AmericanTrailMix
Plantera

Update 2: It will hopefully be worth the wait!
A (planned to be) large content mod, complete with bosses, weapons, armor, accessories, progression, an original soundtrack, and more!
I'm still looking for programming assistance in this mod's development, as I am too busy to consistently develop it (and also too lazy).
If you think you can help, please let me know.

90 melee damage
Fast (21) speed
Creates a short-range shotgun of piercing water droplets every swing.

36 magic damage
Average (30) speed
Uses 24 mana
Conjures a sphere of magma to slowly move forward and deal massive damage, piercing up to 6 times.

50 ranged damage
Insanely fast (5) speed
Does not auto-fire
Has a 50% chance to fire two shots. Is also literally just 12 guns strapped together.



9/26/38(x2) ranged damage
Insanely fast (7/5/4) speed
20%/40%/60% chance to not consume ammo
A trio of ridiculously fast firing bows to match their fast firing gun counterparts. (Sprites Outdated)
Shouter [Hardmode]

25(x6) ranged damage
Slow (33) speed
A pre-mechboss shotgun, but stronger than the one you can get from the arms dealer. Makes a loud noise when fired! Corruption exclusive.
Screamer [Hardmode]

75 ranged damage
Fast (24) speed
A fairly slow slug shotgun/rifle, obtainable before the mech bosses. Deals good damage, but is slow. Currently doesn't scream, but maybe in the future? Crimson exclusive.
Heartache [Pre-Hardmode]

52 melee damage
Very fast (13) speed
A powerful sword, especially for pre-hardmode. However, it costs life to swing. Don't be reckless!
Dojo

62 melee damage
Fast (25) speed
4 seconds hold time
31.5 tiles range
Explodes on contact, hitting multiple targets. Can't hit you, though!
Elegant Outfit (Sprites Outdated)
14 defense | Thrower
40% increased movement speed, no fall damage, and higher jumps. So fast!
Hallowplate Armor
40 defense | All class
All plasma weapons gain new, powerful properties. Future!

14 defense | Thrower
40% increased movement speed, no fall damage, and higher jumps. So fast!
Hallowplate Armor

40 defense | All class
All plasma weapons gain new, powerful properties. Future!
Continuum Cell
Slowly flies towards you, firing small homing spheres. Its simplistic appearance may betray some greater significance.

Slowly flies towards you, firing small homing spheres. Its simplistic appearance may betray some greater significance.
The Arch Pixie
Health: 21000/42000 | Damage: 75/150 | Defense: 16
This aggressive, overgrown, sparkly hallowed creature may not be the most durable, but its damage output will leave overconfident players in shambles. Intended to be fought before the Mechanical Bosses, but after the Wall of Flesh.
This boss drops Arch Pixie Dust, which allows you to craft futuristic plasma weapons.

Health: 21000/42000 | Damage: 75/150 | Defense: 16
This aggressive, overgrown, sparkly hallowed creature may not be the most durable, but its damage output will leave overconfident players in shambles. Intended to be fought before the Mechanical Bosses, but after the Wall of Flesh.
This boss drops Arch Pixie Dust, which allows you to craft futuristic plasma weapons.
A biome! Maybe two, if I figure out how to code worldgen!
More bosses! What's a content mod without 20 bosses, anyway? I promise half of them won't be worms.
And more...?
More bosses! What's a content mod without 20 bosses, anyway? I promise half of them won't be worms.
And more...?
Download: Hopefully this decade
Credits:
Me: Coding, art, design, balance
Friends: Accidentally encountering bugs
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