He knows.Accessory Slots+ not working in multiplayer
Yeah, Suffixes mod is unstable atm, and not recommended for use. It becomes even more unstable with mod items thrown into the mix as well, as can be seen on the Thorium Mod+ post.Strange... I keep getting an odd crash when using the suffix mod...
I put the crash report into a spoiler to: A) save space; and B) not 100% sure where to post the crash reports.>>> 00:19:04 <<<
System.NullReferenceException: Object reference not set to an instance of an object.
at Shockah.ItemSuffixes.MItem.CanGetSuffixes(Terraria.Item item)
at Shockah.ItemSuffixes.ItemSlotSuffixFCM.AllowsItem(Terraria.Item item)
at TAPI.UIKit.ItemSlot.OnLeftClick(System.Boolean& release)
at Shockah.ItemSuffixes.ItemSlotSuffixFCM.OnLeftClick(System.Boolean& release)
at TAPI.UIKit.ItemSlot._LeftClick()
at TAPI.UICore.PostDraw()
at TAPI.InterfaceLayer.<.cctor>b__1e(TAPI.InterfaceLayer layer, Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
at TAPI.InterfaceLayer+Action.OnDraw(Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
at TAPI.InterfaceLayer.Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch sb)
at Terraria.Main.DrawInterface()
at Terraria.Main.Draw(Microsoft.Xna.Framework.GameTime gameTime)
>>> 00:25:34 <<<
System.NullReferenceException: Object reference not set to an instance of an object.
at Shockah.ItemSuffixes.MItem.CanGetSuffixes(Terraria.Item item)
at Shockah.ItemSuffixes.MItem.Save(TAPI.BinBuffer bb)
at Terraria.Item.WriteCustomData(TAPI.BinBuffer bb, System.Boolean byName = True)
at Terraria.Item.Write(TAPI.BinBuffer bb, System.Boolean byName = True)
at TAPI.BinBuffer.Write(Terraria.Item i, System.Boolean byName = True)
at Terraria.Player.SavePlayer(Terraria.Player p, System.String playerPath, System.Boolean skipMapSave = False)
at Terraria.WorldGen.saveToonWhilePlayingCallBack(System.Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
>>> 10:29:43 <<<
System.NullReferenceException: Object reference not set to an instance of an object.
at Shockah.ItemSuffixes.MItem.CanGetSuffixes(Terraria.Item item)
at Shockah.ItemSuffixes.MItem.Save(TAPI.BinBuffer bb)
at Terraria.Item.WriteCustomData(TAPI.BinBuffer bb, System.Boolean byName = True)
at Terraria.Item.Write(TAPI.BinBuffer bb, System.Boolean byName = True)
at Terraria.WorldFile.SaveChests(Ionic.Zip.ZipFile zf, System.String fname)
at Terraria.WorldFile.ActualSaveWorld(System.String world)
at Terraria.WorldFile.saveWorld(System.Boolean resetTime = False)
at Terraria.WorldGen.saveAndPlayCallBack(System.Object threadContext)
at System.Threading.QueueUserWorkItemCallback.WaitCallback_Context(System.Object state)
at System.Threading.ExecutionContext.RunInternal(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.ExecutionContext.Run(System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx)
at System.Threading.QueueUserWorkItemCallback.System.Threading.IThreadPoolWorkItem.ExecuteWorkItem()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback()
Ah, thanks for that! I was wondering what was going on. So, until a fix has been made, I've deactivated the mod.Yeah, Suffixes mod is unstable atm, and not recommended for use. It becomes even more unstable with mod items thrown into the mix as well, as can be seen on the Thorium Mod+ post.
Which one of Shockah's mods are you using? Are you using any other mods? If yes, than which ones?crashes on launch help please
don't spam. and you need to show the crash report, else no one will be able to help yacrashes on launch help please
im using fancy cheat menu base and fcm base and shockahs baseWhich one of Shockah's mods are you using? Are you using any other mods? If yes, than which ones?
umm what? you mean Shockah Base, FCM Base and FCM Standard?im using fancy cheat menu base and fcm base and shockahs base
[DOUBLEPOST=1423854227][/DOUBLEPOST]here are the logs
if (slot.modBase == null && Main.localPlayer.chestObj != null && release && KState.Special.Shift.Down())
if (slot.modBase == null && (Main.localPlayer.chestObj != null || Main.localPlayer.chest == -2 || Main.localPlayer.chest == -3) && release && KState.Special.Shift.Down())
Ya, sorry i figured it out, but when i use the suffixes it errors me when i get near a new chest and and i commpletly crash after a split second of seeing the error message, but i did pick out that it said suffix... what should i do with that?Uninstall and reinstall FCM. You set your max health or mana to 0, right?