PC Should I Wait Until 1.4.5 to do a Summoner Challenge Run?

Should I?

  • Yes

    Votes: 4 26.7%
  • No

    Votes: 9 60.0%
  • Do Something Else (comment)

    Votes: 2 13.3%

  • Total voters
    15

Asternove

Retinazer
I like to play summoner; however, I’ve been chickening out, mixing with other classes. To make up for this, I want to do a mono-summoner challenge. Should I wait for the new 1.4.5 crap, or should I just get it done?
 
We still don't know how long the new update may take, so you probably can do a playthrough inbetween to pass the time
 
We still don't know how long the new update may take, so you probably can do a playthrough inbetween to pass the time
I’m already doing a master mode play through. I don’t know if I should play another game first or do the challenge.
 
Well, as someone who's done about three regular summoner playthroughs, a summoner whips only, and a summoner summons only playthough, and an avid summoner main. Im gonna tell you to go for it. whips add a large ammount of damage and range to your arsenal, even more so with whip stacking. (hitting with one whip, and switching back to your more powerful whip. most commonly used for damage buffs to your minions and for a variety of effects you gain on hit with the whip). But, mastermode can be quite the challenge and leaving you feeling frustrated, so heres some tips. :

If you find yourself having trouble with a boss, take a break. be it playing on a different world with a class you perfer more, or just laying in bed. usually when i do this it leaves me feeling refreshed and ready to take on the challenge, and i win.

Be prepared for ALOT of fishing. if your going with a linear guide, then your gonna need to do alot of fishing, for summoner potions, buffs, and items you can obtain by killing a fished up enemy like the vampire frog staff, or sanguine staff.

If you find yourself having trouble with stacking alot of whips, then minimize it to just two or dont even whip stack if you dont feel good enough. My favorite whips to stack are the kolaidescope (main damage), durendal (whip speed), and the frozen whip(?) (the icecicle deals alot of damage to bosses such as plantera with her minions, and its good till cultist, at that point you probably just want to use the dark harvest and kolaidescope.)

You do not have to defeat daytime empress. The stardust dragon and spooky armor with the kolaidescope is PLENTY enough to defeat the moonlord, if you please then you can, but i wouldnt reccomend it, ive only managed to do it once. However, if you do manage to kill daytime empress, then use all your summon slots kolaidescope, and then summon the dragon three times, this maximizes your dps.

Final tip, be prepared to fight bosses alot. most of the time you wont get exactly what you want or whats best for the summoner class, i have to beat the wall of flesh on average about five times for the firecracker. And also, NEVER USE THE OFFICIAL WIKI! the guides arent good, they just tell you what kind of works and expect you to beat the game like that, its best to follow a guide on youtube or such.

now, heres my tips for progression just for you to get an idea of how summoner works.


Pre boss - Flinx fur coat, Gold / Platinum helmet and greaves, Snapthorn, Flinx staff.

Post evil boss - Obsidian armor (if you perfer using whips over summons) / Bee armor (if you perfer your summons do the damage instead of whips), Snapthorn. Hornet staff / Imp staff, Pygmy necklace

Pre wall - Spinal tap, obsidian / bee armor, spinal tap, hornet / imp staff, Pygmy necklace

Pre mech - Spider armor, Frozen whip, Spider staff / Sanguine staff / Blade staff (spider staff is mostly good for the destroyer if one spider latches onto a different segment, due to the twins and skeletron's flight, the spiders cannot latch onto them) Summoner emblem, pygmy necklace.

Pre plantera - Hallowed armor, Durendal / Frozen whip (if you stack them, it shreds plantera no problem.) pygmy necklace, avenger emblem, summoner emblem, Blade staff.

Pre golem - Spooky armor, Kolaidescope / Durendal / Frozen whip (stacking all three of these will have you set for the rest of the game), Pygmy necklace, herculese beetle, papyrus scarab, necromantic scroll, blade staff / terraprisma (if you feel confident enough to get it)

(Just use your golem setup for cultist, it actually works really well)

Moonlord - Stardust dragon staff / Terraprisma. Durendal, / kolaidescope / Dark harvest. Pygmy necklace, herculese beetle, papyrus scarab, necromatic scroll.

Hope this helped! (all this work spent on a dead post... atleast i helped you...? ill just copy and paste it and use it for other aspiring summoners LOL!)
 
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I actually started a playthrough with @MoultonLava (he didn't do a challenge, though,) but alas technical difficulties caused the deletion of the world. I also have played Summoner nearly mono-classed in Classic-- I just want to do a fully mono-classed one in Expert-- as my first ever solo playthrough, so I know what weapons to use and stuff. Thank you for this, though!
 
Yes. Summoner is okay in current state, but the gaps in progression feel awful.
No guaranteed weapon at the start unlike Melee and Ranged.
Progression stalls until like 5 bosses later when you finally get a single useable item.
Just a generally miserable hardmode experience until Twins are down.

Hopefully the new whips coming will help a ton with these gaps, and help streamline the rest of the game.

I'd generally advise against doing a challenge run until the update hits, because you'll burn yourself out before the challenge becomes more interesting by the new content drop giving you more options.
 
Yes. Summoner is okay in current state, but the gaps in progression feel awful.
No guaranteed weapon at the start unlike Melee and Ranged.
Progression stalls until like 5 bosses later when you finally get a single useable item.
Jump off a cliff 30 times and get Abagail’s Flower.
Just a generally miserable hardmode experience until Twins are down.
Kill QS with a minecart track.
 
If you’re doing the challenge run for the challenge, then doing it before summoner becomes even easier to play is better.
If you’re doing the challenge run to play the game in a new way, then honestly you could go either way. Ig it depends on how familiar you are with the old options or not.
Summoner isn’t particularly difficult (in many worlds it’s actually an easier start than Mage is) so I personally don’t think it’s much of a challenging challenge run, so maybe just do it now if you’re not familiar with whips and do it later if you are.
 
Hot take, do a classless play through!
 
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