tAPI Sin Costan's Collection of Fun Projectiles

Are These Projectiles Entertaining to Use?

  • Hell Yeah

    Votes: 59 77.6%
  • Yes

    Votes: 6 7.9%
  • Maybe

    Votes: 4 5.3%
  • No

    Votes: 1 1.3%
  • Why Does This Mod Exist?

    Votes: 6 7.9%

  • Total voters
    76

Sin Costan

Eye of Cthulhu
The Collection of Fun Projectiles (A Work in Progress)
Brought to you by:
Sin Costan - Coder
Nagapon - Spriter



Hello, and Welcome to This (Not So Pretty) Forum Thread for my First Mod!


Features:


- New and Bright Ideas for using Projectiles that can be Completely Useless to OP
- Stuff I made during class when I should be paying attention...
- Borrowed and Recolored Vanilla Textures (For Now...)

- One Merchant Who Sells Some of the Materials (Maybe More NPCs Later On)
- Most of All... Fun!


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Inferno Sprite: Produces 5 Minion Like Projectiles that Track Enemies and Detonate into an Inferno after Hitting an Enemy.
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Fireball Sprite: Produces 5 Minion Like Projectiles that Track Enemies and Detonate into Multiple Fireballs after Hitting an Enemy
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Inferno Wisp: Produces a Single Minion Like Projectile that Tracks Enemies and Produces an Inferno Each Time it Hits an Enemy.
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Fireball Wisp: Produces a Single Minion Like Projectile that Tracks Enemies and Fires Streams of Fireballs on Enemies.
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Inferno Grenade: Throw a Grenade that Produces an Inferno After Time Runs Out or Hit an Enemy.

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Fireball Grenade: Throw a Grenade that Produces Multiple Fireballs After Time Runs Out or Hits an Enemy

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Inferno Mine: Throw Out a Mine that Produces an Inferno When It Runs Out of Time or When An Enemy Touches It

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Fireball Mine: Throw Out a Mine that Produces Multiple Fireballs When It Runs Out of Time or When An Enemy Touches It

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Flame Pillar Mine: Throw Out a Mine that Produces a Flaming Pillar When It Runs Out of Time or When An Enemy Touches It
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Gun of the Apocalypse: Fires Fiery Rounds that Bursts into Multiple Fireballs When it Hits an Enemy
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Air Burst Rocket Launcher: Fires a Round that Produces Infernos on It's Current Position at Set Intervals
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Bubble Sphere Launcher: Fires a Bubble that Produces Even More Bubbles In It's Wake that Track Enemies and Shoots at Enemies in It's Path (Flairon + Magnet Sphere)
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Tomb Raider: Fires a Tombstone at Enemies (Will Spawn Tombstone when it Lands Straight, While Still not Planted, Will Keep Bouncing)
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Ancient Bow: Fires an Arrow that Bursts in the Air that Rains Arrows.
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Ichiival: Upgrade to the Ancient Bow, Rains Bolts that Spawn Fireballs after Landing.
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Sword of the Apocalypse: Sword that Fires a Bolt that Bursts into an Inferno.
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Force of Will: Barrier that Damages and Knocks Back Enemies
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Controllable Saw: Saw that the Player can Control; Breaks after 50 Hits.
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Burning Saw: Upgrade to Controllable Saw; Breaks After 100 Hits; Burns NPCs
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Hallowed Saw: Upgrade to the Burning Saw; Breaks After 200 Hits; Burns, Slows, and Lowers Defense of NPC.
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Spectral Saw: Upgrade to the Hallowed Saw; Cannot Break; Can Go Through Tiles; Burns, Slows, Lowers Defense of NPCs, and Heals You by 2 HP Every Hit.
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Ancient Spear: Pre-Hardmode Northpole like Weapon.
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Gáe Bolg: Hardmode upgrade of Ancient Spear; Mini Spear Spawns Infernos at Set Intervals that Spawns Barbs
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Eye of the Apocalypse: Shoot a Laser that Marks an Area in Which After 2-3 Seconds, Detonates into Various Projectiles.
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Staff of the Apocalypse: Summon Meteors that Spawn Flame Pillars After Hitting the Ground.
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Staff of Firestorms: Spawn Pillars of Flames.

