KCC714
Terrarian
- Steam or GOG
- Steam
- Single Player/Multiplayer
- Multi
- Operating System
- Windows 10
- Terraria Version
- 1.4.0
- Controls Used
- Keyboard/Mouse
Hello, my SO and I have been having issues with "lag" (rubberbanding/teleporting mobs and player characters) while playing MP with 1.4. Never had this issue previously. We are both playing on PC's with Windows 10 and good specs - the only thing that's different from normal is that her desktop has been out of commission recently so she's been playing on her old laptop (which still has decent specs, no idea if something about it being a laptop is contributing to the issue because we played old versions without issues on her desktop).
We originally tried stock-standard host and play/join via Steam with both computers on Wifi, hosting on my desktop. On my (host) end, the game was running fine and mobs were as they should be. On her (client) end, mobs would teleport through the air or backwards in time, similar to how playing with someone with super high ping online is. My character model would also do this on her screen. Interestingly, her character model would do this teleporting on my screen. Looking at her screen, it looked as though her character's movements were about a solid second ahead of what was actually being shown on my screen. This made the game completely unplayable for her.
Ok, well, sometimes when I play with a friend online I'll have some minor lag if I don't plug in an ethernet cable. So I figure maybe that's the issue. So we both plug in ethernet cables, disconnect from Wifi, and use the wired connection. We both speedtest at ~300Mb down, 15Mb up; shouldn't be an issue. Try host and play again via Steam with the same extreme teleporting/rubber banding result on her screen and her still teleporting on mine.
At this point go on a googling frenzy, and try to connect via IP. So I host the server from the exe, we launch, and we both join via IP. Same result.
So since our computers are three feet apart, I decide to cut out the Internet portion of the issue and just connect our ethernet ports together LAN party style. Launch the server from the exe, and we both join...to the same result. With no internet connection, just a local network. Same thing, where the mobs are darting forward and back through time on her screen and she's lagging/teleporting on mine. Seems like when you're playing with someone with 500 ping, but it's literally just our computers connected with a cable and no internet.
Bizarre. So again I google, find a bunch of people complaining of similar issues and others conflating this with performance issues and saying the hardware must not be good enough. Well, it should be, but okay, I'm game - so we both turn off frame skip, turn it on, go windowed, go fullscreen, go retro lighting, turn everything down to low. No difference. I mean, the game is running at a great framerate on both computers, which makes sense given our specs.
I even found a result from 2011 of people saying it had to do with the host or client having an irregular refresh rate of their monitor. I am running a 144hz monitor, and her a 60hz. So I locked mine to 60, tried it that way, and still no dice.
Pretty much the only thing I didn't try doing was messing around with CPU affinity because the CPU wasn't being taxed heavily in task mgr, and I had kind of seen ppl saying that if you change the priority it can mess up some stuff in game.
We tried her launching in SP and it runs totally fine for her there with none of the same issues. We tried her hosting, as well, via both Steam and IP, and she's still having the teleporting when she's hosting.
TLDR, we're still experiencing severe lag/rubberbanding/teleporting of mobs and player characters in multiplayer and can't figure out how to fix it.
Since there are a bunch of ppl complaining about this on Reddit, hope it gets looked into and flagged as a known issue, because we're both super looking forward to playing what seems like a great update. Appreciate the dev's hard work bringing this update to us and hope we can play it soon.
Thanks in advance.
My desktop:
2070 Super
i7 @ 4.2 Ghz
16GB RAM
Her laptop:
GTX 970M
i7 (don't have clock speed on hand this second, but shouldn't be a bottleneck)
16GB RAM
2070 Super
i7 @ 4.2 Ghz
16GB RAM
Her laptop:
GTX 970M
i7 (don't have clock speed on hand this second, but shouldn't be a bottleneck)
16GB RAM
We originally tried stock-standard host and play/join via Steam with both computers on Wifi, hosting on my desktop. On my (host) end, the game was running fine and mobs were as they should be. On her (client) end, mobs would teleport through the air or backwards in time, similar to how playing with someone with super high ping online is. My character model would also do this on her screen. Interestingly, her character model would do this teleporting on my screen. Looking at her screen, it looked as though her character's movements were about a solid second ahead of what was actually being shown on my screen. This made the game completely unplayable for her.
Ok, well, sometimes when I play with a friend online I'll have some minor lag if I don't plug in an ethernet cable. So I figure maybe that's the issue. So we both plug in ethernet cables, disconnect from Wifi, and use the wired connection. We both speedtest at ~300Mb down, 15Mb up; shouldn't be an issue. Try host and play again via Steam with the same extreme teleporting/rubber banding result on her screen and her still teleporting on mine.
At this point go on a googling frenzy, and try to connect via IP. So I host the server from the exe, we launch, and we both join via IP. Same result.
So since our computers are three feet apart, I decide to cut out the Internet portion of the issue and just connect our ethernet ports together LAN party style. Launch the server from the exe, and we both join...to the same result. With no internet connection, just a local network. Same thing, where the mobs are darting forward and back through time on her screen and she's lagging/teleporting on mine. Seems like when you're playing with someone with 500 ping, but it's literally just our computers connected with a cable and no internet.
Bizarre. So again I google, find a bunch of people complaining of similar issues and others conflating this with performance issues and saying the hardware must not be good enough. Well, it should be, but okay, I'm game - so we both turn off frame skip, turn it on, go windowed, go fullscreen, go retro lighting, turn everything down to low. No difference. I mean, the game is running at a great framerate on both computers, which makes sense given our specs.
I even found a result from 2011 of people saying it had to do with the host or client having an irregular refresh rate of their monitor. I am running a 144hz monitor, and her a 60hz. So I locked mine to 60, tried it that way, and still no dice.
Pretty much the only thing I didn't try doing was messing around with CPU affinity because the CPU wasn't being taxed heavily in task mgr, and I had kind of seen ppl saying that if you change the priority it can mess up some stuff in game.
We tried her launching in SP and it runs totally fine for her there with none of the same issues. We tried her hosting, as well, via both Steam and IP, and she's still having the teleporting when she's hosting.
TLDR, we're still experiencing severe lag/rubberbanding/teleporting of mobs and player characters in multiplayer and can't figure out how to fix it.
Since there are a bunch of ppl complaining about this on Reddit, hope it gets looked into and flagged as a known issue, because we're both super looking forward to playing what seems like a great update. Appreciate the dev's hard work bringing this update to us and hope we can play it soon.
Thanks in advance.