Nobody Important
Terrarian
Now the sky biome is too small for a naturally spawning mimics to be relied on so I'm going to have it like the Hallow or Corruption mimics.
Key of Flight
15 Souls of Flight at a workbench
You know how these work. Moving on.
Skyware Mimic
Sprite by @It's a me!
AI Type: Mimic
Damage: 90
Max Life: 3500
Defense: 34
KB Resist: 90%
Drops:
100% 3 Gold Coins
20% Flying Island
20% Shooting Star
20% Storm Cloud
20% Blessed Wing
20% Wyvern Whip
100% Greater Healing Potion
100% Greater Mana Potion
This is the first enemy I made which had the money dropped filled in.
So your thoughts? I love seeing alerts from comments.
Key of Flight
15 Souls of Flight at a workbench
You know how these work. Moving on.
Skyware Mimic
Sprite by @It's a me!
AI Type: Mimic
Damage: 90
Max Life: 3500
Defense: 34
KB Resist: 90%
Drops:
100% 3 Gold Coins
20% Flying Island
20% Shooting Star
20% Storm Cloud
20% Blessed Wing
20% Wyvern Whip
100% Greater Healing Potion
100% Greater Mana Potion
Damage: 66
Knockback: 12
Velocity: 8
Use Time: 44
It is a large flail that looks like a small flying island. While the item is selected the flail will be out even if you didn't use it yet. While it is in this passive state it will hurt enemies and it will try to stay within 5 blocks of you. You still throw it in the direction of the cursor when you click. As long as the cursor is held down the flail will try to stay at that point, there is a limit on the distance you can walk away before it begins to retract (12 blocks sound ok?). You might be wondering at this point why this isn't a yoyo. Well it doesn't gain the benefits from the yoyo accessories, you can't just move the cursor to move the weapon, and it doesn't bounce off of enemies.
Knockback: 12
Velocity: 8
Use Time: 44
It is a large flail that looks like a small flying island. While the item is selected the flail will be out even if you didn't use it yet. While it is in this passive state it will hurt enemies and it will try to stay within 5 blocks of you. You still throw it in the direction of the cursor when you click. As long as the cursor is held down the flail will try to stay at that point, there is a limit on the distance you can walk away before it begins to retract (12 blocks sound ok?). You might be wondering at this point why this isn't a yoyo. Well it doesn't gain the benefits from the yoyo accessories, you can't just move the cursor to move the weapon, and it doesn't bounce off of enemies.
This is a gun
Damage: 45
Knockback: 2
Use Time: 30
Velocity: 12
Stars spawn to strike where you struck. I could have worded that better. Think holy arrows but in a bullet form. The difference is that the amount of stars it spawns is a random number between 1 and 3 and they rain down to the spot that was hit.
Damage: 45
Knockback: 2
Use Time: 30
Velocity: 12
Stars spawn to strike where you struck. I could have worded that better. Think holy arrows but in a bullet form. The difference is that the amount of stars it spawns is a random number between 1 and 3 and they rain down to the spot that was hit.
This is a magic weapon
Damage: Special
Knockback: 0
Velocity: 12
Use Time: 17
Mana: 4 per second per stack
Left click releases a cloud which follows you and attacks enemies. You can release 5 at a time and when more than one is made it will merge into the other one. This grants new effects. Right click puts some of the cloud back in the container to conserve mana.
1 Stack: 23 damage bolts of lightning strike twice per second
2 Stacks: 34 damage bolts of lightning strike twice per second. They bounce to another enemy dealing 2/3 of the damage to the second enemy.
3 Stacks: 37 damage bolts of lightning. Hail projectiles drop from the cloud dealing 30 damage.
4 Stacks: 41 damage lightning bolts. Hail projectiles deal 40 damage.
5 Stacks: 45 damage lightning bolts which bounce twice. Each bounce is 2/3 of the previous one. Hail projectiles deal 50 damage. The cloud turns into a tornado and drags enemies within 6 blocks of the center toward the center of the tornado. The tornado is 3x7 but doesn't cause damage on its own.