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Staff of Meteors: Rains Inferno Meteors.
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Orbital Ray: Fires a Smiting Ray of Light.
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Shadow Beam Laser Assualt Rifle: Fires Shadow Beam Lasers.
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Shadow Beam Ray: Heat Ray + Shadow Beam Staff.
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Infusion Seekers: Creates Seeking Projectiles after Hitting an Enemy.
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Infusion Inferno: Creates a Fiery Inferno After Hitting an Enemy.
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Infusion Fireball: Creates Multiple Fireballs After Hitting an Enemy.
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Pull Gun: Allows Flight by Point and Click.
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A Special Thanks to:

- The Creators of Terraria
- The Creators of tAPI
- Berberborscing - Some cool pieces of code and his Guide
- Grox - Source Code really helped a lot
- Bluemagic123 - Guide on NPCs really helped and showed me some cool code
- People in general for giving me ideas, responses, and support


Additional Information

- Now Doesn't Reference Basemod
- Flame Pillar Projectile Will Damage You Too (until I find a way to fix this)
- All mod projectiles will be unaffected by on hit projectile spawn buffs (It sorta would be... lag fiesta.)
- Please Comment on Thread \(Q-Q\)
- Can take suggestions!

- There will be more fun coming!


I won't be adding anything here...
Star Launcher - A Multi-ammo type weapon
- Iron Star - Basic Star, introduction to "Impalement" effect
- Burning Star - Impales onto enemies and then explodes at a certain time
- Hallowed Star - Lasts for a while and causes debuffs on enemies.
- Spectral Star - Lasts for a while and gives life to player
Carrier Bow - A multi-ammo summoner weapon (totally didn't steal the idea from Kantai Collection)
- Paper Airplane Arrow - Basic Arrow Plane, works like Bees
- Fighter Plane Arrow - Fires planes that shoot when it sees an enemy; limited time
- Bomber Plane Arrow - Fires planes that does a bombing run; limited time
Event Staves - Staffs that cause specific events
- Rain Staff - Causes the world to either start raining or stop raining.
- Pumpkin Charm - Causes the world to either be on Halloween mode or not
- Christmas Staff - Causes the world to either be on Christmas mode or not
- Eclipse Charm - Causes the world to either be in an Eclipse or not
Invasion (WIP)
- Has one flying mob.
Hive Gun - Fires hives that produce 25 (may up amount) bees on impact (Idea by @Logodum )
Shadow Blood Veil - Accessory that spawns a cloud of blood that damages NPCs over time and gives you health (like Spectre armor).
Bottled Fairy - Upgrade to the Pull Gun, releases a fairy that flees from you prescence in which you fly with it, much faster than the Pull Gun

Changelog

- WIP Released
Introduced

- Sprites: Summon Weapon That Produce Five, One Hit Sprites that act like Minions; Explode Into Another Projectile After Hitting
- Wisps: Upgraded Sprite, Produces Only One, Lasts a While and Acts Like a Minion
- Bubble Sphere Launcher: Fires a Bubble that Produces Bubbles and Act As A Magnet Sphere
- Tomb Raider: Fires Tombstones at Enemies
- Staff of the Apocalypse: Meteorites fall from the Sky and Spawns Flame Pillars after Landing
- Projectile Buffs: Buffs that Produce Projectiles on Hit for both Ranged and Melee
- Infusion Seekers: Produces Seeking Projectiles after Hit
- Infusion Infernos: Produces A Fiery Inferno after Hit
- Infusion Fireball: Produces Multiple Fireballs after Hit
Changes

- Added and Changed Recipes
- Grenade Shells for Custom Grenades instead of Grenades (Buy From Custom Weapon's Developer)
- Materials Bought from Custom Weapons Developer can Be Made
- Increased Damage on Previous Weapon Installments
- Changed Original "Staff of the Apocalypse" to "Staff of Firestorms"
- Force of Will now Lights Up Area
Introduced

- Pull Gun - Allows You to Fly By Pointing and Shooting in that Direction (noFalldmg effect will not work depending on height and distance you fell if you don't have horseshoe)
- Ancient Bow - Pre-Hardmode bow that Fires an Arrow that Bursts in the Air to Produce an Arrow Rain
- Ichiival - An Upgrade to the Ancient Bow; Fires Bolts of Light that Bursts in the Air to Produce a Light Show Which Bursts into Fireballs
- Shadow Beam Laser Assualt Rifle - Fires a Barrage of Shadow Beam Lasers
- Shadow Beam Ray - Heat Ray + Shadow Beam
- Orbital Ray - An Aerial Descending Laser
- Controllable Saw - A Saw That You Can Control Like a Magic Missile
- Burning Saw - Upgrade to Controllable Saw; Burns Enemies (Hardmode)
- Hallowed Saw - Upgrade to the Burning Saw; Burns, Slows, and Decreases Enemy Defense
- Spectral Saw - Upgrade to the Hallowed Saw; Burns, Slows, Decreases Enemy Defense, and Heals 2 HP Per Hit
- Staff of Meteors - Summons Meteors that Rain Onto Enemies
- Ancient Spear - Pre-Hardmode Spear That Acts Like North Pole
- Gáe Bolg - Upgrade to the Ancient Spear; Fires a Mini Gáe Bolg That Spawns Infernos at Set Intervals; Infernos Spawn Many Spikes


