shobiwan77
King Slime
When update 1.3.1 came out I became aware of the adventure maps that have been made for Terraria, and seeing some of the amazing maps that have been made has got me exited about it. Once seeing what can be done with the current wiring items I began to think of what other items could be added to give the adventure maps even more flexibility. Here is one of the ideas that I had.
Team Player Logic Sensors:
Currently, there is a wiring item called the player logic sensor
. I'm going to assume you know what it does, but if you don't here is a link to it:
Sensors
The player sensor can only tell you if a player is above it, but it can't tell you anything about that player. My idea is to make seven separate player sensors to replace the one that is currently in the game. These sensors would only activate if a player of a certain team happened to be above it. For example, a
(blue team logic sensor) would only activate if a player that was on the blue multiplayer team was above it.
There would be one player sensor for every team
, one for neutral
, and one for any
which would function identically to the current player sensor.
Crafting:
Here are my suggested crafting recipes for these sensors:
1
(soul of sight) + 1
/
(iron/lead bar) + 1
(wire) = 1
(any team logic sensor)*
1
(any team logic sensor) + 1
(white team block) = 1
(neutral team logic sensor)
1
(any team logic sensor) + 1
(yellow team block) = 1
(yellow team logic sensor)
1
(any team logic sensor) + 1
(green team block) = 1
(green team logic sensor)
1
(any team logic sensor) + 1
(blue team block) = 1
(blue team logic sensor)
1
(any team logic sensor) + 1
(pink team block) = 1
(pink team logic sensor)
1
(any team logic sensor) + 1
(red team block) = 1
(red team logic sensor)
*Note: the
(any team logic sensor) has the same recipe as the current
(player logic sensor), and there is no change to it other than the sprite.
Sprite Changes:
Because some of these new sensors are too close in looks to the current logic sensors I had to make some changes to the current ones.
The
(green team logic sensor) is too close in looks to the
(player logic sensor) so the player sensor has been changed to the
(any team logic sensor).
The
(yellow team logic sensor) and
(pink team logic sensor) are too close in looks to the
(day logic sensor)* and
(night logic sensor) so the day/night sprites have been changed as well.
Old > New
>
>
>
*Note: I did not design the picture for the
(yellow team logic sensor) it is in fact the sprite of the
(day logic sensor).
Additional Notes:
Team Player Logic Sensors:
Currently, there is a wiring item called the player logic sensor
Sensors
The player sensor can only tell you if a player is above it, but it can't tell you anything about that player. My idea is to make seven separate player sensors to replace the one that is currently in the game. These sensors would only activate if a player of a certain team happened to be above it. For example, a
There would be one player sensor for every team
Crafting:
Here are my suggested crafting recipes for these sensors:
1
1
1
1
1
1
1
*Note: the
Sprite Changes:
Because some of these new sensors are too close in looks to the current logic sensors I had to make some changes to the current ones.
The
The
Old > New
*Note: I did not design the picture for the
Additional Notes:
- If these changes were to be added into the game every current
- These new individual team sensors
- I designed any of the new sprites (with exception to the
Last edited: