Jambesoonback
Official Terrarian
Skytech is mod that focus on expanding the functions and options for playing a skyblock map ( in this case every new created world is replaced with this mods exclusive skyblock map).
Vanilla changes:
-player starts in a new world ( 4x2 dirt block with grass and a tree)
-trees has 100% to drop atleasst 1 acorn
-some new seeds ( plan for beta) drops from harvesting grass with sickle
-demonite and pwnhammer can also destroy dirt with rightclick (dem. 1.5, pwn. 2.5x)
-stone tiles will spawn in the underground layer after some time, dripstones which produces water ( some water driplet falls down from it)
-gems can be now be rarely gotten by crushing stone in the macerator
-life gems can now be aquired by using 12 soul shards + 1 ruby in the macerator
- macerator is the alternative for demon altars
Gathering:
-compostable barrel: place inside leaf, acorn, hay for dirt ( rec: 10 any wood, workbech)
-cauldron: fill it with stone and place a torch/anything heat related under it ( creates lava) (rec: 3 stone + 6 steel, anvil)
-water pot: collects water from dripstone has a fill-size of 3 water buckets (rec: 10 clay, furnace)
-sand barrel: put stone in there and than it turns into sand, to make clay, just put dirt in the barrel and wait some time
(rec: 1 compostable barrel + 2 water + 1 basic motor, anvil) ( needs small amount of energy)
Energy Creator:
-Water Wheel, creates energy but depends on waters direction and size (rec: 50 any wood + 5 iron, sawmill)
-charcoal power plant (piston), charcoal must be put in the machinery to even generate energy
(1 ceramic pipe + 8 copper wire + 1 magnet + 5 charcoal + 15 stone + 2 water + steel, anvil)
Crafting station:
-electromagnet, creates magnetic item (rec: 3 iron + 8 copper wire, anvil) ( needs small amount of energy)
-macerator, crushes items, especially bars, takes about 1,30m each item,
( need small amount of energy, except hm materials)(rec: 1 motor + 5 chain + 15 stone + 4 copper wire, anvil)
-hydro compressor: really useful crafting station and a alternative for the demon altar (rec: 1 rookie water tank + 10 stone + 3 copper wire + 1 motor + 9 steel)
( to even use the machine, you need energy and water) ( for the water, you palce some water buckets in the gauge next to the machine GUI if you opened it, the vloume is 100, a water bucket fills it to 100, a recipe costs 40)
Tools:
-right click with primitive hammer any dirt to get stone shards ( rec: 3 wood + 3 any pre-hm bar, workbench)
-Wooden bucket acts like the normal iron bucket but it can placed under dripstones for collect water
Material:
fertilizer: 2 acorn, by hands ( allows to reduce acorn growing time)
stone shard: obtainable from destroying dirt with a hammer
-wooden ash: 5 wood, furnace ( reduce growing time of crops/plant)
-Steel: 2 metal + 1 wooden ash, furnace
-cooper wire: 3 cooper wire = 1 copper bar, anvil ( can be placed on some machines to reflect the energy ( only small amount) to a tank, scaffolding or machine)
-motor: 3 iron + 2 magnet + 3 steel + 8 cooper wire, anvil
-ceramic pipe: 1 iron + 2 clay + 4 dirt + 1 water, glass kiln
-charcoal: place 15 wood + 1 torch on the ground and the items are being burned and turns into 1 charcoal ( and maybe 1-2 ashes) ( or 20 wood at campfire)
-ore dust: 3 ore dust = 1 any bar, macerator (smelting 2 ore dusts gives 1 random pre-hm bar)
-soul shard: droppable from zombies, demon eyes, crawdads, harpies and any jellyfishes ( beta will maybe cap each crafted life crystal, and fishing it will not be possible)
--magnet: put a iron in the electromagnet and in some min. it will be charged with energy which will turn it into a magnet
Placeable:
-wooden transmission scaffolding: 10 wood + 1 steel, sawmill ( is for extending the connection beetween some machines, any (skytech) wire can be placed on it)
-rookie water tank: 15 glass + 4 steel + 4 clay (at anvil) can hold more than 10 buckets/volume of water inside
-player starts in a new world ( 4x2 dirt block with grass and a tree)
-trees has 100% to drop atleasst 1 acorn
-some new seeds ( plan for beta) drops from harvesting grass with sickle
-demonite and pwnhammer can also destroy dirt with rightclick (dem. 1.5, pwn. 2.5x)
-stone tiles will spawn in the underground layer after some time, dripstones which produces water ( some water driplet falls down from it)
-gems can be now be rarely gotten by crushing stone in the macerator
-life gems can now be aquired by using 12 soul shards + 1 ruby in the macerator
- macerator is the alternative for demon altars
Gathering:
-compostable barrel: place inside leaf, acorn, hay for dirt ( rec: 10 any wood, workbech)
-cauldron: fill it with stone and place a torch/anything heat related under it ( creates lava) (rec: 3 stone + 6 steel, anvil)
-water pot: collects water from dripstone has a fill-size of 3 water buckets (rec: 10 clay, furnace)
-sand barrel: put stone in there and than it turns into sand, to make clay, just put dirt in the barrel and wait some time
(rec: 1 compostable barrel + 2 water + 1 basic motor, anvil) ( needs small amount of energy)
Energy Creator:
-Water Wheel, creates energy but depends on waters direction and size (rec: 50 any wood + 5 iron, sawmill)
-charcoal power plant (piston), charcoal must be put in the machinery to even generate energy
(1 ceramic pipe + 8 copper wire + 1 magnet + 5 charcoal + 15 stone + 2 water + steel, anvil)
Crafting station:
-electromagnet, creates magnetic item (rec: 3 iron + 8 copper wire, anvil) ( needs small amount of energy)
-macerator, crushes items, especially bars, takes about 1,30m each item,
( need small amount of energy, except hm materials)(rec: 1 motor + 5 chain + 15 stone + 4 copper wire, anvil)
-hydro compressor: really useful crafting station and a alternative for the demon altar (rec: 1 rookie water tank + 10 stone + 3 copper wire + 1 motor + 9 steel)
( to even use the machine, you need energy and water) ( for the water, you palce some water buckets in the gauge next to the machine GUI if you opened it, the vloume is 100, a water bucket fills it to 100, a recipe costs 40)
Tools:
-right click with primitive hammer any dirt to get stone shards ( rec: 3 wood + 3 any pre-hm bar, workbench)
