Items [SIMPLE] Blood Moon Should be More Accessible

Hailoh

Terrarian
TL;DR: Make the Bloody Tear craftable outside of a Blood Moon by the end of Pre-Boss.

The Blood Moon is too difficult to trigger for a few reasons:
  • Its late-HM counterpart, the Solar Eclipse, has a summoning item (Solar Tablet) that can be crafted by means outside of the Solar Eclipse itself, which can't be said for the Blood Moon's summoning item, the Bloody Tear. This means that in order to summon a Blood Moon, you need to... do a Blood Moon. Completely defeating the purpose of getting the summoning item.
  • Even if you do get a Blood Moon to happen, the Bloody Tear's droprate is exceptionally rare:
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(NOTE: Dreadnautilus has a 100% droprate in both Expert and Master, I'm just using Master as an example.)

None of these enemies are great candidates for Bloody Tear drops: They all either have a.) Too low of a droprate, b.) Are too difficult to kill quickly enough to be efficient, or c.) Are too rare to farm reliably. Most of these enemies have many of these problems at once, like the fishing enemies and the Clowns. The droprates are counter-intuitive and far too inconsistent.
  • To spawn a Blood Moon without a Bloody Tear requires you to wait (on average) an incredible ~3 and a half hours normally, or ~45 minutes while sleeping in a bed.

There are a few ways of fixing this problem, but my favorite is to just give the Bloody Tear a crafting recipe somewhere around the end of Pre-Boss. As an example, they could be crafted using 1x Water Bottle, 1x Deathweed, and 1x Maggot 10x Maggots (Loosely based off the Battle Potion recipe. Also changed the # of Maggots for reasons listed farther down this post.). I also considered a recipe utilizing Blood Water or Unholy Water, but wasn't happy with the fact that it's after Pre-Boss. Someone in the replies also recommended a recipe using 50x of Crimstone or Ebonstone. I'm sure a lot of things would work. Feel free to leave your ideas. Alternatively, you could make the Bloody Tear non-consumable, or WAY increase its droprates on some of the rarer/difficult/fishing enemies.

Thanks!

EDIT: Farming Grooms & Brides in graveyards isn't a good method for farming tears. Also, I made an edit to my suggested crafting recipe.
  • I stood in my Ocean arena (So that enemies couldn't spawn in pockets below the surface) in a Graveyard for more than 45 minutes waiting for spawns (I chose 45 minutes since that's what this guide roughly recommends for how long a "useful item" should take to obtain under "ideal conditions". I'll be the first to admit that these weren't necessarily the most ideal conditions, I could have made a dedicated surface farm, but... effort! A platform and some summons will do for me.). Wanna know how many tears I got? Zero! Wanna know how many Brides & Grooms I got? Also zero! In the same amount of time, I managed to kill 300 zombies, which (assuming I didn't get unlucky, which I'll get to later) totally explains why every wiki page mentioning Brides, Grooms & Graveyards mentions that spawning these enemies in this way is so rare.
  • Even if I had managed to get a spawn, these enemies still only have a 20% droprate for Bloody Tears. Might I be a little unlucky for not getting one of these to spawn? Maybe. Am I unlucky for not getting FIVE? I'm not convinced. Although, if someone wants to use an actual farm to see how long it takes to farm a tear this way, please send me your results!
  • However, during that grind, I did manage to get my hands on some Maggots. And I've come to realize that having only one/craft is WAY too broken. I managed to get 17x Maggots in 45 minutes, so let's just arbitrarily say that you instead need 10x for a single craft (So that getting the Maggots for a single Bloody Tear takes a little less than 30 minutes, meaning the entire recipe will take more than 30 once things like graveyard building and herb collecting are taken into account.).
 
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A couple points. 1, farming Bloody Tears is pretty easy. The Bride and the Groom can spawn in Graveyards, and they have the highest drop rates outside of Dreadnautilus. 2, I don't really know why you want this to be pre-boss. It doesn't line up with your earlier example of Solar Eclipses, which you can't (intentionally...) summon manually until post Golem, well after they become available to the player. 3, this recipe is far too generous. You could make dozens of these in minutes, which isn't very balanced.
 
