LoM2
Retinazer
Alright, I'm back. It's been a while, hasn't it? Debates and stuff.
Okay, so it's late and this is more a concept based idea so I'm not bothering to sprite this. I might go do it tomorrow.
Shard of Desperation:
+ x20
Increases damage as you lose HP
-20% DMG
See description of item.
The damage decrease is to force the player to think strategically. Starts the player off with a lower base damage but as the health decreases the player can deal more damage than he could even without the debuff.
I don't have any equations set in stone for this, however I'm thinking that a player can achieve 200% of their original attack damage when they're at 1 HP. For this to be balanced the equation would probably have to be exponential, such as:
d=a(500/h)^2
Where d = damage modifier, h = current health, and a is some unset number that I do not feel like going and testing for.
That's about it. Feedback is as always appreciated, although I probably won't see anything posted until tomorrow.
Okay, so it's late and this is more a concept based idea so I'm not bothering to sprite this. I might go do it tomorrow.
Shard of Desperation:
+ x20
Increases damage as you lose HP
-20% DMG
See description of item.
The damage decrease is to force the player to think strategically. Starts the player off with a lower base damage but as the health decreases the player can deal more damage than he could even without the debuff.
I don't have any equations set in stone for this, however I'm thinking that a player can achieve 200% of their original attack damage when they're at 1 HP. For this to be balanced the equation would probably have to be exponential, such as:
d=a(500/h)^2
Where d = damage modifier, h = current health, and a is some unset number that I do not feel like going and testing for.
That's about it. Feedback is as always appreciated, although I probably won't see anything posted until tomorrow.