Items [Sensor][Wiring] Team Player Logic Sensors

What parts of this do you like?

  • I like the idea of team sensitive player sensors.

  • I like the sprites for the team sensors.

  • I like the sprite for the all team sensor.

  • I like the changed sprites for the day/night sensors.

  • I don't like any of it. (please state why)


Results are only viewable after voting.

shobiwan77

King Slime
When update 1.3.1 came out I became aware of the adventure maps that have been made for Terraria, and seeing some of the amazing maps that have been made has got me exited about it. Once seeing what can be done with the current wiring items I began to think of what other items could be added to give the adventure maps even more flexibility. Here is one of the ideas that I had.

Team Player Logic Sensors:
Currently, there is a wiring item called the player logic sensor
Logic_Sensor_%28Player_Above%29.png
. I'm going to assume you know what it does, but if you don't here is a link to it:
Sensors


The player sensor can only tell you if a player is above it, but it can't tell you anything about that player. My idea is to make seven separate player sensors to replace the one that is currently in the game. These sensors would only activate if a player of a certain team happened to be above it. For example, a
AW2OlH9.png
(blue team logic sensor) would only activate if a player that was on the blue multiplayer team was above it.

There would be one player sensor for every team
HYdo36E.gif
, one for neutral
thnczCL.png
, and one for any
4HwNOXV.png
which would function identically to the current player sensor.

Crafting:
Here are my suggested crafting recipes for these sensors:

1
Soul_of_Sight.gif
(soul of sight) + 1
Iron_Bar.png
/
Lead_Bar.png
(iron/lead bar) + 1
Wire.png
(wire) = 1
4HwNOXV.png
(any team logic sensor)*

1
4HwNOXV.png
(any team logic sensor) + 1
White_Team_Block.png
(white team block) = 1
thnczCL.png
(neutral team logic sensor)

1
4HwNOXV.png
(any team logic sensor) + 1
Yellow_Team_Block.png
(yellow team block) = 1
Logic_Sensor_%28Day%29.png
(yellow team logic sensor)
1
4HwNOXV.png
(any team logic sensor) + 1
Green_Team_Block.png
(green team block) = 1
4ASSA4C.png
(green team logic sensor)
1
4HwNOXV.png
(any team logic sensor) + 1
Blue_Team_Block.png
(blue team block) = 1
AW2OlH9.png
(blue team logic sensor)
1
4HwNOXV.png
(any team logic sensor) + 1
Pink_Team_Block.png
(pink team block) = 1
PbvRcx4.png
(pink team logic sensor)
1
4HwNOXV.png
(any team logic sensor) + 1
Red_Team_Block.png
(red team block) = 1
fDeVM0P.png
(red team logic sensor)

*Note: the
4HwNOXV.png
(any team logic sensor) has the same recipe as the current
Logic_Sensor_%28Player_Above%29.png
(player logic sensor), and there is no change to it other than the sprite.


Sprite Changes:
Because some of these new sensors are too close in looks to the current logic sensors I had to make some changes to the current ones.

The
4ASSA4C.png
(green team logic sensor) is too close in looks to the
Logic_Sensor_%28Player_Above%29.png
(player logic sensor) so the player sensor has been changed to the
4HwNOXV.png
(any team logic sensor).

The
Logic_Sensor_%28Day%29.png
(yellow team logic sensor) and
PbvRcx4.png
(pink team logic sensor) are too close in looks to the
Logic_Sensor_%28Day%29.png
(day logic sensor)* and
Logic_Sensor_%28Night%29.png
(night logic sensor) so the day/night sprites have been changed as well.

Old > New
Logic_Sensor_%28Player_Above%29.png
>
4HwNOXV.png

Logic_Sensor_%28Day%29.png
>
THbJ6x9.png

Logic_Sensor_%28Night%29.png
>
G9uUYUF.png


*Note: I did not design the picture for the
Logic_Sensor_%28Day%29.png
(yellow team logic sensor) it is in fact the sprite of the
Logic_Sensor_%28Day%29.png
(day logic sensor).


Additional Notes:
  1. If these changes were to be added into the game every current
    Logic_Sensor_%28Player_Above%29.png
    (player logic sensor) would be replaced with an
    4HwNOXV.png
    (any team logic sensor) because they would work identically to each other in any situation.
  2. These new individual team sensors
    t9qxpbd.gif
    would have the same range (width and height of detection area) as the current
    Logic_Sensor_%28Player_Above%29.png
    (player logic sensor).
  3. I designed any of the new sprites (with exception to the
    Logic_Sensor_%28Day%29.png
    (yellow team logic sensor)) myself and did not take them from anyone else
If you notice anything that I may have left out or something that needs to be added, then please post it in the comments. I would appreciate any comments, suggestions or helpful criticism that you have. Thank you for taking the time to read over my idea.
 
Last edited:
i think it would be better if you could place team blocks next to them and the team blocks you place next to them would determine what teams activate them. This should also work for some other sensors. Because team blocks work too much like the other blocks i suggest that e.g. if you are green team you should be able to walk trough green team blocks.
 
i think it would be better if you could place team blocks next to them and the team blocks you place next to them would determine what teams activate them. This should also work for some other sensors. Because team blocks work too much like the other blocks i suggest that e.g. if you are green team you should be able to walk trough green team blocks.
Team blocks realistically don't seem to have many uses aside from matching the Team Color. They should have different behavior based on if adjacent squares, much like you said.

If placed on adjacent to the Player Above sensor, the sensor can only sense players of that team.
Team Blocks will allow all players on that team to pass through them.
Team Platforms will allow only players of that team to stand on them.
 
I thought of another use for this in respect to adventure maps. You could have an adventure map where you choose your class, which would just be choosing your team color team color at the start. Then there would be a team sensor at the start to let you into the correct room for your class. In that room there would be a chest for that class with their weapons.

Later there could be class specific puzzles. For example a ranger class could be the green team and there would be targets that you can only hit if you have a bow. A green player sensor would detect that your a ranger and only let you pass if you hit all of the targets. But if you're, let's say, a warior, red team, then there would be a red sensor and instead of having to hit all of the targets in that area, a constant stream of different enemies swarm you from statues for a minute. The door only opens if you survive the whole minute.
 
1
4HwNOXV.png
(any team logic sensor) + 1
White_Team_Block.png
(white team block) = 1
thnczCL.png
(neutral team logic sensor)

1
4HwNOXV.png
(any team logic sensor) + 1
Yellow_Team_Block.png
(yellow team block) = 1
Logic_Sensor_%28Day%29.png
(yellow team logic sensor)
1
4HwNOXV.png
(any team logic sensor) + 1
Green_Team_Block.png
(green team block) = 1
4ASSA4C.png
(green team logic sensor)
1
4HwNOXV.png
(any team logic sensor) + 1
Blue_Team_Block.png
(blue team block) = 1
AW2OlH9.png
(blue team logic sensor)
1
4HwNOXV.png
(any team logic sensor) + 1
Pink_Team_Block.png
(pink team block) = 1
PbvRcx4.png
(pink team logic sensor)
1
4HwNOXV.png
(any team logic sensor) + 1
Red_Team_Block.png
(red team block) = 1
fDeVM0P.png
(red team logic sensor)
I changed all of the recipes to use team blocks instead of gems. I don't want any team to have it easier/harder to make the different colored sensors.

Also I updated the sprite of the any team logic sensor.
Old:
tn9DUd2.png

New:
4HwNOXV.png


I never really liked the old one.
 
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