Damage: Special
Knockback: 0
Velocity: 12
Use Time: 17
Mana: 4 per second per stack
Left click releases a cloud which follows you and attacks enemies. You can release 5 at a time and when more than one is made it will merge into the other one. This grants new effects. Right click puts some of the cloud back in the container to conserve mana.
1 Stack: 23 damage bolts of lightning strike twice per second
2 Stacks: 34 damage bolts of lightning strike twice per second. They bounce to another enemy dealing 2/3 of the damage to the second enemy.
3 Stacks: 37 damage bolts of lightning. Hail projectiles drop from the cloud dealing 30 damage.
4 Stacks: 41 damage lightning bolts. Hail projectiles deal 40 damage.
5 Stacks: 45 damage lightning bolts which bounce twice. Each bounce is 2/3 of the previous one. Hail projectiles deal 50 damage. The cloud turns into a tornado and drags enemies within 6 blocks of the center toward the center of the tornado. The tornado is 3x7 but doesn't cause damage on its own.
Accessory
2 Defense
Tooltip: Extends flight infinitely
Before you start freaking out at me for making an infinite flight item I have something to say. It extends the flight of other items infinitely, it doesn't make you able to fly infinitely by itself. It ends up taking two accessory slots when you bring in the other item. I'll put some hypothetical situations down below.
Player has this and frostspark boots - As simple as it could be. You can use the rocket effect for as long as you want.
Player has this and wings - Again simple. You have an infinite flight time. This makes it so gliding is impossible.
Player has this and sandstorm in a bottle - Again it's very simple. You can extend the duration of the effect as long as you want and restart it at will. Balloon accessories might now be viable in the late game.
Player has this and a cloud in a bottle - There's no way to extend the duration on this one. You can however do as many jumps as you want with this one.
Player has this and bundle of balloons - This is more complicated. The jump effects can be extended infinitely (aside from those that are impossible) and when you stop using that effect it will move on to the next one. When the final effect is used it will cycle back to the first effect.
Notice how it says wing and not wings. If you got a better name say it.
2 Defense
Tooltip: Extends flight infinitely
Before you start freaking out at me for making an infinite flight item I have something to say. It extends the flight of other items infinitely, it doesn't make you able to fly infinitely by itself. It ends up taking two accessory slots when you bring in the other item. I'll put some hypothetical situations down below.
Player has this and frostspark boots - As simple as it could be. You can use the rocket effect for as long as you want.
Player has this and wings - Again simple. You have an infinite flight time. This makes it so gliding is impossible.
Player has this and sandstorm in a bottle - Again it's very simple. You can extend the duration of the effect as long as you want and restart it at will. Balloon accessories might now be viable in the late game.
Player has this and a cloud in a bottle - There's no way to extend the duration on this one. You can however do as many jumps as you want with this one.
Player has this and bundle of balloons - This is more complicated. The jump effects can be extended infinitely (aside from those that are impossible) and when you stop using that effect it will move on to the next one. When the final effect is used it will cycle back to the first effect.
Notice how it says wing and not wings. If you got a better name say it.
It's a single hook that has the hook part look like a wyvern head.
35 Block Reach
15 Velocity
Here's what makes it special. If you don't hook onto anything you and the hook will be dragged toward each other so you still go half the distance without grabbing anything. It doesn't move fast enough for you to have sustained flight with this thing.
I am considering allowing it to reset flight time by doing so so I'm adding a poll
35 Block Reach
15 Velocity
Here's what makes it special. If you don't hook onto anything you and the hook will be dragged toward each other so you still go half the distance without grabbing anything. It doesn't move fast enough for you to have sustained flight with this thing.
I am considering allowing it to reset flight time by doing so so I'm adding a poll
This is the first enemy I made which had the money dropped filled in.
So your thoughts? I love seeing alerts from comments.
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