-Wooden bucket acts like the normal iron bucket but it can placed under dripstones for collect water
Material:
fertilizer: 2 acorn, by hands ( allows to reduce acorn growing time)
stone shard: obtainable from destroying dirt with a hammer
-wooden ash: 5 wood, furnace ( reduce growing time of crops/plant)
-Steel: 2 metal + 1 wooden ash, furnace
-cooper wire: 3 cooper wire = 1 copper bar, anvil ( can be placed on some machines to reflect the energy ( only small amount) to a tank, scaffolding or machine)
-motor: 3 iron + 2 magnet + 3 steel + 8 cooper wire, anvil
-ceramic pipe: 1 iron + 2 clay + 4 dirt + 1 water, glass kiln
-charcoal: place 15 wood + 1 torch on the ground and the items are being burned and turns into 1 charcoal ( and maybe 1-2 ashes) ( or 20 wood at campfire)
-ore dust: 3 ore dust = 1 any bar, macerator (smelting 2 ore dusts gives 1 random pre-hm bar)
-soul shard: droppable from zombies, demon eyes, crawdads, harpies and any jellyfishes ( beta will maybe cap each crafted life crystal, and fishing it will not be possible)
--magnet: put a iron in the electromagnet and in some min. it will be charged with energy which will turn it into a magnet
Placeable:
-wooden transmission scaffolding: 10 wood + 1 steel, sawmill ( is for extending the connection beetween some machines, any (skytech) wire can be placed on it)
-rookie water tank: 15 glass + 4 steel + 4 clay (at anvil) can hold more than 10 buckets/volume of water inside
Vanilla changes:
-crimson/corrupted seeds can now spread across stone, sand and ice
-explosive powder is accessible after EOC
-empty bullets can be bought after wall of flesh
-Bloodcrawler and Crimera/ soul eater will drop meaty/rotten substance
-seeds are now 2.5x faster
-corruption/ crimson enemies can now spawn at a area of 30 crimson/corruption blocks, but will not count as a crimson biome
-Eater of worlds can now slide through the air as if it would be blocks
Gathering:
Crafting station:
-explosion chamber: Allows to craft new custom bombs, for even craft a bomb, you need 1 bomb shell + 3 explosive powder
(rec: 3 chain + 6 demonite/ crimtane bar + 1 basic motor + 5 steel + 10 stone, anvil)
Tools:
-shady bomb: acts like the dirt bomb from 1.4 but spawns instead ebonstone ( rec:5 rotten chunk + 1 bomb shell + 3 explosive powder, explosion chamber)
-shadowspawn bomb: spawns a circle filled wih 1 shadow orb (3 shady bombs + 7 explosive powder + 1 shell bomb)
-bloody bomb: same function as shady bomb but this time Crimstone (rec: 5 Vertebra + 1 shell bomb + 3 explosive powder, explosion chamber)
-bloodlust bomb: counterpart of shadowspawn bomb but the crimson heart is inside(3 bloody bombs + 7 explosive powder + 1 shell bomb)
-biological skyblock bomb: instead this bomb will fly up in the sky and create a very small island made out of dirt, and maybe 2-3 stone
(rec: 15 dirt + 25 feathers + 1 gravitation potion + 1 shell bomb + 3 explosive powder, explosion chamber)
Material:
-bomb shell: demolitionist sells it for 1 gold
-meaty substance: bloodcrawler and face monster will drop it for a uncommon chance ( 4 substances can be turned in dirt in the compostable barrel)
-rotten substance: soul eater will also drop a substance, ( same as the meaty substance)
-crimson/corrupted seeds can now spread across stone, sand and ice
-explosive powder is accessible after EOC
-empty bullets can be bought after wall of flesh
-Bloodcrawler and Crimera/ soul eater will drop meaty/rotten substance
-seeds are now 2.5x faster
-corruption/ crimson enemies can now spawn at a area of 30 crimson/corruption blocks, but will not count as a crimson biome
-Eater of worlds can now slide through the air as if it would be blocks
Gathering:
Crafting station:
-explosion chamber: Allows to craft new custom bombs, for even craft a bomb, you need 1 bomb shell + 3 explosive powder
(rec: 3 chain + 6 demonite/ crimtane bar + 1 basic motor + 5 steel + 10 stone, anvil)
Tools:
-shady bomb: acts like the dirt bomb from 1.4 but spawns instead ebonstone ( rec:5 rotten chunk + 1 bomb shell + 3 explosive powder, explosion chamber)
-shadowspawn bomb: spawns a circle filled wih 1 shadow orb (3 shady bombs + 7 explosive powder + 1 shell bomb)
-bloody bomb: same function as shady bomb but this time Crimstone (rec: 5 Vertebra + 1 shell bomb + 3 explosive powder, explosion chamber)
-bloodlust bomb: counterpart of shadowspawn bomb but the crimson heart is inside(3 bloody bombs + 7 explosive powder + 1 shell bomb)
-biological skyblock bomb: instead this bomb will fly up in the sky and create a very small island made out of dirt, and maybe 2-3 stone
(rec: 15 dirt + 25 feathers + 1 gravitation potion + 1 shell bomb + 3 explosive powder, explosion chamber)
Material:
-bomb shell: demolitionist sells it for 1 gold
-meaty substance: bloodcrawler and face monster will drop it for a uncommon chance ( 4 substances can be turned in dirt in the compostable barrel)
-rotten substance: soul eater will also drop a substance, ( same as the meaty substance)
Vanilla changes:
-use the grass seed at bonsai pot and it has a 7% chance to get a jungle grass seeds
- 1 honey + 2 stingers + 2 harden honey allows to get the hive block ( in short, abeenation is craftable at the hydro compressor)
Gathering:
-bonsai pot: herb seeds and acorn can be placed on it to gain the drops of a tree/herb
(placing also a sole biome seeds in there will hava a chance to duplicate itself ( acorns tree depends on which biome the pot is)
(or combine acorn and a biome seed in it to get the specific tree) (rec: 1 water+ 1 iron + 5 clay + 2 dirt + 1 wooden ash + 2 acorn fertilizer)
-flow Hive: can create harden honey and bee wax after some time, the procedure will be faster the more sunflowers there are ( max. 5, rad. 40 blocks) (rec: 10 wood, 5 bee wax, 2 honey drop)
(some small bees will attack the player if it goes near it, but you wont get attacked if the bee set is equipped)
Tools:
-tropical bomb: spawns a small miniture jungle, counts not as a jungle (rec: 3 jungle grass + 10 dirt + 3 explosive powder, explosion chamber)
Material:
-harden honey: natural spawning hive drops 1-3 harden honey
-honey drop: use harden 2 harden honey at the solidifier, also if you drop it, it will turn into honey (fluid)