Changes

- Reduced Requirements on Item Recipes
- Changed Some Item Stats
- Weapons of the Apocalypse Huge Boost in Damage
- Force of Will Increases Defense by 10 Points
- Reduced Costs of Materials in Custom Weapon Developer
- Decreased some weapon stats.
- Saws do not immediately die after hitting tiles.
- Saws hit amounts decreased.
- Saws lose 1 hit per hit on tile.
- Different Saw texture
- Gae Bolg is 200 damage
- Gae Bolg slower
- Ichiival fires like Tsunami now
- Essences can now be made from either Ichor or Cursed Flame
Expect to see better sprites, better thrown weapon stats, and NPCs using these projectiles on YOU... later on, like much later on. Also some new items. Projectile buffs will not work with custom projectiles!. There will also be nerfs in place for some weapons. It will also be officially moved to the Released section of the forum.

Notes:

- Please report if the item/projectile isn't working as it should, thank you.
- Want to make mods like this, check out my custom projectile tutorial [Tutorial] Projectile Guide and Implementation!

Download!



 

Attachments

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Last edited:
I tried my best with the balancing and hoping they are not that OP. I hope that you enjoy this mod and tell me what I can do to make it more balanced!
 
After Days of Stuggle, Version 2 Is Out! Will do Previews of some of the Stuff Later.
Check Out What's In Version 2 from the main post!

Introduced

- Sprites: Summon Weapon That Produce Five, One Hit Sprites that act like Minions; Explode Into Another Projectile After Hitting
- Wisps: Upgraded Sprite, Produces Only One, Lasts a While and Acts Like a Minion
- Bubble Sphere Launcher: Fires a Bubble that Produces Bubbles and Act As A Magnet Sphere
- Tomb Raider: Fires Tombstones at Enemies
- Staff of the Apocalypse: Meteorites fall from the Sky and Spawns Flame Pillars after Landing
- Projectile Buffs: Buffs that Produce Projectiles on Hit for both Ranged and Melee
- Infusion Seekers: Produces Seeking Projectiles after Hit
- Infusion Infernos: Produces A Fiery Inferno after Hit
- Infusion Fireball: Produces Multiple Fireballs after Hit
Changes

- Added and Changed Recipes
- Grenade Shells for Custom Grenades instead of Grenades (Buy From Custom Weapon's Developer)
- Materials Bought from Custom Weapons Developer can Be Made
- Increased Damage on Previous Weapon Installments
- Changed Original "Staff of the Apocalypse" to "Staff of Firestorms"
- Force of Will now Lights Up Area
 
Last edited:
After Days of Stuggle, Version 2 Is Out! Will do Previews of some of the Stuff Later.
Check Out What's In Version 2 from the main post!

Introduced

- Sprites: Summon Weapon That Produce Five, One Hit Sprites that act like Minions; Explode Into Another Projectile After Hitting
- Wisps: Upgraded Sprite, Produces Only One, Lasts a While and Acts Like a Minion
- Bubble Sphere Launcher: Fires a Bubble that Produces Bubbles and Act As A Magnet Sphere
- Tomb Raider: Fires Tombstones at Enemies
- Staff of the Apocalypse: Meteorites fall from the Sky and Spawns Flame Pillars after Landing
- Projectile Buffs: Buffs that Produce Projectiles on Hit for both Ranged and Melee
- Infusion Seekers: Produces Seeking Projectiles after Hit
- Infusion Infernos: Produces A Fiery Inferno after Hit
- Infusion Fireball: Produces Multiple Fireballs after Hit
Changes

- Added and Changed Recipes
- Grenade Shells for Custom Grenades instead of Grenades (Buy From Custom Weapon's Developer)
- Materials Bought from Custom Weapons Developer can Be Made
- Increased Damage on Previous Weapon Installments
- Changed Original "Staff of the Apocalypse" to "Staff of Firestorms"
- Force of Will now Lights Up Area

:redspin::redmunch::red::red2:
 
Most of the "Mod's Contents" Items now have a preview of their projectiles in action. Spoil it at your own risk.

EDIT: Removed all Basemod dependencies because most of the items didn't need Basemod. Sorry for updating the tapi file just to remove BaseMod dependencies.
 
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After Days of Stuggle, Version 2 Is Out! Will do Previews of some of the Stuff Later.
Check Out What's In Version 2 from the main post!