A couple points. 1, farming Bloody Tears is pretty easy. The Bride and the Groom can spawn in Graveyards, and they have the highest drop rates outside of Dreadnautilus. 2, I don't really know why you want this to be pre-boss. It doesn't line up with your earlier example of Solar Eclipses, which you can't (intentionally...) summon manually until post Golem, well after they become available to the player. 3, this recipe is far too generous. You could make dozens of these in minutes, which isn't very balanced.
1. That's a fantastic tip, and I'm definitely going to be using that. Thank you. Tried it, wasn't nearly as effective as I'd hoped.

2a. Remember, you only need to get INTO the temple to get tablets, making them Post-Plantera (Which, coincidentally, is when the Solar Eclipse gets its second phase, which I believe is when most people actually want to do it, maybe with the exception of Moon Stone or Bat Wings.).
2b. You could honestly move the tier anywhere within pre-hm if you wanted. I will note, though, that pushing it past pre-boss knocks Blood Rain Bow past its one opportunity to shine. Things like Vampire Frogs and Shark Tooth Necklace will survive no matter where they end up.

3. I honestly agonized over this recipe for a long, long time. In fairness, I think that Deathweed alone is annoying enough to gather that it would probably dissuade people from making more than they really need. Although, if you have a better idea, I'll add it to my original post. I considered something with blood/unholy water.
 
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yeah, I don't think that there needs to be a recipe for it.
 
Wiki states that Bloody Tear drops during Blood Moon only. So, if there is no mistake, farming newlyweds for tears in graveyard is pointless outside of an already occurring event.
 
And Deathweed only blooms during a Blood moon, meaning its theres basically no way to get one pre-boss any other way, even with this crafting recipe, going off what @CrimsHallowHero said.
It is a 1/7 chance per night, so an Enchanted moondial will certainly help.
 
Wiki states that Bloody Tear drops during Blood Moon only. So, if there is no mistake, farming newlyweds for tears in graveyard is pointless outside of an already occurring event.
No. The Groom and The Bride are exceptions.
As for "Wiki states that Bloody Tear drops during Blood Moon only", I quote: Desktop 1.4.4: Can now drop the Bloody Tear outside of the Blood Moon.
 
Maybe have it so that EoC can drop blood tears once in hard mode? Probably 20% drop rate. It would be an excuse to make you revisits old bosses and so how much stronger you are now.
 
I'm mainly a summoner player and the blood moon wasn't a problem in any of my games. I feel by the time you really need it i'm saying like "drippler cripler or sanguin staff need it". There already has been enough blood moons to get at least 2 tears and then you can farm more

From my point of view crafting it is not really needed but also is nit op in any way
 
And Deathweed only blooms during a Blood moon, meaning its theres basically no way to get one pre-boss any other way, even with this crafting recipe, going off what @CrimsHallowHero said.
It is a 1/7 chance per night, so an Enchanted moondial will certainly help.
Deathweed can actually bloom during a Full Moon as well, not just a Blood Moon. Per the wiki:
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Even if this weren't the case, you could still technically gather it from breaking naturally spawning Deathweed from your world evil. So long as memory serves. Also, technically, Blood Moons are a 1/9 chance, not 1/7.

Maybe have it so that EoC can drop blood tears once in hard mode? Probably 20% drop rate. It would be an excuse to make you revisits old bosses and so how much stronger you are now.
Great for Hardmode content, not-so-great for Pre-HM.

I'm mainly a summoner player and the blood moon wasn't a problem in any of my games. I feel by the time you really need it i'm saying like "drippler cripler or sanguin staff need it". There already has been enough blood moons to get at least 2 tears and then you can farm more

From my point of view crafting it is not really needed but also is nit op in any way
The problem is that it's wildly inconsistent. Yes, it's possible (although certainly not guaranteed, sometimes not even likely depending on how much time you're spending in your world) that you will just randomly happen upon a Blood Moon. But in my experience, there is no guarantee that you'll end up with a tear given the problems I mentioned earlier (Drop rates are too low, on too tanky of enemies, and/or too rare of enemies). And if you get unlucky ONCE, and don't get the item that you needed (which has happened to me on multiple occasions), that's another 45 minutes of sleeping in a bed for the next Blood Moon to start naturally.