-use the grass seed at bonsai pot and it has a 7% chance to get a jungle grass seeds
- 1 honey + 2 stingers + 2 harden honey allows to get the hive block ( in short, abeenation is craftable at the hydro compressor)
Gathering:
-bonsai pot: herb seeds and acorn can be placed on it to gain the drops of a tree/herb
(placing also a sole biome seeds in there will hava a chance to duplicate itself ( acorns tree depends on which biome the pot is)
(or combine acorn and a biome seed in it to get the specific tree) (rec: 1 water+ 1 iron + 5 clay + 2 dirt + 1 wooden ash + 2 acorn fertilizer)
-flow Hive: can create harden honey and bee wax after some time, the procedure will be faster the more sunflowers there are ( max. 5, rad. 40 blocks) (rec: 10 wood, 5 bee wax, 2 honey drop)
(some small bees will attack the player if it goes near it, but you wont get attacked if the bee set is equipped)
Tools:
-tropical bomb: spawns a small miniture jungle, counts not as a jungle (rec: 3 jungle grass + 10 dirt + 3 explosive powder, explosion chamber)
Material:
-harden honey: natural spawning hive drops 1-3 harden honey
-honey drop: use harden 2 harden honey at the solidifier, also if you drop it, it will turn into honey (fluid)
Vanilla changes:
-the skeletons (in underground area) drops now the clothier doll ( drop chance 7,5%, after killing skel its 1%)
-sharpening station can now be crafed with 4 stone + 10 wood+ 1 motor + 2 copper wire, at anvil ( but it now needs energy to work)
-skeletron can be summoned by placing a clothier doll at the ritual table and slicing it up with the demonfire dagger
( also old man npc wont spawn or need for it)
-1 accursed calcium + 1 bone + 2 gray brick = 5 dungeon bricks
-artificial dungeon area7biome will considered about 200 blocks long
Gathering:
Energy Creator:
coal power plant (turbine): there is no much difference to the coal power plant but this has now turbine to generate energy even more effecient (rec: 1 coal power plant + 1 turbine (at anvil) = coal power plant (turbine) )
Crafting station:
Tools:
demonfire dagger: use it for stabbing the clothier doll, can be used as a weapon ( 1 steel blade + 25 rotten/meaty substance + 5 iron)
Material:
-steel blade: hold a steel at the grinding station to deform it into a steel blade
-ritual instruction page: witch doctor sells it for 7 gold 30 silver, needed to do the ritual table ( also the page tutorial can be looked on for more intel)
-accursed calcium: can be consumed or used for dungeon bricks (and something else)
(can be gotten from skeletron (25-50) and from any post-skelly skeletons (1-2, much rarer)
(accursed calcium can be consumed to increase defense a lot and you can teleport 4 times
without the ROD, but you gain for 15s-40s cursed buff, using it too much gives 5m mana/potion sickness )
-bone meal: increases the spawn chance of the herbs and reduces the tree spawning immense ( 12 bone, macerator)
-turbine patent: a scroll for crafting the coal plant (turbine), the rights for producing turbines can be bought at the merchant for 50 gold
- tubine: for coal plant(turbine), 5 steel + tubine patent (patent wil stay after being crafted), anvil
Placeable:
ritual table: main component for summoning skeletron (15 mahogany wood + 5 stone + 5 steel + 2 tiki torch + 1 skull latern, saw mill)
-the skeletons (in underground area) drops now the clothier doll ( drop chance 7,5%, after killing skel its 1%)
-sharpening station can now be crafed with 4 stone + 10 wood+ 1 motor + 2 copper wire, at anvil ( but it now needs energy to work)
-skeletron can be summoned by placing a clothier doll at the ritual table and slicing it up with the demonfire dagger
( also old man npc wont spawn or need for it)
-1 accursed calcium + 1 bone + 2 gray brick = 5 dungeon bricks
-artificial dungeon area7biome will considered about 200 blocks long
Gathering:
Energy Creator:
coal power plant (turbine): there is no much difference to the coal power plant but this has now turbine to generate energy even more effecient (rec: 1 coal power plant + 1 turbine (at anvil) = coal power plant (turbine) )
Crafting station:
Tools:
demonfire dagger: use it for stabbing the clothier doll, can be used as a weapon ( 1 steel blade + 25 rotten/meaty substance + 5 iron)
Material:
-steel blade: hold a steel at the grinding station to deform it into a steel blade
-ritual instruction page: witch doctor sells it for 7 gold 30 silver, needed to do the ritual table ( also the page tutorial can be looked on for more intel)
-accursed calcium: can be consumed or used for dungeon bricks (and something else)
(can be gotten from skeletron (25-50) and from any post-skelly skeletons (1-2, much rarer)
(accursed calcium can be consumed to increase defense a lot and you can teleport 4 times
without the ROD, but you gain for 15s-40s cursed buff, using it too much gives 5m mana/potion sickness )
-bone meal: increases the spawn chance of the herbs and reduces the tree spawning immense ( 12 bone, macerator)
-turbine patent: a scroll for crafting the coal plant (turbine), the rights for producing turbines can be bought at the merchant for 50 gold
- tubine: for coal plant(turbine), 5 steel + tubine patent (patent wil stay after being crafted), anvil
Placeable:
ritual table: main component for summoning skeletron (15 mahogany wood + 5 stone + 5 steel + 2 tiki torch + 1 skull latern, saw mill)
/ player starts in a new world ( 4x2 dirt block (with grass) and a tree)
/ tree is being chopped down ( has atleast 1 acorn (100%) or maybe more)
/ acorn is placed (if having more, it can be turned into a fertilizer to spawn grass on dirt or reduce the tree sapling growing time)
/ if enough space, some slimes might spawn ( a farm for ores, potions and coins can be made)
/ also getting a house for the guide and merchant is possible
- if sickle is used on grass, the player might get in a rare chance some vegetable seeds
/ dirt can be gathered from putting leaves, hay or acorn into a new barrel ( it takes 1 min till you can get 1 new dirt block) ( compostable barrel: 10 wood )
/ dirt can be broken with a (new) hammer to get stone shards ( 5 shards for 1 stoneblock, with hand) ( primitive hammer: 3 wood, 3 any (pre-hm) bar)
