Should lock this to post one mech, because Pygmy necklace is a good item for a long time, and Stinger Necklace is basically a Prehardmode Avenger emblem.
That said, this is a really good idea for two dead-end items.
Should lock this to post one mech, because Pygmy necklace is a good item for a long time, and Stinger Necklace is basically a Prehardmode Avenger emblem.
I can't imagine how to close it behind Mechs when it uses two Pre-Hardmode items. Pygmy Necklace closes it out behind Queen Bee.
Additionally, the Summoner has only a few accessories, and most of them only focus on "+1 minion slot" or "+X% summon damage", so accessories that do something more to spice up his runs will be useful.
Additionally, the Summoner has only a few accessories, and most of them only focus on "+1 minion slot" or "+X% summon damage", so accessories that do something more to spice up his runs will be useful.
I'm not going to ignore balance, but when you play Summor, half of your accessories are for +1 minion slots and half for mobility.
Not many people use Summoner Emblem and Hercules Beetle because they are pure stats with no room for a creature.
If you want to add a new accessory for Summoner, unfortunately it will most often contain a +1 minion slot, because stats alone will not attract many people.
Note, however, that in the post I included information that only minions get armor penetration from this accessory to avoid it being overused by mixed classes.
Note, however, that in the post I included information that only minions get armor penetration from this accessory to avoid it being overused by mixed classes.
However, I'm wondering whether to change from armor penetration for minions to armor penetration for minions and sentries.
Or maybe armor penetration for summoning weapons.
sharp sounds perfect to use hallow bars for the recipe maybe
post 1 mech and is an easy way to make it like that, idk if it is in the "terraria theme" though, i don't think ores are usually used for accessories but this could be a first so...
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