I'm glad you haven't had a difficult time getting this to work for you, but in my eyes, it's unnecessarily inconsistent, and could use some touching up. (Although, in writing this post, I did find out about the graveyard trick, which I'm definitely going to be using. Just wish there was something a bit more intuitive.).
 
A couple points. 1, farming Bloody Tears is pretty easy. The Bride and the Groom can spawn in Graveyards, and they have the highest drop rates outside of Dreadnautilus. 2, I don't really know why you want this to be pre-boss. It doesn't line up with your earlier example of Solar Eclipses, which you can't (intentionally...) summon manually until post Golem, well after they become available to the player. 3, this recipe is far too generous. You could make dozens of these in minutes, which isn't very balanced.
In all fairness, the Bride and Groom are also rare enemies anyhow, so even if you DO set up a graveyard, your likely going to get ghosts and regular zombies, which is pointed out by what Hailoh said:
None of these enemies are great candidates for Bloody Tear drops: They all either have a.) Too low of a droprate, b.) Are too difficult to kill quickly enough to be efficient, or c.) Are too rare to farm reliably.
Emphasis on "C" here.
 
I know what I said earlier, but I'm not OPPOSED to the idea of a craftable bloody tear, I just don't think it's necessary.
I might be a bit biased, but I've never had problems with collecting bloody tears in the first place, and even without them, I find that blood moons are far common enough.
Not only that, but you can just use a bed to speed up time, if you must.
Maybe the recipe should be tweaked a bit.
 
In all fairness, the Bride and Groom are also rare enemies anyhow, so even if you DO set up a graveyard, your likely going to get ghosts and regular zombies
Speaking of which, just got back from testing! I'll probably go into more detail in an edit I'm about to add to the original post, but here's the short of it:

I stood around in my ocean arena in a graveyard with a water candle for more than 45 minutes. In that time, I got... ZERO Bride/Groom spawns. I don't think that's because of my fairly-rugged setup, considering I managed to kill 300+ zombies in the same amount of time. Could this just be due to bad luck? Well, yeah. But I would like to point out that even if I did get a Bride or Groom, the chance to even get the Tear to drop is 20%! Might I be unlucky for not getting a single spawn? Probably. Am I unlucky for not getting FIVE spawns? No, I don't think so. This mechanic doesn't serve as a viable means to farm Bloody Tears.
 
I know what I said earlier, but I'm not OPPOSED to the idea of a craftable bloody tear, I just don't think it's necessary.
I might be a bit biased, but I've never had problems with collecting bloody tears in the first place, and even without them, I find that blood moons are far common enough.
Not only that, but you can just use a bed to speed up time, if you must.
Maybe the recipe should be tweaked a bit.
I don't think beds are really a fair substitution, considering that a.) Sitting in a bed waiting for night to come & go is mind numbing, and b.) It still takes 45 minutes on average to get a Blood Moon to happen, even with a bed, like I mentioned in my original post. I'll concede that 45 minutes isn't the worst thing in the world as far as grinds are concerned in this game, but for a one-time event, and considering you can do literally nothing else other than wait for it to happen, I think it's edging off of what should be considered acceptable.
 
I don't think beds are really a fair substitution, considering that a.) Sitting in a bed waiting for night to come & go is mind numbing, and b.) It still takes 45 minutes on average to get a Blood Moon to happen, even with a bed, like I mentioned in my original post. I'll concede that 45 minutes isn't the worst thing in the world as far as grinds are concerned in this game, but for a one-time event, and considering you can do literally nothing else other than wait for it to happen, I think it's edging off of what should be considered acceptable.
Fair point, but if you fight every naturally occurring blood moon from early game, you're likely to collect - at minimum - 1 per blood moon. If you use the bloody tears from then on with battle potions and an effective enough farming arena, the chance of getting more than one bloody tear is quite high, considering that there is so many sources. I don't think that the bloody tear's drop rate is unbalanced, and believe it should stay the same. If simply waiting for a natural blood moon and collecting tears from that isn't fast enough, you have beds, dials, luck potions, and battle potions.
Of course, you could always watch a video while you sleep in a bed, or do something else in your world, like building.
If you really don't like it for any reason and you play on PC, play tmodloader with a QoL mod, or get TEdit.
 