--demonite hammer has 1.5x and the pawnhammer has 2.5x more stone shards drop
/ stones spawn in the underground layer at some time dripstones which produces water
( can be collected with iron/wood bucket or a pot who collects more water) (wood bucket: 10 wood, but goes broken use if its filled with lava)
- a water pot can be instead be placed under the dripstone that creates water and has a fill-size of 3 water buckets ( 10 clay pot in the furnace)
- lava can be obtained from a cauldron which need stone as consumable and fuel
( takes some time till lava is created, depends on fuel) (fuel is torch and lava) ( cauldron, 3 stone and 6 steel)
/ steel, 2 metal and 1 wooden ash in furnace
/ wooden ash, 15 wood in furnace, allows to reduce the growing time of any crops/plant (better fertilizer)
( now you must create one of the 2 machines that are current avaible to make some energy for some time later)
// (water wheel is the easiest but has not so much energy producing compared to the other)
\ water wheel, 50 woods + 5 iron at the sawmill, the water wheel generates energy from being turned by water
/ electromagnet is a crafting station for creating magnetic items, 3 iron + 8 copper wires at the anvil (important for some machines)
( can only be used as a crafting station if it has energy) ( to connect a machine with something that
is also connectable, you need some cables, or a copper wire which is the worst cable but the cheapest)
/ copper wire, 1 copper bar at the anvil for 3 copper wires
- wooden transmission scaffolding, 10 wood + 1 steel at the sawmill ( this is important to extended the size of the cables that are connected to the machines)
/ basic motor, 3 iron + 2 magnets + 3 steel + 8 copper wire at the anvil
/ sand barrel, 1 compostable barrel + 2 water + 1 basic motor (you need it to get sand and clay, also it need energy)
/to make clay, just put dirt in the san barrel and wait some time
// (charcoal power plant is hard but later worth, also it can be crafted if a magnet is produced at the electromagnet, means you must do the water wheel first)
\ ceramic pipe (can be later used to storage water in a tank or right now letting it out from the pipes to create a small lake/sea after some time), 1 iron + 2 clay + 4 dirt + 1 water at the glass kiln
\ charcoal power plant, 1 ceramic pipe + 8 copper wire + 1 magnet + 5 charcoal + 15 stone + 2 water + steel at the anvil ( can be also connected)
/ macerator is the next machine who needs energy to make bars for example into dusts, 1 basic motor + 5 chain + 3 gear + 15 stone at the anvil
-- you can increase your bars at the macerator expontential but for even crushing one bar, it takes 1m
- possibly a chance of getting ore dusts (works as bar dusts which can be gotten from crushing a bar) by putting stone through it
- get by a rare chance some gems from any ores
/ you can get soul shards from some specific enemies that are capped to some important bosses,
you need 12 soul shards + 1 ruby in the macerator. right now for the first 5 life crystal you can
get soul shards from zombie, demon eyes, crawdads, harpies and any jellyfishes
-- also it works as a demon altar for pre-hm boss summoning items
/fight EOC
/ tree is being chopped down ( has atleast 1 acorn (100%) or maybe more)
/ acorn is placed (if having more, it can be turned into a fertilizer to spawn grass on dirt or reduce the tree sapling growing time)
/ if enough space, some slimes might spawn ( a farm for ores, potions and coins can be made)
/ also getting a house for the guide and merchant is possible
- if sickle is used on grass, the player might get in a rare chance some vegetable seeds
/ dirt can be gathered from putting leaves, hay or acorn into a new barrel ( it takes 1 min till you can get 1 new dirt block) ( compostable barrel: 10 wood )
/ dirt can be broken with a (new) hammer to get stone shards ( 5 shards for 1 stoneblock, with hand) ( primitive hammer: 3 wood, 3 any (pre-hm) bar)
--demonite hammer has 1.5x and the pawnhammer has 2.5x more stone shards drop
/ stones spawn in the underground layer at some time dripstones which produces water
( can be collected with iron/wood bucket or a pot who collects more water) (wood bucket: 10 wood, but goes broken use if its filled with lava)
- a water pot can be instead be placed under the dripstone that creates water and has a fill-size of 3 water buckets ( 10 clay pot in the furnace)
- lava can be obtained from a cauldron which need stone as consumable and fuel
( takes some time till lava is created, depends on fuel) (fuel is torch and lava) ( cauldron, 3 stone and 6 steel)
/ steel, 2 metal and 1 wooden ash in furnace
/ wooden ash, 15 wood in furnace, allows to reduce the growing time of any crops/plant (better fertilizer)
( now you must create one of the 2 machines that are current avaible to make some energy for some time later)
// (water wheel is the easiest but has not so much energy producing compared to the other)
\ water wheel, 50 woods + 5 iron at the sawmill, the water wheel generates energy from being turned by water
/ electromagnet is a crafting station for creating magnetic items, 3 iron + 8 copper wires at the anvil (important for some machines)
( can only be used as a crafting station if it has energy) ( to connect a machine with something that
is also connectable, you need some cables, or a copper wire which is the worst cable but the cheapest)
/ copper wire, 1 copper bar at the anvil for 3 copper wires
- wooden transmission scaffolding, 10 wood + 1 steel at the sawmill ( this is important to extended the size of the cables that are connected to the machines)
/ basic motor, 3 iron + 2 magnets + 3 steel + 8 copper wire at the anvil
/ sand barrel, 1 compostable barrel + 2 water + 1 basic motor (you need it to get sand and clay, also it need energy)
/to make clay, just put dirt in the san barrel and wait some time
// (charcoal power plant is hard but later worth, also it can be crafted if a magnet is produced at the electromagnet, means you must do the water wheel first)
\ ceramic pipe (can be later used to storage water in a tank or right now letting it out from the pipes to create a small lake/sea after some time), 1 iron + 2 clay + 4 dirt + 1 water at the glass kiln
