• For issues you find with the Switch and Console releases, please follow this link and give as much detail as possible. This is the speediest way to get info to Pipeworks and get a hotfix in the works.
  • For issues you find with the Mobile 1.3 update, please follow this link and give as much detail as possible. This is the speediest way to get info to DR Studios to look at your issue. Also, some troubleshooting hints here.

Slim Player & Female NPC Texture packs

Zilem

Official Terrarian
"Slim Player & Female Npc Texture pack." v1.9.3
Windows: 1.3.5.x (Febuary 2017)


1.9.3 - Content update for Terraria 1.3.5.x:
> Added new Dev Vanity items
> Updated Sprites, Tiles, that was updated in the 1.3.4 Update
> Merfolk form, now have a snake lower body again!
- Known Issues updated for: Robes without over hands & Merfolk :dryadgrin:

1.9.2 - Fixes
> Fixed Sprite for Slime king
> Tweaked sprite for Ant-lion

1.9.1 - Content update for Terraria 1.3.4.x:
> Added new Armors
> Updated Sprites, Tiles, Extra texture, that was updated in the 1.3.4 Update
> Updated merman "legs" apparently didn't make into the 1.9.0 update....
> Fixed the outline of housing icons for "Goblin Tinker" and "Stylist"
> Added the Missing re-color of "Skeleton hand" and "Worm hook"
Fixes will also apply to the Android port.

1.9.0b - Tweaks:
> Werewolf shape: had the outline re-colored and shape of the legs changed
> Animal costumes: had a slight design change female shirts (Cat, Fox, Wolf, Unicorn)
> Xenomorph costume: had ribcage design change


What is this Texture pack about?:
> Female Player Sprite and matching Armors and Clothing. (Since before Terraria 1.1.0)
> No torso stretching doing running animation. (Since November 2011)
> Player Sprites with a slimmer body, making Armors look more though.
> Female versions of several NPC's.
> White Bone Color for Skeletons, Corruption Creatures.
> Gore bits for every sprite i have Created/Changed.


Color-Palate for Player sprites, used for character Creation.

Game-Bug: Animation issue for lower body for Halloween dress costumes
> I Reported it and suggested how to fix it, in fall 2013
The issue is that these dresses are of the old Dress/Robe design
where the whole robe is animated on only on the chest texture
and the new Robe design have a extra texture for the "Legs", for synced animation.
> Not fixed in 1.3.5.2 %:sigh:

Mod-Bug: Exclusive to "Off-hand Shields" & "Robes with Tomes"
some Issues with Wrist Accessory items while wearing "Robes with Tomes"
> Only a Issue with the off-hand for "Robes with Tomes"
- Sadly you cannot toggle the visibility off the accessory's off-hand only, and thus cannot be Fixed. - Sorry.

!- If you encounter any other Mod Issues please report them to me -!
In the thread, or by PM (Conversation) and please provide a Screen-shot of the issue.
If it's the Player Character
Also, please inform what items and visual accessories you have equipped

Table of Content:
♀
♂
Armor sets (Female)










Vanity Sets (Female)






Developer Sets (Female)





1.2




Goblins


Zombies


Flying Creatures


Underworld


Mummies


Nightmare Creatures


Hollowed Creatures


Pixies


Pirate Crew


Dragon


The Crimson


The Corruption




Skeletons


Misc


Boss's
Halloween:
Armors
(Female)


Event Costumes (Female)





NPC's

Christmas:
Clothing
(Female)


NPC's



Downloads:
> Main Pack v1.9.3 - [XNA] (2,55 MB)

Test package for Experimental feature:
> Experimental v1.9.1 (8,60 MB) - please read below*

* Read about Experimental Features
* Known issues with the feature
* While using the Experimental feature of Terraria; I am not responsible for any issues or bugs, which includes sprites not being loaded correctly. as it is an Experimental feature of Terraria, and not my Texture mod.

Alternate (Add-on) Packs:
Female Townies v1.7

Wizard, Demolist, Smuggler, Merchant, Clothier/old Lady, Goblin Tinker, Guide.
Mrs. Santa, Pirate Captain, Cyborg, Painter, Dyer, Witch Doctor, Travailing Merchant.
Truffle, Traveling Merchant, Angler, Skeleton Merchant, Tax Collector, Tavernkeep.



off-hand: Shields and Tomes v1.4


Off-hand shields for Armors & off-hand Tomes for Robes
Off-hand Shields are Based on Main-hand shields by SzGamer227
Discontinued


Dryad-Deer v1.2a

Deertaur Dryad


Deer-taur Costume
v1.0

Deer-taur Costume, replaces the Mermaid costume.


