NdM
Terrarian
This world contains a nice landscape with sectioned off corruptions and a small starting house with a few random resources.
This isn't some special adventure map world. It is just a standard world that I changed with tEdit a little to make it easier to handle and work with for beginners.
(I'm new with the forums here. If this topic is in the wrong place/wrong prefix then please let me know.)
Features:
- Flat spawn area
- Plenty of large trees
- Controlled corruption
- 7 Floating islands (5 normal, 2 lakes)
- 1 pyramid
- 2 Enchanted sword shrines with actual enchanted swords;
- Pink Dungeon
- Lots of beehives in the underground jungle
- Small starter house with some random basic resources.
- Repositioned oceans (once were way too high up)
World:
As you can see, the corruption is properly separated:
(I'd advise downloading these so you can zoom in.) These were made using TerraMap.
As you can see, the corruption is properly separated:
(I'd advise downloading these so you can zoom in.) These were made using TerraMap.
Downloads:
v1.0 (Mediafire, Direct)
To Do List: (v1.0.1)
- Fix and add more palm trees to the oceans.
- Fix fallen sand in the eastern ocean.
- Fix Angler's spawn point (doesn't spawn correctly with repositioned oceans.
- Remove floating grass on western side of world.
- Remove water outside of dungeon door.
- Make it easier to traverse the jungle and ice biome surface (possibly remove some water)
- Add more brick/slab dungeon background walls (make sure they are natural ones) so that a wider variety of enemies spawn post-plantera.
- Add more surface chests for a smoother start.
- Add a crimson chest to the world with both crimson + corruption (coming soon)
- Create an alternate Crimson world and maintain it with the same features.
- Create 6 versions total: Crimson, Corruption, Crimson + Corruption. (along with Expert mode alternates)
- Make loads of tEdit schematics for the latest version of tEdit (so that they work )
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