Fair point, but if you fight every naturally occurring blood moon from early game, you're likely to collect - at minimum - 1 per blood moon. If you use the bloody tears from then on with battle potions and an effective enough farming arena, the chance of getting more than one bloody tear is quite high, considering that there is so many sources.
I get where you're coming from. But there's another problem that I haven't really brought up yet with the current method of obtaining Bloody Tears.

Let's say you do the methods you mentioned with an actual, dedicated farm. If you spend an entire Blood Moon farming for Bloody Tears, do you wanna know what you aren't farming? The Blood Moon! Barring Shark Tooth Necklace and Bananarangs, any time that you dedicate to getting the item you actually need from the event is time you aren't spending on insurance in case you don't get the drop you need on that night. And if you don't get a tear, either by grinding for the items you're actually doing the event for, or by getting unlucky (reasonably unlucky, I'd say.), that's more time waiting for another natural spawning moon. The only way I can see the method you recommend being reasonable for most people is to get multiple Bloody Tear drops in a single night, and in my experience (and via the things like droprates and enemy rarity I mentioned earlier), that is wildly inconsistent. Maybe we could do some actual testing on that front.

If simply waiting for a natural blood moon and collecting tears from that isn't fast enough, you have beds, dials, luck potions, and battle potions.
Beds and sundials/moondials are great, and I use them all the time for this purpose. But on the subject of the potions:
  1. In my experience, Luck potions of almost any variety are incredibly tedious to get the materials for. Pearls, especially the Black & Pink variants, require even more RNG than I think they make up for. And if you're spending time fishing for pearls, you know what you aren't doing? Sleeping in a bed, waiting for a Blood Moon to happen. (EDIT: Now, other sources of luck that AREN'T potions are really useful, and I should honestly be capitalizing on them more than I currently am.)
  2. Battle Potions are also great specifically for farming tears, but they have absolutely no effect on any of the fishing enemies, which I think is one of the biggest draws of doing this event in the first place. And when you fight whatever you pulled out of the water, I think that the LAST thing you want to deal with is even more enemy spawns alongside that (Yes, you could cancel the potion, but Deathweed ain't cheap. And if I'm gonna craft a battle potion, I want as much value as I can get out of it.).
Of course, you could always watch a video while you sleep in a bed, or do something else in your world, like building.
On the subject of sleeping in a bed, I'd like to point out that waiting for Blood Moons is different than most other AFK sessions. It's not like you can just leave and let your computer run for hours on end while you wait for some item to drop. You're waiting for an event to happen. And if you're gone for too long, that event will come and go before you have a chance to capitalize on it. That means that you need to constantly mother your AFK character to make sure you don't miss the Blood Moon, and I'm sorry that I want my life to be filled with more than just watching YouTube for 45 minutes at a time.

On the subject of "doing something else in your world", I really try to! If there's anything else productive that I could possibly be doing in my world, you better believe I'm doing it to make the most out of my time. But I'd like to remind you that if you aren't sleeping in a bed, it will take around 3 and a half HOURS to get a Blood Moon to spawn on average. I think that stretches far beyond what is reasonable.
If you really don't like it for any reason and you play on PC, play tmodloader with a QoL mod, or get TEdit.
I love TEdit! I use it all the time! I am eternally grateful that I will never have to build another cavern farm or hellbridge in my life! But I do feel a twinge of guilt whenever I use a third-party software in that way. I don't think it's reasonable to make players choose between downloading software they don't necessarily know about/trust (Not that TEdit is malware or anything, but how's a new player supposed to know that?) and spending 3 and a half hours waiting to roll the dice on a 20% droprate on a rare enemy.

Same story for anything with TModLoader, except now you can't even play on Current Patch.
 
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I get where you're coming from. But there's another problem that I haven't really brought up yet with the current method of obtaining Bloody Tears.