Unicorn Mount v1.0


Centaur-Unicorn Mount


Anthropomorphic Animals v1.0


Changes the Animal costumes Mask to be more like Heads
Note: some hair styles still show, you can fix that at the Stylist Townie
 

Attachments

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ManaUser

Brain of Cthulhu
I wouldn't call it perverted. Trust me, I know perverted.:merchantnaughty:

Anyway, nice work. I don't think it's something I'd personally want to use in its entirety, but I might pick out a few enemies to replace or something. Variety is always nice. It would also make a great resource for a mod that adds female alternates of mobs to the game. (Assuming you would allow it, of course.)
 

Zilem

Official Terrarian
I wouldn't call it perverted. Trust me, I know perverted.:merchantnaughty:

Anyway, nice work. I don't think it's something I'd personally want to use in its entirety, but I might pick out a few enemies to replace or something. Variety is always nice. It would also make a great resource for a mod that adds female alternates of mobs to the game. (Assuming you would allow it, of course.)
So do i, but that doesn't mean everyone else agrees with me, which is my point. :dryadtongue:

Why, thank you. :dryadgrin:
Variants, Options and Choice is nice. I have just not made up my mind, if I want to replace all male sprites with their female counterpart
but I'm leaning toward it.

"Female alternates" that is pretty much what I am making. :dryadwhat:
If it ware a mod/youtube/twitch it would be okay, as long you give credit* and linked back to this thread.
But a "Resource pack"... you'll have to convince me, as my Texture pack's pretty much is just that awell.
 

ManaUser

Brain of Cthulhu
I meant if the sprites were a variant instead of a replacement. Meaning you could encounter both male and female Twiggy Zombies, for instance. To me that would be more desirable.
 

Zilem

Official Terrarian
I meant if the sprites were a variant instead of a replacement. Meaning you could encounter both male and female Twiggy Zombies, for instance. To me that would be more desirable.
That sounds more like a mod to me. :dryadtongue:

Sadly I am a bit handicapped in the coding area of modding.
if that wasn't the case this could have been on the Mod board as well :dryadwink:

The thing is when i think a resource-packs. i think of a pack of sprites/textures, sounds, music and script files
That people created for other people to use, in their mod(s) :dryadrolleyes:

But, i guess i can make a Resource pack...
and maybe include some additional sprites i dropped.
but not before i have tinkered with the Terraria 1.3 Content update
 
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TheMeepo1

Terrarian
"Slim Player & Female Npc Texture pack." v1.7.1
For Terraria 1.2.4.1



What is this Texture pack about?:
> Female Player Sprite and matching Armors and Clothing. (Since before Terraria 1.1.0)
> No torso stretching doing running animation. (Since November 2011)
> Player Sprites with a slimmer body, making Armors look more though.
> Female versions of several NPC's.
> White Bone Color for Skeletons, Corruption Creatures.
> Gore bits for every sprite i have Created/Changed.


Color-Palate for Player sprites, used for character Creation.

Game-Bug: Missing hands and drills in front of hands for Robes
> Issue in Terraria itself - I Reported it and suggested how to fix it several times, hope to see it fixed
- The issue is that the Hand_2 or Skin_hand textures is not used for these items.

Game-Bug: Animation issue for lower body for Halloween dress costumes
> Issue in Terraria itself - I Reported it and suggested how to fix it, hope to see it fixed
- The issue is that Halloween dresses are of the old Dress/Robe design, where the whole robe is animated on 1 texture
- where the new Robe design use 2 Textures: Chest and Legs, for synced animation.

Game/Mod-Bug: Merfolk form, uses several non-required textures that causes modding into to Naga (like i have) or Mermaid, is impossible sacrifices and work arounds
> the un-required Textures are: Skin_Body, Skin_Legs, Player_Head
- I hope this will be changed for the better of the modding community


Mod-Bug: Issues with Glove Accessory items while wearing Vanity items
> Cannot be fixed due to the layer the offhand glove / wrist accessory is on <.<
- I didn't for-see this when i made the Slim Female player sprite, back in November 2011.

Mod-Bug: some Issues with Wrist Accessory items while wearing "Robes with Tomes"
> Only a Issue with the off-hand for "Robes with Tomes"
- Sadly you cannot toggle the visibility off the accessory's off-hand only, and thous cannot be Fixed. - Sorry.

