Items Silly Terraria Item Ideas (part 1)

Lun

Terrarian
I had some interesting ideas for different kind of Accessories. Hopefully this is he right place for them. (if not I'm sorry)

Tri-ring
Equippable
Does nothing on its own
Any reforgment this ring recieves is Tripled.

Boost Bracelet
Does nothing on its own
Each Weapon modifier is increased by 1 %.
Each Weapon gets +1 Base damage and -1 Mana cost.

MANAgment Charm
Don't consume Mana when below 15% MAX HP.

Granite Scales
Equippable
Whenever you take a hit, reduce the amount of HP lost by 1 for each 10DEF you currently have.
Decrease Damage by -1 for each 15DEF you have.

Slug's Curse
Equippable
Increases Melee damage by 12 % and reduce Melee speed by 12 %.

Rejuvination Shield
Equippable
For each enemy inflicted debuff you have, increase DEF by 5.

Withering Essence
Equippable
Increases Damage done by a Summon by 15 % for 3 seconds after they are Summoned.
Double Mana cost of All Summon Weapons.

I also had a concept for an item that can be combined with weapons, but it's just an Experimental idea.

Soul of Incredible Power
Can be combined with any non-stackable/non-consumable Vanilla Weapon that deals less than 36 Damage.
Upon combining, the Weapon gains + 20 Base Damage and 5 % Crit Chance permanently, consuming the soul.
RECIPE: Obtained by defeating Wall of Flesh (once per Player)
 
I'm surprised there aren't double-edged items in the game. Your ideas are good (that tri-ring is brilliant) but i'm worried that it might be too hard to code.
 
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I like a lot of these, but the MANAgement Charm seems too OP if you get something with high DPS. I understand that you will be at 75 health at most, but it would just be the ultimate glass cannon. Other than that, these are all REALLY great ideas! Depending on how the code is structured, they should also be pretty easy to add! Most problematic would be the Soul of Incredible Power, but that would mostly be a good deal of work figuring out the best way to add the powers. I like the fact that the weapon needs to be kinda weak in order to use the soul on it too, that way you can't put it on the zenith or something.
 
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I'm surprised there aren't double-edged items in the game. Your ideas are good (that tri-ring is brilliant) but i'm worried that it might be too hard to code.
Thanks for the feedback, they are just ideas after all, nothing too serious or very Vanilla friendly.
 
I like a lot of these, but the MANAgement Charm seems too OP if you get something with high DPS. I understand that you will be at 75 health at most, but it would just be the ultimate glass cannon. Other than that, these are all REALLY great ideas! Depending on how the code is structured, they should also be pretty easy to add! Most problematic would be the Soul of Incredible Power, but that would mostly be a good deal of work figuring out the best way to add the powers. I like the fact that the weapon needs to be kinda weak in order to use the soul on it too, that way you can't put it on the zenith or something.
Thanks for the feedback, I've been writing a lot of these ideas down (and I have a lot more) so I really appreciate the kind words.

I really like some of the pre-hardmode weapons, but it's a shame they fall off in usefullness after a while. The Soul of Incredible Power aimed to fix that, making atleast one of the weapons useful in early Hardmode, allowing the player to use it just a little longer. Though some balancing would need to be done before this item would be balanced. (For example the Minishark would probably become too good)

When it comes to MANAgment Charm, I suppose a cooldown and some kind of limited duration should be added to the accessory to make it not as OP. (Funilly enough, I have a similiar item but for Ranged Ammo that needs the same adjustments)
 
The Tri-ring is a pretty cool idea, but don't get me wrong the rest are good too
I'm still waiting for a +5 level for all accessory reforges tho lol
 
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First one is op
Support+
 
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