Let's say you do the methods you mentioned with an actual, dedicated farm. If you spend an entire Blood Moon farming for Bloody Tears, do you wanna know what you aren't farming? The Blood Moon! Barring Shark Tooth Necklace and Bananarangs, any time that you dedicate to getting the item you actually need from the event is time you aren't spending on insurance in case you don't get the drop you need on that night. And if you don't get a tear, either by grinding for the items you're actually doing the event for, or by getting unlucky (reasonably unlucky, I'd say.), that's more time waiting for another natural spawning moon. The only way I can see the method you recommend being reasonable for most people is to get multiple Bloody Tear drops in a single night, and in my experience (and via the things like droprates and enemy rarity I mentioned earlier), that is wildly inconsistent. Maybe we could do some actual testing on that front.
Well, first of all, when you set up a blood moon farm, guess what gets killed in the farm? All of the mobs that can spawn during a blood moon that aren't fishing mobs. Just design a farm where all the mobs can get killed and you can farm for bloody tears and all of the other drops. It works like this because mobs like dripplers, blood zombies, bride and groom and clowns all have a chance to drop a bloody tear. Plus, you get the extra cash from the normal zombies and demon eyes. In regards to testing, I will not because my good laptop is broken and there is no way that I am going to try to build a farm of that capacity on console.
Beds and sundials/moondials are great, and I use them all the time for this purpose. But on the subject of the potions:
  1. In my experience, Luck potions of almost any variety are incredibly tedious to get the materials for. Pearls, especially the Black & Pink variants, require even more RNG than I think they make up for. And if you're spending time fishing for pearls, you know what you aren't doing? Sleeping in a bed, waiting for a Blood Moon to happen. (EDIT: Now, other sources of luck that AREN'T potions are really useful, and I should honestly be capitalizing on them more than I currently am.)
  2. Battle Potions are also great specifically for farming tears, but they have absolutely no effect on any of the fishing enemies, which I think is one of the biggest draws of doing this event in the first place. And when you fight whatever you pulled out of the water, I think that the LAST thing you want to deal with is even more enemy spawns alongside that (Yes, you could cancel the potion, but Deathweed ain't cheap. And if I'm gonna craft a battle potion, I want as much value as I can get out of it.).
1. Sure, but there are other ways of getting luck, which I see you've noticed.
2. My argument did not focus on the fishing enemies, anyway.

On the subject of sleeping in a bed, I'd like to point out that waiting for Blood Moons is different than most other AFK sessions. It's not like you can just leave and let your computer run for hours on end while you wait for some item to drop. You're waiting for an event to happen. And if you're gone for too long, that event will come and go before you have a chance to capitalize on it. That means that you need to constantly mother your AFK character to make sure you don't miss the Blood Moon, and I'm sorry that I want my life to be filled with more than just watching YouTube for 45 minutes at a time.

On the subject of "doing something else in your world", I really try to! If there's anything else productive that I could possibly be doing in my world, you better believe I'm doing it to make the most out of my time. But I'd like to remind you that if you aren't sleeping in a bed, it will take around 3 and a half HOURS to get a Blood Moon to spawn on average. I think that stretches far beyond what is reasonable.
1. That was the point of using Youtube, or playing another game. And on the "don't like watching 45 minutes worth of Youtube" part: bud, playing terraria ain't much better.
2. You make a solid point, which is why I recommend youtube or another game while you wait.
3 for bonus points. Here's a method that you can use that makes it less painful. Step 1. When you get a blood moon spawn, save and exit and rejoin. Step 2. Make sure that autosave is off. Step 3. farm the blood moon. Step 4. if results are undesirable, alt f4 the game without saving and reopen your world. You'll notice that because you didn't save, you're back at the start of the blood moon. Step 5. Repeat Steps 3 through.

I love TEdit! I use it all the time! I am eternally grateful that I will never have to build another cavern farm or hellbridge in my life! But I do feel a twinge of guilt whenever I use a third-party software in that way. I don't think it's reasonable to make players choose between downloading software they don't necessarily know about/trust (Not that TEdit is malware or anything, but how's a new player supposed to know that?) and spending 3 and a half hours waiting to roll the dice on a 20% droprate on a rare enemy.

