This is the part where I always seem to lose people, but I'm not sure if it's the technicalities that are the hold up, if it's immersion breaking or whatever. The people who are dissatisfied with the current state of Summoner Class keep moving the goal post & I have no idea why they do it. If I were them, I'd spend my time enjoying the game rather than nitpick about inconsequential technicalities that serve no real purpose. For example, allow me to share my head-space, so you can see why comments like these are so confusing to me.
- "Slime Staff & Finch Staff are too weak to justify their rarity, Summoner should have access to these weapons earlier or at least something similar."
- My retort: You can pretty much do that in Journey Mode. You'll start off with a Finch Staff & you'll also be able to totally skip the Merchant NPC if you find 2 Can-o-Worms while exploring, giving you access to unlimited fishing.
- "...anyone who tries to legitimately argue that starting as a summoner is reasonable and achievable in this game is merely debating for the sake of debating."
- My retort: That's technically true for every Class though, everyone starts out as a blank canvas, but it is possible to start the game with a Finch Staff, so you already have a Minion from the very start.
- "Summoner needs more starting items in pre-Hardmode, it greatly lags behind when compared to other Classes in the game."
- My retort: All you really need after getting your first Minion is a Summoning Potion, which net's you a total of two Minions. In addition, you can kill either Queen Bee or Skeletron to get access to more, by either getting a Bewitching table from the Dungeon or Bee Armor from the Queen + new Minions (Wrath Potions are also a craftable item that isn't locked behind Boss progression).
See my confusion? It's not as if the pre-Harmode Armors do anything super special, aside from power up your preferred weapon-type or increase your Minion count. With this method, you're increasing both your Minion count & DPS, before ever getting the Armor. So my question is, what's the difference? Is it the technicality you don't like, is it the mental gymnastics? I still have no idea where you all stand when it comes to this, as the goal post is likely to change, yet again...
Also, you can't just pluck things out of the void in Journey Mode when you start up a new game, you actually have to earn them. Once you earn the item, depending on what it is, only then can you conjure up as many copies as you'd like.
I hate stating the obvious, but I keep having to do that whenever this topic comes up. This is simply not true & I have no idea why this myth persists 'til this day. Not only do you have items that support Minions before fighting Queen Bee, you have access to a starter Minion if you want it by playing a
Journey Mode character.
- Summoner Potion (pre-Boss item).
- Finch Staff (pre-Boss item/ starter item in Journey Mode).
- Wrath Potion (pre-Boss item/ Class neutral).
- Bewitching Table (post-Skeletron item).
- Hornet Staff (post-Queen Bee item).
At what point in the process does your character become a
real Summoner to you? I ask only because, before even fighting Queen Bee, it's possible to have three Minions, a power-up bonus to their DPS & any other weapon you want to equip, if you don't already have a Whip at that point. What's the issue here? I'm trying to make-it-make-sense, but I simply can't. I figure it has to be lack of in-game knowledge or stubbornness over technicalities; which is again confusing because we already know that Summoners' progression path is awkward.
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See Above]
One already exists, just use what's already available. Summoner has just as much access to resources as every other Class, but it requires that you understand the game first. As I keep saying as well, if you don't like the grindiness of it all, just play on
Journey Mode; it speeds things up significantly!
Not sure if 100% true, but I overheard that
Journey Mode (difficulty slider to max) is actually much harder than Master Mode. I can't confirm or deny that, but this is how I currently play, as I don't particularly care much for grinding. In addition, you can always increase the enemy spawn-rate if things still feel too easy, as that's also how I play. Once an area becomes too easy, I'll typically increase the enemy spawn by x10 or x6.