NPCs & Enemies Sclerepugnant - Crimson themed Spazmatism for Crimson Worlds!

Is this a Good Suggestion?


  • Total voters
    848
I kinda don't like the fact that the crimson themed scelerpugnant looks a lot more like retnitazer than spasmitism
otherwise its cool
When I read this I realized instead of changing spazmitism why don't we just make retinazer crimson themed?
so like does it shoot ichor lasers and start combining both cursed flames and minus 15 defense.
yeah now that i think about it the idea of being inflicted with ichor by a boss sounds awful.
 
I can tell someone will be confused about how this would work on the drunk seed, because that one has both corruption and crimson. HOWEVER, the seed also has a special thing where after each in game day it alternates which evil is the main one. This mainly determines what evil seed the dryad will sell in a graveyard, and what mimic is spawned with a key of night. This could also determine whether it is spazmatism or sclerepugnant spawns in the twins fight.
 
Glad this got bumped, I think it's a cool concept. Might need some more work on the second phase sprite, but aside from that I'm on board.
 
NOTICE:
  • Before I start, I have searched and haven't found another thread like this, so if you do please inform me, thank you. There was an old thread about this long ago; I asked one of the moderators (Loki ISP) to delete it so I can remake it again. The reasoning behind this action was the addition of new sprites and overhauling the concept.
  • The idea has been finalized and no more additions will be included. If possible, adjust your votes.
  • Please don't complain about a Hardmode Brain of Cthulhu variant for the Crimson or other bosses except The Twins. This is a Twins related thread, so anything irrelevant to the topic should be avoided.
  • So, it seems that we have 450+ "Yes" votes, and over 30K views. I'd like to thank all of you, for supporting the concept of Sclerepugnant; a crimson Spazmatism! If you'd like to spread Sclerepugnant throughout the forums, try attaching the support banner in your signature.
Messages to Everyone and TL;WNR (Too Long; Will Not Read)
This Suggestion is all about adding a Crimson Variant of Spazmatism. Sclerepugnant (the Crimson eye) will have a unique Expert mode Bag, a unique trophy, and mask. Also, the Spawners' and Optic Staff's mechanics have been changed, spawning the eyes depending on your world's evil biome. There's of course, a small cross-content expansion of the idea, featuring a Spawner for all 3 eyes, and an Optic Staff for all three.

INTRODUCTION:
"...so, Matt was ready to fight The Twins, the two legendary beasts which are known to never separate, always haunting towns and villages with their presence. With his trusty Golden Shower, a magical tome capable of summoning a damaging stream of ichor which is the quintessence of Crimson, he was waiting for the night to fall. The time was approaching and Matt was having second thoughts about the fight. Matt becomes unsure, and would have been conquered with fear had it not been for Gilbert the Merchant to remind him of the profits of the fight. So he decides to summon them. He's quickly surprised to see an eye with a green iris which shoots green flames. "WOAH!", he said before drawing his Golden Shower, "Look at that weird thing..."". Let's pause the story right here.

Matt has a Crimson World, and Spazmatism is Corruption themed. This doesn't make sense! Shouldn't the game have a Crimson-themed Spazmatism? With every update, the game gets a facelift in certain areas, including Crimson, such as the crimson seeds which weren't included in the final 1.2 update. These two evil biomes are not supposed to be the same, but they are closely alike. They can't be on the same world naturally unless the player interferes. So, Corruption shouldn't interfere in Crimson worlds like that, and the Crimson not being able to do so.
This is a suggestion to change that, via adding an alternative to Spazmatism, that will spawn in Crimson only worlds. Sclerepugnant will be a counterpart to Spazmatism, with different movement, attack patterns, drops and design.

Main Part of the Idea:
Name:
According to the wiki:
  • Retinazer's name is a portmanteau of retina, a part of the eye, and laser.
  • Spazmatism's name is a portmanteau of astigmatism, an eye disorder, and spasm, meaning to twitch uncontrollably.
  • Sclerepugnant's name is a portmanteau of sclera, a part of the eye and repugnant which means disgusting.
You can suggest a better name if you want, but it must be compatible to the criteria. (a part of the eye + any word, preferably something disgusting?)

Changes:
Mechanical Eye View attachment 240603
  • The Mechanical Eye now alters the The Twins depending on your World's Evil Biome. Corruption worlds only allow Spazmatism and Crimson worlds only allow Sclerepugnant. Retinazer spawns no matter what. The spawner has the same drop chances from enemies.
The Optic Staff
k5A3Qmj.png
(Minion Sclerepugnant Sprite:
5XS7h6x.gif
)
  • The Optic Staff now summons minions which depend on the evil biome of the World. This means that, no matter what, you can't summon a Sclerepugnant minion in Corruption worlds and obviously a Spazmatism minion in Corruption worlds with the Optic Staff.
  • However @Kefke has another idea on this:
Sclerepugnant trophy
EI5zC8c.png
10% (Inventory, placed)

  • If you fight Spazmatism and Retinazer you get the Cursed Twins Mask: 14.29%
    v1URjgn.png
  • If you fight Sclerepugnant and Retinazer you get the Bloody Twins Mask: 14.29%
    fVzarDj.png
and on Expert Mode:
  • Twins Bag (aka Spazmatism Bag):
    JYN3pmu.png
  • Twins Bag (aka Sclerepugnant Bag):
    L9EhYvF.png

Boss Showcase:
iEgG2jU.gif
0L5WQOz.gif


Fight Tactics:

1st Form: He hovers above where Spazmatism would normally be, shooting Ichor streams at the player. He shoots five of them in Normal Mode and six in Expert Mode . They deal about 35 damage each(65 damage each in Expert Mode) and inflict Ichor for 10 seconds(20 seconds in Expert Mode). He is less strict about where he is in relationship to the player while shooting these streams of Ichor. He follows this up with medium distance charges that deal about 50 damage(80 damage in Expert Mode).
2nd Form: He moves towards the player shooting a stream of Ichor that has frequent breaks in it. This one is unaffected by gravity. This deals about 55 damage(95 in Expert Mode) and inflicts Ichor for 12 seconds(24 seconds). He follows this up with fast long distance charges that deal 70 damage(120 in Expert Mode).

Community Fight Tactics:








Community Name suggestions:






CROSS-CONTENT EXPANSION: ("Bringing the Corruption and the Crimson together!")
The main idea is to add Sclerepugnant, a Mask, a Trophy, and an Expert Mode Bag Variation. The idea could be expanded to include cross-content between Corruption and Crimson if the player interferes by crafting the following Spawner; which requires Cursed Flames and Ichor.
NOTE: This is a fun part of the idea, an 'expansion' to the main one (only Sclerepugant) encouraging players to connect the biomes. Depending on your style of play, you either acquire or ignore these items. I am not really supporting this part as it makes the Twins have more meaning than the other Mechanical Bosses.
"The Vision"
ZhKVxji.png
or
index.php
(by @MiningdiamondsVIII ) or alternate Sprites:
17324-1509234702.png
or
17324-1509234610.png
(by @GekkoTadpole247 )
"The Vision" summons all three eyes at once, despite of your world's evil biome. All the eyes have their normal stats without any new fight techniques or buffs. This spawner cannot be dropped by any type of enemy and must be crafted. The recipe is as follows. The ichor and cursed flame requirement exists because of normal gameplay limitation reasons, as both materials cannot be gathered in one world with a specific evil biome.

Fight Drops:
In this section there are also comparisons between the normal Twins fight drops and the "The Vision" fight drops. The numbers colored in brownish orange are expert mode related.
  • Souls of Sight View attachment 240612 increase from 20-40/25-40 to 30-50/35-55 (+10 minimum)
  • Hallowed Bars View attachment 240613 increase from 15-30/20-35 to 25-40/30-45 (+10 minumum)
  • Greater Healing Potions View attachment 240614 increase from 5-15 to 10-20 (+5 minimum)
  • Chance for the Triplets Mask to be dropped
    h5EuoCF.png
    . (14.29%)
  • Expert Mode Bag
    7OxDcqu.png
    Other than containing all of the drops above in expert mode, it also includes "The Seer"
    FkBuGDH.png
    staff, with a chance of 100%. The Seer Staff spawns all three minion eyes, despite the World's Evil Biome. The base damage of the Staff in comparison with the Optic Staff has been lowered from 30 to 23 because of the mechanics of the weapon. Tooltip: (Summons a Sclerepugnant, Spazmatism and Retinazer to fight for you!
Achievement Information:
Here's how some achievements will be affected.
View attachment 240616 Buckets of Bolts: Defeat the three nocturnal mechanical menaces: the Twins, the Destroyer and Skeletron Prime. Any of the two spawners count.
View attachment 240617 Mecha Mayhem: Do battle against the Twins, the Destroyer, and Skeletron Prime simultaneously and emerge victorious. Any of the spawners count.
View attachment 240618 Slayer of Worlds: Defeat every boss in Terraria. "The Vision" isn't really supported by the main idea, but I'd prefer if it was included in this achievement.

Special Thanks:
Sprites:
@Sergo: Made the Expert Mode Bags, "The Seer", the Sclerepugnant Minion, the Trophy, and the Boss. ("almost everything").@MiningdiamondsVIII: Made 2 versions of "The Vision" sprite.
@SnailsAttack: featured Sclerepugnant on his improved Twins sprited thread. Link: New Twins Sprites
@GekkoTadpole247 : Alternate, more up-to-date "The Vision" Sprites.

Fight Tactics:
@Zenvonicality: for submitting fight tactics.
@yugiohhero: for submitting fight tactics..
@TerrorPenguin: for submitting fight tactics, and an idea variation.

Changes:
@NyctoDarkMatter: for suggesting "The Seer" to be the Expert mode item for "The Vision"(aka Triplets) fight.
@Shadow of the Blacksmith: for suggesting to overhaul the mod with less items and better mechanics.
@ThomasC :for suggesting a way better version of fight Tactics. (Currently used)

Other:
@Ninja Army : Made the First and Second forms of Retinazer and Sclerepugnant in lego. Link to the post (in this discussion): Sclerepugnant - Crimson themed Spazmatism for Crimson Worlds!

CONCLUSION:
So, to sum it all up, I really think that this should be added. Even though the Twins have a Mario Bros theme and have been the same since the Hardmode update in Terraria, I do believe that it is time to change. About the Cross-Content expansion, I'm not really keen on it being an important part of the game, but I added it for fun. If you are really ready to write a comment/reply, consider the main part more. So, after all the work I redid, as suggested, the idea is much simpler to put your eye to.
Did you get that pun? No? Ok. -Wizard.
Thanks for checking out Sclerepugnant :D

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[url=http://forums.terraria.org/index.php?threads/sclerepugnant-crimson-themed-spazmatism-for-crimson-worlds.23925/][img]http://i.imgur.com/AQz8Zrd.png[/img][/url]
Wow
 
This is a dope idea but I don't see why they wouldn't add a crimson variant of the Destroyer at the same time since that also specifically applies to corruption worlds.
 
This is a dope idea but I don't see why they wouldn't add a crimson variant of the Destroyer at the same time since that also specifically applies to corruption worlds.
Because, in the official lore the mechanic was imprisoned in the dungeon and forced to build the mechanical bosses in order to make a new body for Cthulhu and the only thing stopping it from being complete is the mechanical brain not being finished.

I understand they could change the lore but still.
 
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