**REPORTED** Sky Dragon's Fury's Electrospheres incorrectly affected by ranged critical strike chance

BadPiggy1024

Official Terrarian
Steam or GOG
Steam
Single Player/Multiplayer
Both
Controls Used
Keyboard/Mouse
The Sky Dragon's Fury's secondary attack creates alt shots (ID 709, melee), which burst into Electrospheres (ID 443, ranged)

Although the Electrosphere's damage is correctly inherited from the weapon, its critical strike chance is not specifically handled. So it uses the default way to determine its critical strike, based on its damage type (which is ranged)

How to reproduce in-game:
  • Use Shroomite armor stealth, Sniper Scope, and Rifle Scope. This will significantly boost ranged critical strike chance while leaving melee critical strike chance unchanged.
  • Then use the Sky Dragon's Fury's secondary attack and create an Electrosphere on a Target Dummy.
  • There should be a large amount of critical strikes popping out despite Sky Dragon's Fury's tooltip stating "4% (melee) critical strike chance".
 

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Thanks for the report, we'll look into this! :)
 
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