Pixel Art Skill Perks

Everybody

Terrarian
I'm going to be working on a game that will utilize points that can be spent into different areas to receive different and vast bonuses, otherwise known as Skill perks (Whether this is going to be a Racing game or an Adventure game I don't know), and I'd like to know how this looks for an empty skill perk (The shell of it, something will always be in the middle box).

Large Empty Perk.png
 
The random noise is somewhat unnecessary, and makes it look gritty and shabby when used on its own. I'd suggest using a darker colour for AAing at the corners, or placed towards the bottom-left with highlights on top of it to give it some shading and depth.
 
I'm going to be working on a game that will utilize points that can be spent into different areas to receive different and vast bonuses, otherwise known as Skill perks (Whether this is going to be a Racing game or an Adventure game I don't know), and I'd like to know how this looks for an empty skill perk (The shell of it, something will always be in the middle box).

View attachment 64317
(DEVELOPER NOTE HERE, PLEASE USE IT THERE)



thanks
 
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