Illegal
Terrarian
Scrapshot – A launcher like weapon that turns spare parts and thrown weapons into deadly projectiles
Type: Ranged Weapon
Damage: Varies (Depends on thrown weapon used)
Knockback: Varies
Use Time: 20 (Fast)
Crit Chance: 4%
Autoshoot: Yes
Effect: Fires any throwable weapon with increased velocity and damage
20% chance to not consume ammo
Allows any consumable throwing weapon (Grenades, Throwing Knives, Shurikens, Javelins, etc.) to be fired like arrow for example
thrown weapons gain special effects when launched:
Grenade explode into small shrapnel fragments
Throwing Knives can Pierce 2 enemy
Shurikens bounce to another target
Javelins Deal damage per second
Molotov have a larger fire explosion
Bee grenade release honey upon explosion making the enemy sticky slowing them down
Snowball inflict a short frostburn debuff
spiked ball could give ignore a small amount of defence
Crafted at mithril/orichalcum anvil with
12 hallowed bar
1 illegal gun part
1 Pew-matic horn
Increased Usefulness of Throwing Weapons: Giving throwable items like grenades, knives, and shurikens a ranged boost and special effects makes them viable and interesting for longer stretches of the game.
Creative Effects: The special effects (such as grenades splitting into shrapnel, shurikens bouncing, or the Bee Grenade releasing honey) really add personality and fun to the weapon. It also makes each thrown weapon feel unique, encouraging players to experiment.
Post-Wall of Flesh Power: The crafting recipe with Hallowed Bars and Illegal Gun Parts keeps it balanced, as it requires post-WoF materials, while still providing a significant power boost for early Hardmode.
Ammo Efficiency: The 20% chance to not consume ammo gives a nice bit of sustainability to the weapon, helping to balance out the use of potentially expensive consumable items.
Type: Ranged Weapon
Damage: Varies (Depends on thrown weapon used)
Knockback: Varies
Use Time: 20 (Fast)
Crit Chance: 4%
Autoshoot: Yes
Effect: Fires any throwable weapon with increased velocity and damage
20% chance to not consume ammo
Allows any consumable throwing weapon (Grenades, Throwing Knives, Shurikens, Javelins, etc.) to be fired like arrow for example
thrown weapons gain special effects when launched:
Grenade explode into small shrapnel fragments
Throwing Knives can Pierce 2 enemy
Shurikens bounce to another target
Javelins Deal damage per second
Molotov have a larger fire explosion
Bee grenade release honey upon explosion making the enemy sticky slowing them down
Snowball inflict a short frostburn debuff
spiked ball could give ignore a small amount of defence
Crafted at mithril/orichalcum anvil with
12 hallowed bar
1 illegal gun part
1 Pew-matic horn
Increased Usefulness of Throwing Weapons: Giving throwable items like grenades, knives, and shurikens a ranged boost and special effects makes them viable and interesting for longer stretches of the game.
Creative Effects: The special effects (such as grenades splitting into shrapnel, shurikens bouncing, or the Bee Grenade releasing honey) really add personality and fun to the weapon. It also makes each thrown weapon feel unique, encouraging players to experiment.
Post-Wall of Flesh Power: The crafting recipe with Hallowed Bars and Illegal Gun Parts keeps it balanced, as it requires post-WoF materials, while still providing a significant power boost for early Hardmode.
Ammo Efficiency: The 20% chance to not consume ammo gives a nice bit of sustainability to the weapon, helping to balance out the use of potentially expensive consumable items.
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