Tiger Festival
Terrarian
It doesn't work through TMod, you grab the .xna files and paste them inside the images folder.the 1.35 package, want to do it for tmodloader
It doesn't work through TMod, you grab the .xna files and paste them inside the images folder.the 1.35 package, want to do it for tmodloader
Unless your going to make it work for T-Mod yourself, It isn't going to work with T-Mod as it wasn't made for itthe 1.35 package, want to do it for tmodloader
You extract the zip file and then you replace the .xna files in the terraria images folder.Hey, I just downloaded the newest version and stuck the .zip file into the resource packs file. Sadly the pack does not appear in-game, this is the only pack I am having trouble with. Any ideas? Also, I love the pack so much!
Very nice! The animation is very fluid. I look forward to wave 2 being completed.In case some of your were dying to know this the new Harpy Sprite
But I'm also a bit unsure if i should reveal the secret within the mod...
as It's nearly been 5 years and only a very few seem to have discovered it
(and showed it on the Terraria Discord)
Will do! thank you so much for the help, I love the terraria community and you seem to be at the front of a huge section!You extract the zip file and then you replace the .xna files in the terraria images folder.
Very nice! The animation is very fluid. I look forward to wave 2 being completed.
You extract the zip file and replace the .xna files in terrara images folder.im interested, but I couldn't use it in 1.4, it just doesn't show.
I think it's mainly due to people assuming that your modpack will install the same as others released for 1.4. I guess it's an easy mistake since to install mod packs doesn't require zipping, you just slap the .zip file into the resources folder and it will appear as an option when you select texture packs. Follow this link as an example Invisible Finch Nest This is a texture pack you don't need to extract, you just simply throw the .zip file into the resourcepack folder and it'll appear as an option. If you want to do the same for your texture pack, you're going to need to extract the .zip of the invisible finch nest and study it to get an idea of how to get your texture pack to appear as an option upon selecting texture packs on the main menu.When did the Trend of not open a .zip file and read the Readme.txt become a thing?
I genuinely wonder... as i have seen it mentioned in a couple of threads...
The Readme's within the a .zip package, told you how to install the mod package and who made it
it have been a thing as far i can Recall... some even added Ascii art
and I discovered mods in 1998, and Map-packs before that for the few games back then that had level editors
That's the only way I've ever installed mods outside of mod managers so It's also no problem for me....so I just simply do it the old fashioned way by replacing .xna files as instructed
Probably, but i also got the feeling they are new to Modding or just Terraria modding?I think it's mainly due to people assuming that your modpack will install the same as others released for 1.4. I guess it's an easy mistake since to install mod packs doesn't require zipping, you just slap the .zip file into the resources folder and it will appear as an option when you select texture packs. Follow this link as an example Invisible Finch Nest This is a texture pack you don't need to extract, you just simply throw the .zip file into the resourcepack folder and it'll appear as an option. If you want to do the same for your texture pack, you're going to need to extract the .zip of the invisible finch nest and study it to get an idea of how to get your texture pack to appear as an option upon selecting texture packs on the main menu.
As for me, this isn't an issue, since I hate Terraria's default character sprites, so I just simply do it the old fashioned way by replacing .xna files as instructed, but I suppose not everyone sees it the same as I do. In any case good luck if you're going to examine the invisible finch nest as an example, or you can put in the OP that you have to replace the .xna files so people would stop asking.
1/ extract fileI really liked this texture pack, it looks amazing, just seeing the images you can already tell, but for some reason it doesn't work on my terraria, I did everything that the "readme" file asked for and even then it doesn't work, the models and textures remain the original in the game=/... is there anything that could be causing this error?
I really expect an answer and your work is amazing
If you by " NPC" mean "Townies", then: yes. everyone but Truffle and Barkeepdoes this mod affect every npc? even males?
You have not Specified which didn't workI really liked this texture pack, it looks amazing, just seeing the images you can already tell, but for some reason it doesn't work on my terraria, I did everything that the "readme" file asked for and even then it doesn't work, the models and textures remain the original in the game=/... is there anything that could be causing this error?
I really expect an answer and your work is amazing
1/ extract file
2/ select 'images' folder -> copy
3/ go to ..\Steam\steamapps\common\Terraria\Content -> past and replace.
good luck.
That's because the author didn't apply it to the non player characters yet. She's currently working on it now. For now it's only for the player character. Read the OP for more details.it still doesn’t fully work, the character model changes, but the NPCs and enemy models haven’t changed, they continue the normal models / textures
=/
oh its ok.it still doesn’t fully work, the character model changes, but the NPCs and enemy models haven’t changed, they continue the normal models / textures
=/