@DicemanX
Have you rewired so that although the track runs in a loop, the activations are done in sweeps instead of oscillations? Is this even possible?
It is. This is the rough and untested layout of what that would look like.
Loop refreshes teleporters sequentially left to right and toggles hoik track every four ticks with two dummies.
Pressure plates at the top of the loop are connected to red and green wiring to provide bypass through the hoik track to the teleporters. Except for when the loop is supposed to trigger a hoik track toggle with the top part of the loop, then green is left out (see top right pressure plate of loop). For the bottom part of the loop this is the opposite; pressure plates are wired to the teleporters with blue, and since no bypass is needed, a pressure plate is wired with green (instead of omitting green) in order to trigger a hoik track toggle (see bottom left pressure plate of loop).
Obviously, the wiring to the despawn teleporter is shortened in this example and would have to be the longest wiring length between teleporters in a working build. Also, the dummy on the right is assumed to be of earlier priority than the dummy of the left, by means of its positioning relative to the player. Should that change, the hoiking track which moves the dummy on the right to the teleporter into the loop would have to be shorter/longer. I'm not 100% sure the number of hoiking steps there is correct at the moment.
EDIT: Also the dummies should be on the right side of the teleporters...
I also put up a truffle worm factory sign because why not.
You should put a pixel art of the Truffle Worm there.
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@DicemanX
You should put a pixel art of the Truffle Worm there.
Ino et Slimey visite la exposition du Art du le Ver Truffle!...
Yeah... I really have no idea how to speak French. But this is my first pixel art. Present for you!