AaroSA
Cultist
Alright, first of all, this is my first suggestion, and if this is the wrong section for this, tell me. I'm still somewhat newbish with things about this forum.
Currently, melee has the lowest amount of weapons to get from post-plantera dungeon. Mages have their Inferno Fork, Shadowbeam Staff, and Spectre staff and rangers have Rocket Launcher, Sniper Rifle and Tactical Shotgun, while melees get only the keybrand and paladin's hammer. I propose a third weapon for melees, along with its own mob and a vanity item.
(Note: All sprites in this suggestion are made by @DerpoTheMagnificent)
(Also, I'm awful at balancing things. For now, every stat in this suggestion is just to give you an idea on what it's like.)
Shadow Assassin
Starting off, Shadow Assassin is the new mob I propose will drop the melee weapon. Sprite here:
As the name suggests, he will try to assasinate you. Once he spawns, he stays still for a few seconds. If you hit him in that phase, he wont move or attack, making him easy to kill if you do. However, if my knowledge of mob spawning is correct, he spawns off screen, so you may not be able to notice him. After this, he vanishes in a puff of smoke and teleports right next to you. He will then try to hit you, and his hits really hurt. I suggest something from 100 to 200. But, once he hits you, he will teleport away, and try to do the same again. Maybe he could even have a chance of teleporting away if you hit him, like the dungeon casters? For health, he could maybe have something like 250. He can deal some serious damage, but he's not that defensive. I'm not sure on what type of wall he should spawn. Perhaps on any wall type, like Bone Lee?
He would drop the Assassin's Dagger and Bandana with a low drop rate, someting along the lines of dungeon caster weapon drop rates.
Assassin's Dagger
Now, on to the next part of the suggestion, and really, the main part of it. Assassin's Dagger is the suggested melee weapon drop for the dungeon. Sprite here:
As you may see, the weapon is extremly short. About the range of a pre-hardmode ore broadsword. The dagger's power lies in it's huge hit damage, which would probably be something around 200 to 300. This would make going close-range be beneficial for a melee character. The dagger would have an use time of perhaps 30. As I said in the start, these numbers are just to give you a basic idea of what it's like. For knockback, I'd imagine somewhere around weak or average. This would not have autoswing, but I may change that. I suppose this is somewhat similiar to the Fetid Baghnakhs, being low range but great damage, but I had this suggestion first thought out before 1.3 came out.
Bandana
This is just an idea I got later on, and thought would be a cool addition to this. Sprite here:
This would be a vanity item dropped by the Shadow Assassin, like how the Tactical Skeleton drops his helmet as vanity. The Bandana would look same on the player as it does on the Shadow Assassin. It's description would read "You know what evil lurks in the hearts of men", as a small referrence.
That's all for now. Thanks for reading! (Unless you just skipped to the end)
Currently, melee has the lowest amount of weapons to get from post-plantera dungeon. Mages have their Inferno Fork, Shadowbeam Staff, and Spectre staff and rangers have Rocket Launcher, Sniper Rifle and Tactical Shotgun, while melees get only the keybrand and paladin's hammer. I propose a third weapon for melees, along with its own mob and a vanity item.
(Note: All sprites in this suggestion are made by @DerpoTheMagnificent)
(Also, I'm awful at balancing things. For now, every stat in this suggestion is just to give you an idea on what it's like.)
Shadow Assassin
Starting off, Shadow Assassin is the new mob I propose will drop the melee weapon. Sprite here:
As the name suggests, he will try to assasinate you. Once he spawns, he stays still for a few seconds. If you hit him in that phase, he wont move or attack, making him easy to kill if you do. However, if my knowledge of mob spawning is correct, he spawns off screen, so you may not be able to notice him. After this, he vanishes in a puff of smoke and teleports right next to you. He will then try to hit you, and his hits really hurt. I suggest something from 100 to 200. But, once he hits you, he will teleport away, and try to do the same again. Maybe he could even have a chance of teleporting away if you hit him, like the dungeon casters? For health, he could maybe have something like 250. He can deal some serious damage, but he's not that defensive. I'm not sure on what type of wall he should spawn. Perhaps on any wall type, like Bone Lee?
He would drop the Assassin's Dagger and Bandana with a low drop rate, someting along the lines of dungeon caster weapon drop rates.
Assassin's Dagger
Now, on to the next part of the suggestion, and really, the main part of it. Assassin's Dagger is the suggested melee weapon drop for the dungeon. Sprite here:
As you may see, the weapon is extremly short. About the range of a pre-hardmode ore broadsword. The dagger's power lies in it's huge hit damage, which would probably be something around 200 to 300. This would make going close-range be beneficial for a melee character. The dagger would have an use time of perhaps 30. As I said in the start, these numbers are just to give you a basic idea of what it's like. For knockback, I'd imagine somewhere around weak or average. This would not have autoswing, but I may change that. I suppose this is somewhat similiar to the Fetid Baghnakhs, being low range but great damage, but I had this suggestion first thought out before 1.3 came out.
Bandana
This is just an idea I got later on, and thought would be a cool addition to this. Sprite here:
This would be a vanity item dropped by the Shadow Assassin, like how the Tactical Skeleton drops his helmet as vanity. The Bandana would look same on the player as it does on the Shadow Assassin. It's description would read "You know what evil lurks in the hearts of men", as a small referrence.
That's all for now. Thanks for reading! (Unless you just skipped to the end)