Same story for anything with TModLoader, except now you can't even play on Current Patch.
That's true, I can relate and I feel slightly guilty too. But you either cope and use it, or cope and wait in game, and that's just the sad truth.
Anyway, you're going to such measures to make your point made here on tcf that you're wasting time you could spend waiting for blood moons! Go, go, hurry on now! :D
 
Well, first of all, when you set up a blood moon farm, guess what gets killed in the farm? All of the mobs that can spawn during a blood moon that aren't fishing mobs. Just design a farm where all the mobs can get killed and you can farm for bloody tears and all of the other drops. It works like this because mobs like dripplers, blood zombies, bride and groom and clowns all have a chance to drop a bloody tear. Plus, you get the extra cash from the normal zombies and demon eyes. In regards to testing, I will not because my good laptop is broken and there is no way that I am going to try to build a farm of that capacity on console.
I've done this, too. I have a few problems with it:
1.) It isn't a good solution for pre-hm, where the mobs you mentioned either don't exist yet, or are incredibly rare, or have pitiful droprates, to the point where it is still totally reasonable that you might not get a tear.
2.) Maybe this is just a preference thing, but considering that you really aren't expected to make an entire farm for any other event, I think that the Blood Moon is kind of artificially made more grindy by this one fact alone. Farms are tedious to build, and I really do think you need a fully-fledged farm if you want to use it for this purpose; I've tried some quick and dirty variations, and they just don't seem to work considering the low droprates. Not to mention that if you're using it for fishing (which you probably are, in my mind), you also need to build an arena next to that farm, which is fine in isolation, but only serves to add to the grind.
Also, for what it's worth, if you aren't willing to build the farm yourself, I don't think you have the right to argue that it's a good solution.

2. My argument did not focus on the fishing enemies, anyway.
It should! 5 of the 8 drops that are even worth getting from Blood Moons in the first place are all from fishing (6 of the 9 if you count Blood Thorn, but I've never had the chance to use it.). That's more than half. If anything, I think that the Blood Moon is worth doing BECAUSE of the fishing drops.

1. That was the point of using Youtube, or playing another game. And on the "don't like watching 45 minutes worth of Youtube" part: bud, playing terraria ain't much better.
2. You make a solid point, which is why I recommend youtube or another game while you wait.
3 for bonus points. Here's a method that you can use that makes it less painful. Step 1. When you get a blood moon spawn, save and exit and rejoin. Step 2. Make sure that autosave is off. Step 3. farm the blood moon. Step 4. if results are undesirable, alt f4 the game without saving and reopen your world. You'll notice that because you didn't save, you're back at the start of the blood moon. Step 5. Repeat Steps 3 through.
1. Playing Terraria is absolutely better. I'll be the first to admit that there are some grindy parts of the game, but they're usually a.) Completely afk-able, or at least b.) Interactive. And I genuinely can't think of an example of something in this game that doesn't fit that bill other than grinding out the Blood Moon. Or at least, nothing nearly as important to progression and as wildly inconsistent.

2. If that works for you, I'm happy for you. But if the solution to make this part of the game enjoyable is to not play the game at all, I think we need something different.

3. I have similar problems with savescumming as I do with third-party software. It's an alright faux mechanic for something that desperately needs a fix like this does, but it's no substitute for actual change. I don't feel like anyone should be expected to do this to save hours of time (especially with regards to beginners that don't even know that it works.).

4. This actually reminds me about something I didn't mention in this comment: Third party software only works on PC. That means Console and Mobile players don't even have this option available, even if they did want to use it. (On that note, does savescumming work on other platforms?)

That's true, I can relate and I feel slightly guilty too. But you either cope and use it, or cope and wait in game, and that's just the sad truth.
Yeah, it is sad. But it doesn't have to be the truth. That's why I want things to change.

Anyway, you're going to such measures to make your point made here on tcf that you're wasting time you could spend waiting for blood moons! Go, go, hurry on now! :D
First of all, rude. I'm not gonna let you lecture me about wasting my time on forums when you have more than 250 times as many posts as I do.

Second of all, I got all the drops I needed from my blood moons a long time ago. This isn't about me. This is because I don't think anyone should be expected to sink this much time into a single event.
 
I've done this, too. I have a few problems with it:
1.) It isn't a good solution for pre-hm, where the mobs you mentioned either don't exist yet, or are incredibly rare, or have pitiful droprates, to the point where it is still totally reasonable that you might not get a tear.
2.) Maybe this is just a preference thing, but considering that you really aren't expected to make an entire farm for any other event, I think that the Blood Moon is kind of artificially made more grindy by this one fact alone. Farms are tedious to build, and I really do think you need a fully-fledged farm if you want to use it for this purpose; I've tried some quick and dirty variations, and they just don't seem to work considering the low droprates. Not to mention that if you're using it for fishing (which you probably are, in my mind), you also need to build an arena next to that farm, which is fine in isolation, but only serves to add to the grind.
Also, for what it's worth, if you aren't willing to build the farm yourself, I don't think you have the right to argue that it's a good solution.