Table of Content:
♀
♂
Armor sets (Female)









Vanity Sets (Female)





Vanity Sets (Male)






Halloween:
Armors


Event Costumes (Female)





NPC's


Christmas:
Clothing


NPC's
1.2




Skeletons


Goblins


Zombies


Flying Creatures


Underworld


Mummies


Nightmare Creatures


Hollowed Creatures


Pixies


Frost Legion

Pirate Crew


Dragon


The Crimson


The Corruption



+Corrupt Man Eater
+Devourer
+World Feeder
+Eater of Worlds

Misc


Boss-size

Tools/Weapons


Misc Example


Buffs
Swiftness
Ironskin
Magic Power
Spelunker
Battle
Thorns
Water Walking
Clairvoyance

Light source
Orb of Light
Fairy's

Shapeshifts
Warewolf
Merfolk

Debuff
Cursed
Confused
Weak
Silenced

Wall of Flesh
Horrified
The Tongue

Alternate Packs:
Female Townies v.1.4

Wizard, Demolist, Smuggler, Merchant, Clothier/old Lady, Goblin Tinker, Guide
Mrs. Santa, Pirate Captain, Cyborg, Painter, Dyer, Witch Doctor, Traveling Merchant.



Armors with Shields v.1.3

Off-hand shields for Armors (Summoner Armors Excluded)
Based on Main-hand shields by SzGamer227



Robes with Tomes v.1.3

Off-hand Magic Tomes for (magic) Robes & Dresses


Dryad-Deer v 1.1

Deertaur Dryad

it's pretty nice but it's not my type but I reallyylike the sprites of they dry and-deer
 

Zilem

Official Terrarian
Bloody *ell, hate to be right, when I don't want to be right... %:sigh:
oh well, at least I won't have to update my pre 1.3 Armor or Clothing textures for 1.3.

it's pretty nice but it's not my type but I really like the sprites of they dryad-deer
At least your honest, polite and took the time to post, i can appreciate that ^^
I'm not sure when i will update the Dryad-deer. either after or doing the core pack
it all depends on how the core pack is coming along.
 
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Zilem

Official Terrarian
Wow! This looks really good! Their heads look a little big though :p
Thanks you.
Their head may look a little bigger, i get that. :dryadtongue:
But they are not shorter, they are just thinner with smaller hands. but with most Armor on they look similar to the original sprites
so armor looks like armor instead of a simple & cheap armor costume.

I wanted to work on updating some things for my terraria texture-mod a while ago, but found out the release date ware announced so, so i decided to wait in case i had to re-work something, over agian-agian. within a too short time frame for my liking.

One of the things i wanted to change with my design, ware the arms.
and so far i Completed 1/4 clothing style for each gender:
 

DarknessLilly

Terrarian
hello i really like your textures and not because they are a bit adult. *shrugs* never mattered to me one bit in a game like this. and i wanted to say thank you for keeping us updated on your progress. ^_^ keep up the good work!
 

Exodus Starlit

Dungeon Spirit
Bloody *ell, hate to be right, when I don't want to be right... %:sigh:
oh well, at least I won't have to update my pre 1.3 Armor or Clothing textures for 1.3.


At least your honest, polite and took the time to post, i can appreciate that ^^
I'm not sure when i will update the Dryad-deer. either after or doing the core pack
it all depends on how the core pack is coming along.
Eahh I saw files it is must be to do it. Some files are renamed like Skin_body and Skin_legs, but it don't must be sad because now you can make differnt skin and legs to females.
I don't if it is true what you said, you should make this:
  • Armor_Legs_117 (male legs/pants for dryad costume)
  • Armor_Legs_118 (male pants for Gi armorcurrently bugger and is shown for females)
  • Armor_Legs_119 (male pants for Kimono vanity item, currently bugger and is shown for females)
Thanks you.
Their head may look a little bigger, i get that. :dryadtongue:
But they are not shorter, they are just thinner with smaller hands. but with most Armor on they look similar to the original sprites
so armor looks like armor instead of a simple & cheap armor costume.

I wanted to work on updating some things for my terraria texture-mod a while ago, but found out the release date ware announced so, so i decided to wait in case i had to re-work something, over agian-agian. within a too short time frame for my liking.

One of the things i wanted to change with my design, ware the arms.
and so far i Completed 1/4 clothing style for each gender:
Look better then before, you sure make bigger progres. Keep up a good work. I might help you if you want.
 