\ charcoal power plant, 1 ceramic pipe + 8 copper wire + 1 magnet + 5 charcoal + 15 stone + 2 water + steel at the anvil ( can be also connected)
/ macerator is the next machine who needs energy to make bars for example into dusts, 1 basic motor + 5 chain + 3 gear + 15 stone at the anvil
-- you can increase your bars at the macerator expontential but for even crushing one bar, it takes 1m
- possibly a chance of getting ore dusts (works as bar dusts which can be gotten from crushing a bar) by putting stone through it
- get by a rare chance some gems from any ores
/ you can get soul shards from some specific enemies that are capped to some important bosses,
you need 12 soul shards + 1 ruby in the macerator. right now for the first 5 life crystal you can
get soul shards from zombie, demon eyes, crawdads, harpies and any jellyfishes
-- also it works as a demon altar for pre-hm boss summoning items
/fight EOC
- demonite/crimtane bars can be used to craft a machine (Explosion chamber) (recipe:3 chain + 6 demonite/ crimtane bar + 1 basic motor + 5 steel + 10 stone)
( that allows to create costum specific bombs ( like the dirt bombs effect but you can add the material inside the explosion to let it create))
-- for creating these costum bombs you need 1 bomb shell (1 gold from the Demolitionist) + 3 Explosive Powder
( it can be now bought after EOC but the empty bullets from the arms dealer after WOF) and 10 - 25 the specific material ( not every material/blocks works at it)
/ the remaining demonite/crimtane seed (right click it above any dirt and stone) can be used to transmute dirt and stone in their corrupted/crimson version of it ( a way slower progress than the Explosion chamber one)
/ Blood Crawler and Crimera/ soul eater now drop their own evil biomes dirt and stone block at like 20% chance
- 1 bomb shell + 3 Explosive Powder +10 vile/Vicious powder and 5 rotten chunk/Vertebra at the Explosion chamber for the evilspawn bomb (depends on what evil biome was choosen)
( it creates a small sphere that has inside 1 shadow ball/crimson heart)
/fight EOW/BOC ( for EOW he allows to fly through the air and place destroyable corruption dirt/stone which also goes away after the battle)
( that allows to create costum specific bombs ( like the dirt bombs effect but you can add the material inside the explosion to let it create))
-- for creating these costum bombs you need 1 bomb shell (1 gold from the Demolitionist) + 3 Explosive Powder
( it can be now bought after EOC but the empty bullets from the arms dealer after WOF) and 10 - 25 the specific material ( not every material/blocks works at it)
/ the remaining demonite/crimtane seed (right click it above any dirt and stone) can be used to transmute dirt and stone in their corrupted/crimson version of it ( a way slower progress than the Explosion chamber one)
/ Blood Crawler and Crimera/ soul eater now drop their own evil biomes dirt and stone block at like 20% chance
- 1 bomb shell + 3 Explosive Powder +10 vile/Vicious powder and 5 rotten chunk/Vertebra at the Explosion chamber for the evilspawn bomb (depends on what evil biome was choosen)
( it creates a small sphere that has inside 1 shadow ball/crimson heart)
/fight EOW/BOC ( for EOW he allows to fly through the air and place destroyable corruption dirt/stone which also goes away after the battle)
/ bonsai pot (1 water+ 1 iron + 5 clay + 2 dirt + 1 wooden ash + 2 acorn fertilizer) can be used to reproduce seeds, you place the seed and wait some time time till you can pick up the finished plant
(use the grass seed at it and it has a 7% chance to get a jungle grass seeds)
/ its possible to create a surface and underground jungle than with the seeds but using the explosion chamber way is the fastest way to create it
/ natural spawning hive drops harden honey which can be used at the solidifier to collect honey at the solidifier (with a bucket/bottle)
/ honey + stingers + harden honey allows to get the hive block ( means you can craft now the abeemination at the macerator)
/fight BQ
- Flow Hive can be produced after bee queen for getting harden honey and bee wax ( 10 wood, 5 bee wax, 2 honey)
(also if the player goes near the hive ( only if some honey is produced) without the bee set, the player gets attacked by some small bees)
(use the grass seed at it and it has a 7% chance to get a jungle grass seeds)
/ its possible to create a surface and underground jungle than with the seeds but using the explosion chamber way is the fastest way to create it
/ natural spawning hive drops harden honey which can be used at the solidifier to collect honey at the solidifier (with a bucket/bottle)
/ honey + stingers + harden honey allows to get the hive block ( means you can craft now the abeemination at the macerator)
/fight BQ
- Flow Hive can be produced after bee queen for getting harden honey and bee wax ( 10 wood, 5 bee wax, 2 honey)
(also if the player goes near the hive ( only if some honey is produced) without the bee set, the player gets attacked by some small bees)
/ if EOW/BOC is killed, a text msg would appear: the skeletons in the cavern layers are looking slightly more sinister now
/ the skeletons drops now the clothier doll ( it should be possible to use it with no clothier/ old man) ( drop chance 7,5%, after killing skel its 1%)
/ Witch Doctor now sells a ritual instruction item which is a guide for summoning skeletron ( you need it for even crafting the ritual table)
/ the ritual should be now be setup ( ritual table: 5 mahogany wood + 5 stone + 5 steel + 2 tiki torch + 1 skull latern at the macerator)
/ you can now summon skeletron by using at the ritual table the clothier doll
/fight skeletron (drops after the fight 300 dungeon bricks, in a refight, 50)
/ a dungeon area can now be build
- the dungeon enemies or maybe the dungeon slime drops now a golden case which can be opened with a golden key for getting the special loot from the locked golden chests
/ the skeletons drops now the clothier doll ( it should be possible to use it with no clothier/ old man) ( drop chance 7,5%, after killing skel its 1%)
/ Witch Doctor now sells a ritual instruction item which is a guide for summoning skeletron ( you need it for even crafting the ritual table)