Introduced

- Sprites: Summon Weapon That Produce Five, One Hit Sprites that act like Minions; Explode Into Another Projectile After Hitting
- Wisps: Upgraded Sprite, Produces Only One, Lasts a While and Acts Like a Minion
- Bubble Sphere Launcher: Fires a Bubble that Produces Bubbles and Act As A Magnet Sphere
- Tomb Raider: Fires Tombstones at Enemies
- Staff of the Apocalypse: Meteorites fall from the Sky and Spawns Flame Pillars after Landing
- Projectile Buffs: Buffs that Produce Projectiles on Hit for both Ranged and Melee
- Infusion Seekers: Produces Seeking Projectiles after Hit
- Infusion Infernos: Produces A Fiery Inferno after Hit
- Infusion Fireball: Produces Multiple Fireballs after Hit
Changes

- Added and Changed Recipes
- Grenade Shells for Custom Grenades instead of Grenades (Buy From Custom Weapon's Developer)
- Materials Bought from Custom Weapons Developer can Be Made
- Increased Damage on Previous Weapon Installments
- Changed Original "Staff of the Apocalypse" to "Staff of Firestorms"
- Force of Will now Lights Up Area

:redspin::redmunch::red::red2:
 
I am sorry about the constant updating of the tapi file, I just keep finding things that are going wrong with the current items. For recompense, I am adding one of the weapons I have been working on for the next big update; the ancient bow, which will only need 1 Dirt Block until I release the next big update. Also, I just thought about it, and it's sort of confusing if I keep the older versions of the tapi on the forum, so I will be removing that too.

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- Pre Hardmode Bow
- Does Not Use Ammo (Currently or Won't Ever)
- 20 Damage
- Rains Bolts of Lights after Projectile Death
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Thank you, I have been working on some concepts (though some of them don't seem to be not working for now), but I have mostly completed the Orbital Ray (though is not as great as it should be) and will be starting on some other projects (like a Shadow Beam Heat Ray / Shadow Beam Laser Rifle) and improving some of the items (for example Force of Will will increase defense/cut damage). Can someone help me make sprites for these items? I really don't want to keep recoloring vanilla items to my liking.
 
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Aaaaaaaaaaaaaannnnnnnnnddd I am back! With more crap to have fun with with COFP Version 3! I won't be working on this for a bit because I am sort of out of ideas... Also I am helping someone with their mod. I will be adding all the new content on my Mod's Content spoiler later on with full GIF previews. Also I have a spriter (Nagapon) , yay! I guess you can expect better Sprites for some of my less unique weapons in a later release!

Introduced

- Pull Gun - Allows You to Fly By Pointing and Shooting in that Direction (noFalldmg effect will not work depending on height and distance you fell if you don't have horseshoe)
- Ancient Bow - Pre-Hardmode bow that Fires an Arrow that Bursts in the Air to Produce an Arrow Rain
- Ichiival - An Upgrade to the Ancient Bow; Fires Bolts of Light that Bursts in the Air to Produce a Light Show Which Bursts into Fireballs
- Shadow Beam Laser Assualt Rifle - Fires a Barrage of Shadow Beam Lasers
- Shadow Beam Ray - Heat Ray + Shadow Beam
- Orbital Ray - An Aerial Descending Laser
- Controllable Saw - A Saw That You Can Control Like a Magic Missile
- Burning Saw - Upgrade to Controllable Saw; Burns Enemies (Hardmode)
- Hallowed Saw - Upgrade to the Burning Saw; Burns, Slows, and Decreases Enemy Defense
- Spectral Saw - Upgrade to the Hallowed Saw; Burns, Slows, Decreases Enemy Defense, and Heals 2 HP Per Hit
- Staff of Meteors - Summons Meteors that Rain Onto Enemies
- Ancient Spear - Pre-Hardmode Spear That Acts Like North Pole
- Gáe Bolg - Upgrade to the Ancient Spear; Fires a Mini Gáe Bolg That Spawns Infernos at Set Intervals; Infernos Spawn Many Spikes


Changes

- Reduced Requirements on Item Recipes
- Changed Some Item Stats
- Weapons of the Apocalypse Huge Boost in Damage
- Force of Will Increases Defense by 10 Points
- Reduced Costs of Materials in Custom Weapon Developer
 
Oh yeah, I will include a .zip version of my mod so you can check out all the code involved with my mod so it can help with future mods involved with projectiles!
 
Pumping up the thread with a preview of our brand new amazing saws! That now look more like ninja stars, but still awesome!

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(SC new saw*) >
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(Metalman's saw from Megaman 2) >
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(SC old saw)

As you can see, our new saw is much, much more amazing than Metalman's and the old saw. You can't argue with facts!


*New design may suffer changes along the development proccess
 
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