Zilem

Official Terrarian
hello i really like your textures and not because they are a bit adult. *shrugs* never mattered to me one bit in a game like this. and i wanted to say thank you for keeping us updated on your progress. ^_^ keep up the good work!
I'm not much into bumping my threads with "i have made a new texture", id rather have the thread be for discussions, question answers and actual updates. which is it all in a "W.I.P." Spoiler, easy to find.

It's going a bit slower then i would have liked... So i have been considering skipping the Hostile npc's till v1.8.1
aside those that is required to be updated to even work for Terraria 1.3 :dryadwink:
Eahh I saw files it is must be to do it. Some files are renamed like Skin_body and Skin_legs, but it don't must be sad because now you can make differnt skin and legs to females.
I don't if it is true what you said, you should make this:
  • Armor_Legs_117 (male legs/pants for dryad costume)
  • Armor_Legs_118 (male pants for Gi armorcurrently bugger and is shown for females)
  • Armor_Legs_119 (male pants for Kimono vanity item, currently bugger and is shown for females)
That isn't what i was upset with, if you had used my textures before 1.3 you would have an idea.
but if your go back to any pre Terraria 1.3 version unmodded. then you would know.

Yes, i noticed the texture name change for the Player character sprite(s)
which is something i had hoped to see for along time, and also the 4 Clothing sets for both Genders, is a nice surprice
♂ 0_3 (Torso), 0_10 (Legs), 0_7 (Arm), 09 (Hand) - Clothing Set 0 - 3
♀ 4_3 (Torso), 4_10 (Legs), 4_7 (Arm), 09 (Hand) - Clothing set 4 - 7
Only player sprite textures that is still unisex (used for both) is: 0_0 (Head), 0_1 (eye), 0_2 (Eye Iris), but that do make sense. :dryadcool:

I have not gotten around too updating Armor or Clothing textures or Tinkering with the new Armor/Clothing textures as of yet
nor have i even got around to sorted them out yet... %:sigh:
Look better then before, you sure make bigger progres. Keep up a good work. I might help you if you want.
Terraria was the first sprite game, that i made custom textures/sprites for. but it ware no where the first game I made textures for...
I had worked with 2D textures for 3D models for 6 years back then, as well a handful of 3D textures (Direct Draw Surface)
But i have since been tinkering with several sprite games, including some from my childhood like Commander Keen

I prefer modding alone, but I would not stop you from making your own add-on content. :dryadtongue:
 

Coolwhip

Official Terrarian
Eahh I saw files it is must be to do it. Some files are renamed like Skin_body and Skin_legs, but it don't must be sad because now you can make differnt skin and legs to females.
I don't if it is true what you said, you should make this:
  • Armor_Legs_117 (male legs/pants for dryad costume)
  • Armor_Legs_118 (male pants for Gi armorcurrently bugger and is shown for females)
  • Armor_Legs_119 (male pants for Kimono vanity item, currently bugger and is shown for females)
Look better then before, you sure make bigger progres. Keep up a good work. I might help you if you want.
I can wait for the NPCS to be done. :joy:
 

Ramare

Official Terrarian
I really like this texture pack, especially because before I felt like the size of the arm sprites were a little bit too big. It made it seem like everyone in the world of Terraria was super muscly and it looked weird. Now, the player/town NPC sprites are less derpy looking and, like you said in the original post, as a side-effect it also makes the armor look a lot thicker-- as plate armor should be, honestly.

I also like how you made a lot of female versions of the vanilla enemies for more variety. I wouldn't necessarily want to use all of them at once, but that's the glorious nature of modding: I don't actually have to. I spent around an hour looking through the pack, cross-referencing the .png version with the .xnb version picking and choosing which NPCs I wanted to replace and then grabbing their corresponding gore textures. I replaced the female variants already in the game with your versions because I thought they were way better, the goblin tinkerer with your female town NPC variant, and a few other select creatures and variants like the werewolf and standard zombie/Eyezor.

I have a question, though: When you're sure you're finished and satisfied with the default player sprite variants could you release that part separately? It's a pretty important part of the process of updating the texture pack to 1.3 and you don't necessarily have to wait until you finish more to be able release it for us. Just a thought, it isn't super important. We can wait.
 
Please change head size it us disturbing to have skinny players with big heads P.S gastropod sprite looks amazing!
 
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Zilem

Official Terrarian
I really like this texture pack, especially because before I felt like the size of the arm sprites were a little bit too big. It made it seem like everyone in the world of Terraria was super muscly and it looked weird. Now, the player/town NPC sprites are less derpy looking and, like you said in the original post, as a side-effect it also makes the armor look a lot thicker-- as plate armor should be, honestly.

