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Simulating Asphalt Platforms with Player Above Sensors

Pixelologist

Terrarian
Hello all, thanks in advance for any guidance:

I am a switch player who just got the 1.3.1 update and am trying to come up with a way to simulate asphalt platforms for arenas. Using player above sensors I can fly up through them and then land on solid blocks, but am not sure the best way to de-actuate them again to fall to the lower level.

I could just line the entire arena with switches but that would be less than ideal as it would interrupt aiming/firing, as well as being slow and clunky.

I initially thought weighted pressure plates activated when you pressed down but alas that is not the case

If this could be done (or has) it would free up an accessory slot for some bosses and I think it’s worth exploring

Any advice would be appreciated, thanks
 
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