It should! 5 of the 8 drops that are even worth getting from Blood Moons in the first place are all from fishing (6 of the 9 if you count Blood Thorn, but I've never had the chance to use it.). That's more than half. If anything, I think that the Blood Moon is worth doing BECAUSE of the fishing drops.


1. Playing Terraria is absolutely better. I'll be the first to admit that there are some grindy parts of the game, but they're usually a.) Completely afk-able, or at least b.) Interactive. And I genuinely can't think of an example of something in this game that doesn't fit that bill other than grinding out the Blood Moon. Or at least, nothing nearly as important to progression and as wildly inconsistent.

2. If that works for you, I'm happy for you. But if the solution to make this part of the game enjoyable is to not play the game at all, I think we need something different.

3. I have similar problems with savescumming as I do with third-party software. It's an alright faux mechanic for something that desperately needs a fix like this does, but it's no substitute for actual change. I don't feel like anyone should be expected to do this to save hours of time (especially with regards to beginners that don't even know that it works.).

4. This actually reminds me about something I didn't mention in this comment: Third party software only works on PC. That means Console and Mobile players don't even have this option available, even if they did want to use it. (On that note, does savescumming work on other platforms?)


Yeah, it is sad. But it doesn't have to be the truth. That's why I want things to change.


First of all, rude. I'm not gonna let you lecture me about wasting my time on forums when you have more than 250 times as many posts as I do.

Second of all, I got all the drops I needed from my blood moons a long time ago. This isn't about me. This is because I don't think anyone should be expected to sink this much time into a single event.
Man, you really take things too far.
Sure, ok, you want a crafting recipe for bloody tears, that's cool. But when people don't agree with you, you have to consider
realizing that maybe people don't want that idea in the game.
And if it's really that big of a deal, why don't you find a way to easily get bloody tears yourself instead of complaining on TCF?
C'mon, man.

One of the reasons that I'm against it is because I don't like the recipe, maggots are a really niche feature that doesn't fit with a blood moon, and also requires that you either kill yourself in game for gravestones or sacrifice your NPCs in Hardcore.
Maybe it would be better to have it use 50 of either evil stone instead?
 
Man, you really take things too far.
Sure, ok, you want a crafting recipe for bloody tears, that's cool. But when people don't agree with you, you have to consider
realizing that maybe people don't want that idea in the game.
For what it's worth, this wasn't an argument. We both made concessions, we listened to what the other had to say, we acknowledged the good and the bad, and we changed our opinions as we went. I feel like you spat a bit of venom at me, but if that isn't the way you meant it, then I'm sorry. I felt like I had to defend myself. Forgive me.

I totally understand that you don't like my idea. That's fine. I just hope you don't mind if I pick your brain. If not, you're always welcome to step away.

And if it's really that big of a deal, why don't you find a way to easily get bloody tears yourself instead of complaining on TCF?
C'mon, man.
I've been trying, trust me. You better believe I've tried nigh everything I could think of, and I've been trying to use this post as a way to document that process. Like I mentioned before, this has nothing to do with my own experience with my current playthrough. It's just that I, just like you, love this game very much, and if there's something I can do to make it more enjoyable for me, my friends, and the hundreds of thousands of people who will continue to play for years to come, I'd like to throw in my two cents.

One of the reasons that I'm against it is because I don't like the recipe, maggots are a really niche feature that doesn't fit with a blood moon, and also requires that you either kill yourself in game for gravestones or sacrifice your NPCs in Hardcore.
Maybe it would be better to have it use 50 of either evil stone instead?
Truthfully, it was just meant to be something to start with, and I've changed it slightly since I wrote the original post. I considered evil stones, and I think that it makes sense if you have a Crimson biome, but not so much with Corruption. I had considered something like Blood Water/Unholy Water, but I didn't like that that wasn't in pre-boss (For the sake of Blood Rain Bow.). Honestly, though, I think that a lot of things could totally work. I'll add this to the original post.
 
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