I also like how you made a lot of female versions of the vanilla enemies for more variety. I wouldn't necessarily want to use all of them at once, but that's the glorious nature of modding: I don't actually have to. I spent around an hour looking through the pack, cross-referencing the .png version with the .xnb version picking and choosing which NPCs I wanted to replace and then grabbing their corresponding gore textures. I replaced the female variants already in the game with your versions because I thought they were way better, the goblin tinkerer with your female town NPC variant, and a few other select creatures and variants like the werewolf and standard zombie/Eyezor.

I have a question, though: When you're sure you're finished and satisfied with the default player sprite variants could you release that part separately? It's a pretty important part of the process of updating the texture pack to 1.3 and you don't necessarily have to wait until you finish more to be able release it for us. Just a thought, it isn't super important. We can wait.
Yes, it ware my idea from the start and I have stuck to it since.
Robes and Summoner Armor, does not have that much Defense compared to Melee/Tank & Ranged of the same tier.
The Pre-Hardmode Armor's defense is is pretty much the same around for the same tier
Some just look better as a thin armor, others looks better as Big Bulk of metal armor :dryadgrin:

It wasn't an side effect, it ware an intentional idea. :dryadwink:
the shape of the male sprite ware a side effect of the "Hand" textures, and later added "Arm" texture ware used for Both genders :dryadconfused:
Now in 1.3 only the Head, Eye and Iris are unisex, which is Great! :dryadgrin:
Until when you notice, that all Arms textures for Armor and Vanity clothing still is Unisex... :dryadeek:


This texture-mod is much older then This forum, the first version ware released in November 2011, :dryadtongue:
back then it ware mainly just a Female player sprite (as there ware none) and Armor and Clothing for it
The Female versions of Npc's have been add over the years

Back a few Versions (a year) ago the textures ware still in .png and Required T.C.C.L.
and I just decided to remove the requirement of a 3rd party Custom texture enabler
as I could not do any testing until T.C.C.L. ware updated...
no matter how big or small the content update ware... %-_-

Back then you could see what X texture ware, now you have to have a Tool or plug-in to view them outside the game, just to see what is what
so the (first world) issues you have, where you don't know right away what X texture is, and what other corresponding textures of it
that is something i just forgot... as you can only juggle so many balls at a time, or actually modding projects in this case... %:sigh:
I needed to be able to make textures in .xnb textures to do some proper Tinkering with 2 Other Games, one of them Being Chasm.

I have plans for a package, that is a Huge sortiment of the textures, with Numb3rs and names.
Pretty much like my work folders, with .xnb textures instead of .png and without the Photo-shop documents & Checklists :dryadtongue:


The new Player sprite isn't Compatible with the Cloth, Dresses/Robes or Summoner Armor, Current available or Original
i decided skipping on the enemy NPC's (Gibs included), unless the once that will cause issues...
like the Red Devil. which have 5 Frames now, instead of 2. Though I think it's the only one. :dryadcool:

The only thing i'm not really satisfied with for the player sprite, is the off-hand doing the swing/grapple
when in non-armor, Summoner armor, and Default clothing. but I might have tweaked that out before I release it :dryadwink:
I'm not much for releasing W.I.P. content, unless someone is really into bug hunting

I planed on updating the alternate packs afterward
and I'm considering reworking the jump for the "off-hand Shield" and "Robes with Tomes"

Please change head size it is disturbing to have skinny players with big heads P.S gastropod sprite looks amazing!

If you look the Original to be a Body builder, and then compare a Body builder to a normal average person. you would notice the head is not lager on a body builder, sure the rest of the body up to (and including) the neck is
but what muscle in the head is going to be smaller... %-_-

The Sprite is 1-2 (2:1) pixels thinner, 1 on each side
the hand size is shrunk from 3x3p to 2x2p
and the arm width is shrunk from 3p to 2p

The Gastropod, is a Snail which I think is pretty gross and it dropped Gel just like Slimes did. so I made a Hollowed version of Slimer :dryadtongue:

Holy toxic :joy:, I see you are almost done (according to the "W.I.P. - Progress)
I'm not that sure about that, sure I am more then Halfway :dryadtongue:
But it have also been 3 Weeks :dryadrolleyes:

But Texture wise.... i'm near 200 Textures and the The Armor, Clothing and Dev sets, that is more then 550 textures
i'm sure most of the Armor's just need a tweak here or there if any, which is why there is a "?" completed
but can't say the same for the Vanity sets, at least 3 textures per set will have to be re-Drawn for the new Arm design
 
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