/ the ritual should be now be setup ( ritual table: 5 mahogany wood + 5 stone + 5 steel + 2 tiki torch + 1 skull latern at the macerator)
/ you can now summon skeletron by using at the ritual table the clothier doll
/fight skeletron (drops after the fight 300 dungeon bricks, in a refight, 50)
/ a dungeon area can now be build
- the dungeon enemies or maybe the dungeon slime drops now a golden case which can be opened with a golden key for getting the special loot from the locked golden chests
/ magma factory: combines stone with lava to create hellstone or marble( 2 steel + 10 obsidian + 3 lava bucket + 1 basic motor )
/ hellforge can be crafted with 1 furnace + 15 hellstone + 5 obsidian at any anvils
- 4 wood ash -> 1 ash block ( with hands)
- standard fluid pipe ( 16 each for 3 hellstone + 2 glass + 1 steel) ( allows to transport fluid from any machines/barrels/collectors to somewhere else ( either the fluid can be let out somewhere or be filled in a tank)
- standard fluid tank ( stores either water, lava or honey ( value size: 15 )) (2 hellstone, 5 glass + 5 steel ) ( can be connected with pipes)
/ kill WoF ( his eyes and mouth is now scaled to the underworld size) ( drops now hallowed seeds)
/ hellforge can be crafted with 1 furnace + 15 hellstone + 5 obsidian at any anvils
- 4 wood ash -> 1 ash block ( with hands)
- standard fluid pipe ( 16 each for 3 hellstone + 2 glass + 1 steel) ( allows to transport fluid from any machines/barrels/collectors to somewhere else ( either the fluid can be let out somewhere or be filled in a tank)
- standard fluid tank ( stores either water, lava or honey ( value size: 15 )) (2 hellstone, 5 glass + 5 steel ) ( can be connected with pipes)
/ kill WoF ( his eyes and mouth is now scaled to the underworld size) ( drops now hallowed seeds)
/ wof drops at a moderate chance ( or any hm exclusive enemies at low chance) a blessing of the cobalt / palladium
/ blessings can be thrown at stone which causes a lightning to struck the stone and into hardmode ores
/ a crystal reformation machine (5 cobalt / palladium bar, 2 motor, 5 steel - anvil) that turns regular stone into crystals, gems, sandstone,Graphite, obsidian or granite
/ fountain purifier: allows to craft better blessing with the specific bars and the blessing ( needs a lot of energy to even craft 1 new blessing) (3 steel + 3 cobalt/palladium + 4 copper wire + 3 aluminium)
/ blessing of the mythril / Orichalcum: 1 blessing of the cobalt / palladium + 3 graphite
/ blessing of the titanium / Adamantite: 1 blessing of the mythril / Orichalcum + 2 soul of dark / light
/ electrolysis machine: furnace for creating the advanced materials ( 3 steel + 4 graphite + 1 furnace)
/ aluminium: first advanced material for the more complex automatisation ( 1 graphite + 2 cobalt / palladium powder)
/ cobalt / palladium powder can be obtained by crushing their ore version at the macerator( takes a really long time to finish, depends on energy outcome)
/ transmission cable: a way better cable for the transmission scarffoldings ( 1 aluminium + 2 rubber at electrolysis machine)
/ 1 rubber sap + 1 formic acid solution -> 1 blank rubber
/ 1 formic acid + 3 water -> 1 formic acid solution
/ formic acid can be goten by using stingers at the extractinator
/ rubber sap can be obtained from rubber trees by using a tree tap, rubber tree acorn can be be gotten from bonsai pot (acorn - 1% chance)
/ tree tap: 6 wood + 2 any bars + 1 wooden bucket ( place it at any tree and the tree might drop at the tree tap inside some wood after a long time or special materials)
/ blessings can be thrown at stone which causes a lightning to struck the stone and into hardmode ores
/ a crystal reformation machine (5 cobalt / palladium bar, 2 motor, 5 steel - anvil) that turns regular stone into crystals, gems, sandstone,Graphite, obsidian or granite
/ fountain purifier: allows to craft better blessing with the specific bars and the blessing ( needs a lot of energy to even craft 1 new blessing) (3 steel + 3 cobalt/palladium + 4 copper wire + 3 aluminium)
/ blessing of the mythril / Orichalcum: 1 blessing of the cobalt / palladium + 3 graphite
/ blessing of the titanium / Adamantite: 1 blessing of the mythril / Orichalcum + 2 soul of dark / light
/ electrolysis machine: furnace for creating the advanced materials ( 3 steel + 4 graphite + 1 furnace)
/ aluminium: first advanced material for the more complex automatisation ( 1 graphite + 2 cobalt / palladium powder)
/ cobalt / palladium powder can be obtained by crushing their ore version at the macerator( takes a really long time to finish, depends on energy outcome)
/ transmission cable: a way better cable for the transmission scarffoldings ( 1 aluminium + 2 rubber at electrolysis machine)
/ 1 rubber sap + 1 formic acid solution -> 1 blank rubber
/ 1 formic acid + 3 water -> 1 formic acid solution
/ formic acid can be goten by using stingers at the extractinator
/ rubber sap can be obtained from rubber trees by using a tree tap, rubber tree acorn can be be gotten from bonsai pot (acorn - 1% chance)
/ tree tap: 6 wood + 2 any bars + 1 wooden bucket ( place it at any tree and the tree might drop at the tree tap inside some wood after a long time or special materials)
/ 1 aluminium bar at rolling machine = 10 aluminium foil
/ 4 alumium foil + 1 blank rubber + 1 hallowed bar ( at any hm anvil ) = 16 photovoltaic wire ( for collecting solar panel energy)
/ Mushroom Grass Seeds can be gotten from using a ushroom in the bonsai pot ( useful for getting the autohammer early)
/ autohammer can now be obtained after all 3 mechanical bosses
/ algaculture tank: 15 glass + 4 steel + 5 mud, player must fill water inside the tank and after some time (only at day) it will spawn some algae inside of it, these can be fished out by using a bottle at the tank
/ the tank also gives kelp which is a alt. recipe of the crate potion ( 1 water bottle + 5 kelp)
/ 1 any pre-hm bars + 5 algae + 1 vine + 1 jungle spore -> clorophyte bar
solar panel scaffolding: 5 steel + 2 aluminium + 4 photovoltaic wire
solar panel frame: 3 glass + 3 steel + 4 chlorophyte bar + 2 electrical chip
