Heliodoros
The Destroyer
- Armored Cavefish used to craft very cool Endurance Potion which grans 10% damage reduction. And you can easily get this fish right from the rise of the world. I suggest moving Armored Cavefish to the Dungeon, making it Dungeon Exclusive fish, i.e. Post-Skeletron.
- Also it would be nice to rename it - Armored Bonefish, add some bones in the sprite and mainly recolor it to gray. I mean c'mon, even potion is gray, so why fish is Violet?
- It can be buffed a litle, like 13% damage reduction instead 10%. Would greatly synergize with Worm Scarf giving overall 30% damage reduction.
- Obviously enough there are couple of Quest Fishes that would fit in the Dungeon better than in Underground or Cavern lakes.
- Dungeon pits no longer generate without water. It either full, either 1/2 or 1/4 filled.
- Dungeon Biome has one of the highest Biome priority in the game. However, no personal water color. It means if Dungeon is in underground Tundra water will be cold and blue. I suggest new color for water - Almost pitch black with green hue (#001c07, see attached screenshot)
- Pit traps will be more hazardous, because while submerged in this Dungeon murky water Player will be constantly damaged. Death message is 'Player was killed by something in the murky Dungeon water'
- Also every single contact with this water puts Cursed debuff. Probably because these waters are cursed.
- Lesser cracked dungeon bricks upon world generation. Because it's pain to break them AND those bricks closes potencial places for unique Dungeon furniture to spawn. As a result, you have many hollow passages in your Dungeon with no natural furniture. I'd like to see those Cracked Bricks only above Pit Traps.
- All skeletons can drop bones after Skeletron was defeated. Armored Skeleton, Skeleton Archer, Tim, Rune Wizard, pre-HM skeletons, Bone Serpent (30-45 bones), etc.