Weapons & Equip Shell Hammer (an additional use for turtle shells)

Do we need more hammers?


  • Total voters
    226

MiltVala

Plantera
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So basically, turtle shells are only used in turtle armor and that's it. I know that turtle shells aren't very easy to come by, but seriously, they only have a single use.
Introducing the Shell Hammer

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Type: Tool/Weapon
Damage: 87
Power: 90%
Knockback: 9
Max stack: 1
Rarity:
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Use time: 35
Tooltip: Lobs shells, Duuuuuude!
Sell: 6
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20
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Crafted with:
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Chlorophyte bars (x18)
Turtle_Shell.png
Turtle Shell (x1)

As you can tell from the tooltip, it launches shells. Here's a sprite ->
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and animated one by @Vikri
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These shells would be heavily effected by gravity, and will slide across the ground similar to a boulder. Like boulders, they accelerate gradually and pierce infinitely. They can ricochet once, but will greatly decelerate and slowly stop, disappearing right after. The shell has a base damage of 50 ( may need tweaking). Shells cost no mana, but have an internal cool down of two seconds. Shells will not fire when the cursor is within “wall hammering” range.

Feel free to comment and I'm open to criticism.

Yes, the sprite is mine.

Shell Hammer.png

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Code:
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Last edited:
huehuehuehue mario refference coming
Something I would like to see is a 25% chance to throw a RED shell. These can track down enemies, and hit them. Fancy, eh? But there's more. A frosted shell can be thrown if in the Snow Biome, and these will hit the enemies and apply a "Cold"/"Frozen" debuff to the enemies.
 
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