/ eletrical chip: 2 Fiberglass + 1 copper foil
/ copper foil can be gathered by using a copper bar in the rolling machine ( 10 foil each)
/ 1 fiberglass = 1 Glass wool + 1 plastic + 1 resin
/ resin can be collected by placing the tee tap under a forest biome tree
/ plastic fabricator: 50 stone + 20 steel + 5 aluminium + 2 motors + 15 copper wire, the player can put (if clicked on the machine) any plants in a new GUI in the shape of a canister
(shows bar from 0% to 100%) to even create plastic from it. Has mabye a small chance to generate dirt from that process (ot sure though)
/ plastic can now be produced in the plastic fabricator
/ glass wool = 3 glass + 1 bleach ( electrolysis machine)
/ bleach = 2 salt + 1 water ( in electrolysis machine)
/ salt = 1 Water bucket (at furnace)
/ plantera fight: the only difference is that her hooks can now use it in the air ( spawns some breakable blocks) to get to the player easier and she only gets gets arranged at day, even if the fight is on the surface or other biomes
/ 4 alumium foil + 1 blank rubber + 1 hallowed bar ( at any hm anvil ) = 16 photovoltaic wire ( for collecting solar panel energy)
/ Mushroom Grass Seeds can be gotten from using a ushroom in the bonsai pot ( useful for getting the autohammer early)
/ autohammer can now be obtained after all 3 mechanical bosses
/ algaculture tank: 15 glass + 4 steel + 5 mud, player must fill water inside the tank and after some time (only at day) it will spawn some algae inside of it, these can be fished out by using a bottle at the tank
/ the tank also gives kelp which is a alt. recipe of the crate potion ( 1 water bottle + 5 kelp)
/ 1 any pre-hm bars + 5 algae + 1 vine + 1 jungle spore -> clorophyte bar
solar panel scaffolding: 5 steel + 2 aluminium + 4 photovoltaic wire
solar panel frame: 3 glass + 3 steel + 4 chlorophyte bar + 2 electrical chip
/ eletrical chip: 2 Fiberglass + 1 copper foil
/ copper foil can be gathered by using a copper bar in the rolling machine ( 10 foil each)
/ 1 fiberglass = 1 Glass wool + 1 plastic + 1 resin
/ resin can be collected by placing the tee tap under a forest biome tree
/ plastic fabricator: 50 stone + 20 steel + 5 aluminium + 2 motors + 15 copper wire, the player can put (if clicked on the machine) any plants in a new GUI in the shape of a canister
(shows bar from 0% to 100%) to even create plastic from it. Has mabye a small chance to generate dirt from that process (ot sure though)
/ plastic can now be produced in the plastic fabricator
/ glass wool = 3 glass + 1 bleach ( electrolysis machine)
/ bleach = 2 salt + 1 water ( in electrolysis machine)
/ salt = 1 Water bucket (at furnace)
/ plantera fight: the only difference is that her hooks can now use it in the air ( spawns some breakable blocks) to get to the player easier and she only gets gets arranged at day, even if the fight is on the surface or other biomes
/ Plantera will drop 7 - 20 "essence of flora"
/ Photosynthetic aluminium Headgear 2 solar panel frame + 8 aluminium + 4 essence of flora
/ Photosynthetic aluminium breastplate 2 enhanced battery + 12 aluminium + 6 essence of flora
/ Photosynthetic aluminium Boots 1 enhanced battery + 6 aluminium + 2 essence of flora
-- (the armor can also generate energy ( works only at day, is effective while being in the desert) ( if full set equipped) being its own generator, the energy can than be transported into a solar tank)
-- (cant say what stat it will have but the armor effect is that it can glow in the dark ( costs armor energy), increased damage, hp and regeneration at day, at night,
increases speed, also has a small chance that weapons electrocute nps at cost of the saved energy)
/ Solar tank: 10 photovoltaic wire + 2 aluminium + 10 steel + 4 copper foil + 6 enhanced battery ( player must right click it if they got that armor on and have at least 1 energy)
/ enhanced battery = 1 hallowed bar + 2 battery
/ battery = 1 copper + 1 zinc ( batteries are right now slightly useless but i will plan in the beta a giant skill tree which the unlocked weapon/item can maybe be crafted with the battery)
/ 50 bricks + 1 essence of flora --> 50 lizard bricks
/ 100 bricks + 1 essence of flora --> 80 lizard bricks
/ it needs now 200 lizard bricks/wall to create a artificial temple
/ Photosynthetic aluminium Headgear 2 solar panel frame + 8 aluminium + 4 essence of flora
/ Photosynthetic aluminium breastplate 2 enhanced battery + 12 aluminium + 6 essence of flora
/ Photosynthetic aluminium Boots 1 enhanced battery + 6 aluminium + 2 essence of flora
-- (the armor can also generate energy ( works only at day, is effective while being in the desert) ( if full set equipped) being its own generator, the energy can than be transported into a solar tank)
-- (cant say what stat it will have but the armor effect is that it can glow in the dark ( costs armor energy), increased damage, hp and regeneration at day, at night,
increases speed, also has a small chance that weapons electrocute nps at cost of the saved energy)
/ Solar tank: 10 photovoltaic wire + 2 aluminium + 10 steel + 4 copper foil + 6 enhanced battery ( player must right click it if they got that armor on and have at least 1 energy)
/ enhanced battery = 1 hallowed bar + 2 battery
/ battery = 1 copper + 1 zinc ( batteries are right now slightly useless but i will plan in the beta a giant skill tree which the unlocked weapon/item can maybe be crafted with the battery)
/ 50 bricks + 1 essence of flora --> 50 lizard bricks
/ 100 bricks + 1 essence of flora --> 80 lizard bricks
/ it needs now 200 lizard bricks/wall to create a artificial temple
- star camper: she spawns herself in her tent every full moon night next to atleast 5 TownNPCs ( sells helper and dev vanities, can be bought with rare fallen stars)
- comet star: a rare version of the common fallen stars from the night, can be used to buy things at the star camper ( might have in the future a own dye about it)
- Automatic Fishing Apparatus: allows to auto. fish fishes and crates at cost of energy and baits ( the apparatus has a own menu for putting equipment in it to increase the fishing
power, it gets more space at its upgraded version of it) (1 basic motor + 1 any fishing rod + 2 steel + 5 iron + 2 copper wire)
