New update today, featuring a few new features, support for new things, and some major bug fixes.
This update includes a major fix for modded tile/wall saving, which is based on a new save format. This should still be backwards compatible with the old format, but if you have any structures in your mod with modded tiles I highly advise you to re-save them after updating.
Now, onto cool new stuff
Null block changes & Null walls:
Null blocks no longer cause the generator to ignore walls, instead you must use null Walls for this. This change is to allow for walls and tiles to be ignored separately so that you can do things like smooth terrain without walls leaking through. In order to help with this change, null blocks now also have a window in them so you can see what wall is behind them.
Want to leave everything about a tile as-is and not have to worry about placing tiles and walls individually? Use the amazing new NULL TILE PLACE-O-MATIC to place a null tile and wall at the same time!
New data support:
New data about tiles is saved now! Your old structures are still compatible, but if you want any of the new data you will have to re-save your structures.
Saved structures now store, in addition to everything already stored:
- Half Slabs! this was an oversight originally
-Actuators! also an oversight originally
-Actuation state! no longer are you bound by the constraints of walls
and the big one:
TILE ENTITIES!
Not only will you be able to save and generate Tile Entities with the mod, but
any saved data on a modded tile entity will be saved and generated also!
At the moment, the mod is still unable to save
vanilla TE data, so you'll still be unable to save the items in item frames or on mannequin unfortunately.
Misc. changes:
-Crafting recipes for wands and null blocks have been removed to prevent abuse in normal game-play. No more using the test wands to duplicate ore, you naughty people.
-Fixed a bug where all liquids would get saved as water. You'll need to re-save your structures for this to take effect.
-Null blocks now stack to 1 and are infinite. This extends to the new null walls also.
-Fixed a bug where the structure and test structure wand's preview would be placed incorrectly on UI scales > 100%
-Fixed a bug where structure and test structure wand's preview was visible while not holding the item
That's all for now folks. Happy building!