should have said "we shouldn't avoid adding new things just because those things are a bit far fetched, as there's already a number of things in the game that aren't very realistic". However, this only applies to things that add to the game in some way and not ideas that serve no purpose other than making the game unrealistic.
    Last edited: May 21, 2015
    The Bucket, Laluzi, Dark Wiz and 3 others like this.
  6. Baconfry

    Baconfry Terrarian

    Still, it'll be a challenge to come up with ideas for new enemies that aren't stupid and/or unoriginal by design. Just protecting the Jungle from Corruption outright would be the simpler and more likely solution.
    Chrysamere, Shannarae, Teal and 10 others like this.
  7. MegaMage314

    MegaMage314 Plantera

    Well at the moment I can't think of any enemies, but on TO I did come up with some good (albeit lengthy) names

    corrupt jungle = midnight swamp
    crimson jungle = bloodwood bog
    hallow jungle = tropical rainbow forest
  8. Arthurdigit

    Arthurdigit Terrarian

    I don't care about jungles!
    Actually good idea! :dryadsmile:
    Last edited: Feb 13, 2015
    Gabrielismo, Chrysamere and Sword Ace like this.
  9. Baconfry

    Baconfry Terrarian

    Corrupt jungle: Flesh-eating Worm
    Crimson jungle: Mutated Mosquito
    Hallowed jungle: Tropical Fruit Bat

    That's all I got.
  10. DarthEnderX

    DarthEnderX Terrarian

    Personally, I'd rather my special biomes were just not affected by the spreading biomes.

    I don't like spreading biomes to begin with. And spreading biomes that destroy natural biomes is even worse.

    Making all the biomes have their own special version of each time of infection is certainly a compromise, but frankly, I think it way overcomplicates things.

    Spreading through the Forest, Underground and Caverns is more than enough as far as I'm concerned.

    See, all that does is piss me off because Swamps should totally be their own biome already.

    Also, I don't know what the point of giving them fancy names does. It's not like Corrupt/Crimson/Hallow Deserts and Snow biomes have special names.
    Last edited: Oct 5, 2014
  11. MegaMage314

    MegaMage314 Plantera

    The names were there to give an idea of the atmosphere the boimes should have, and a lot of people started naming them on the thread back on TO.
    Lyra and Pseudoname like this.
  12. I'm for once going to agree with DarthEnderX on this one- just protecting the Jungle completely would be better. Also, having Corruption not spawn on top of Jungle (you have no idea how many times this has happened to me) would also be fantastic.
  13. MiltVala

    MiltVala Plantera

    I'm kind of surprise that a certain someone hasn't noticed this yet...
  14. Exodus Starlit

    Exodus Starlit Dungeon Spirit

    I kinda agree, but I could want Corruptio/Crimson spread like Hallow rather. We just must stop Corruption/Crimson stop destroying jungle grass. ?
  15. MiltVala

    MiltVala Plantera

    Fruitbat likes this.
  16. Pixel

    Pixel Terrarian

    I definitely agree. One priority in hardmode is to prevent corruption/crimson spreading to the jungle biome.
    laurencher likes this.
  17. Isaac the Jester

    Isaac the Jester Eater of Worlds

    Honestly this problem does not affect me as much, I do enjoy the jungle, but crimson/corruption infusions are an idea that I'm not a huge fan of.the biome is already it's own biome with its own stuff, and a jungle with crimson or something could be interesting, but in reality it would probably be more annoying than it seems
  18. MegaMage314

    MegaMage314 Plantera

    How would it be annoying?
    laurencher likes this.
  19. Isaac the Jester

    Isaac the Jester Eater of Worlds

    Like hell, the jungle is one the only biomes that stays pretty consistent, and if you added the ability for the jungle (the place that is pretty in dependant) to be converted, that would mean that pretty much the entire world could be corrupted/crimson'd or what ever, and I like my world to mostly separate biomes,but the jungle should just remain the jungle
  20. MegaMage314

    MegaMage314 Plantera

    The entire world wouldn't be corrupted, the hallow would also be able to convert the jungle, so if anything it would be closer to half corrupt and half hallow. Although I guess the hallow isn't really much better than the corruption...