- enhanced storages: upgraded version of an chest and their current container
corrupted storage: 1 any chest + 5 demonite bars ( space: 5 x 10)
bloody storage: 1 any chest + crimtane bars ( space 5 x 10)
infernal storage: 1 corrupted storage / bloody storage + 5 hellstone bars ( space: 6 x 10)
holy storage: 1 infernal storage + 5 hallowed bars ( space: 6 x 11)
photosyntetic storage: 1 holy storage + 5 clorophyte bars ( 7 x 11)
astral storage: 1 holy storage + 5 luminite bars ( space: 8 x 12)
- arena shoes: allows to place automatic platforms (if the boots are filled or platforms are in the inventory) under the player if walkin in the air (spectre boots + 3 adamantite + 3 aluminium + 5 steel + 4 rubber)
- conveyor 1 any + 2 cogs + 2 rubber (any hm anvils), items can be placed on/taken out it with hands, it rolls to the direction if the player changed it with a industrial wrench
to even transport the item on the conveyor, you need a grabbing hand, ( got a option to drop off items on the platform or void)
- grabbing hand = 5 iron + 1 hook, 5 steel, 1 motor + 4 cogs + 2 electrical chip, these can transport automatically the items on the conveyor to the machine/conveyor or chest next to him (must be fueled with any burnable stuff, mostly charcoal)
- industrial wrench: can be bough at mechanic for 10 gold
- craftable biome keys :
Jungle Key: 1 temple key + 10 chlorophyte bar + 5 life fruits + 2 essence of flora
Corruption Key: 1 temple key + 10 demonite bar + 5 rotten chunk + 2 essence of flora
Crimson Key: 1 temple key +10 crimtane bar + 5 vertebra + 2 essence of flora
Hallowed Key: 1 temple key + 10 hallowed bar + 5 crystals + 2 essence of flora
Frozen Key: 1 temple key + 20 any ice + 1 ice core + 2 essence of flora
- biome lootbox can be gathered at a very low chance in the dungeon
- spider critter/nest : A spider can be commonly found under a new rock tile (spawns above stone) in the undeground aream these critters can be crafted into a spider nest, with that, you can throw it on stone walls to
change it into spider walls, and maybe some cobweb might also spawn from it. ( also broken/placed spider walls can now spawn spiders) ( useful for getting silk)
- comet star: a rare version of the common fallen stars from the night, can be used to buy things at the star camper ( might have in the future a own dye about it)
- Automatic Fishing Apparatus: allows to auto. fish fishes and crates at cost of energy and baits ( the apparatus has a own menu for putting equipment in it to increase the fishing
power, it gets more space at its upgraded version of it) (1 basic motor + 1 any fishing rod + 2 steel + 5 iron + 2 copper wire)
- enhanced storages: upgraded version of an chest and their current container
corrupted storage: 1 any chest + 5 demonite bars ( space: 5 x 10)
bloody storage: 1 any chest + crimtane bars ( space 5 x 10)
infernal storage: 1 corrupted storage / bloody storage + 5 hellstone bars ( space: 6 x 10)
holy storage: 1 infernal storage + 5 hallowed bars ( space: 6 x 11)
photosyntetic storage: 1 holy storage + 5 clorophyte bars ( 7 x 11)
astral storage: 1 holy storage + 5 luminite bars ( space: 8 x 12)
- arena shoes: allows to place automatic platforms (if the boots are filled or platforms are in the inventory) under the player if walkin in the air (spectre boots + 3 adamantite + 3 aluminium + 5 steel + 4 rubber)
- conveyor 1 any + 2 cogs + 2 rubber (any hm anvils), items can be placed on/taken out it with hands, it rolls to the direction if the player changed it with a industrial wrench
to even transport the item on the conveyor, you need a grabbing hand, ( got a option to drop off items on the platform or void)
- grabbing hand = 5 iron + 1 hook, 5 steel, 1 motor + 4 cogs + 2 electrical chip, these can transport automatically the items on the conveyor to the machine/conveyor or chest next to him (must be fueled with any burnable stuff, mostly charcoal)
- industrial wrench: can be bough at mechanic for 10 gold
- craftable biome keys :
Jungle Key: 1 temple key + 10 chlorophyte bar + 5 life fruits + 2 essence of flora
Corruption Key: 1 temple key + 10 demonite bar + 5 rotten chunk + 2 essence of flora
Crimson Key: 1 temple key +10 crimtane bar + 5 vertebra + 2 essence of flora
Hallowed Key: 1 temple key + 10 hallowed bar + 5 crystals + 2 essence of flora
Frozen Key: 1 temple key + 20 any ice + 1 ice core + 2 essence of flora
- biome lootbox can be gathered at a very low chance in the dungeon
- spider critter/nest : A spider can be commonly found under a new rock tile (spawns above stone) in the undeground aream these critters can be crafted into a spider nest, with that, you can throw it on stone walls to
change it into spider walls, and maybe some cobweb might also spawn from it. ( also broken/placed spider walls can now spawn spiders) ( useful for getting silk)
- (when hardcore or mediumcore )
<player> accepted his fate
(falling down )
- <player> jumped off the edge of <world> without a parachute
- <player> was allured by the void
- ( 1/1000 ) <player> thought the edge would lead to ashina depths
- <player> forgot how to fly
- <player> didn't believed in newtons statements
(in early-hm)
- <player> wants to craft wings but its still early hardmode
<player> accepted his fate
(falling down )
- <player> jumped off the edge of <world> without a parachute
- <player> was allured by the void
- ( 1/1000 ) <player> thought the edge would lead to ashina depths
- <player> forgot how to fly
- <player> didn't believed in newtons statements
(in early-hm)
- <player> wants to craft wings but its still early hardmode
note:
-will maybe start with the production of the mod now
- Important: right now i need spriters and coders to make it real but it might depends if these ideas are even good
- It might be questionable that i wrote it in the forum (because it is right now to little to work with) but i want to see
what other people are thinking of it (and that i can get more plans/ideas for the future).
- Also i know that some ideas might be grindy and it is of course going to be nerved
- I will try my best by adding more goals/ideas to the mod daily
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