Huzbubber Tim
Ice Queen
(Note: You may not use my suggestion in any mods, as I am currently in the process of making a mod of my own that is implementing most of my suggestions. Thank you for understanding!)
So, we all know the mana crystal, heart crystal, life fruit, and demon heart. These four boosters permanently boost our stats to give advantage over enemies. However, they can only be used a certain amount of times. I propose the idea that once the maximum amount of each of these is consumed, they have different effects when consumed.
Thanks for reading my small suggestion today! Let me know what you think in the comments!
So, we all know the mana crystal, heart crystal, life fruit, and demon heart. These four boosters permanently boost our stats to give advantage over enemies. However, they can only be used a certain amount of times. I propose the idea that once the maximum amount of each of these is consumed, they have different effects when consumed.
When a mana crystal is consumed after your mana is maxed out, it will restore 100 mana and give the player mana regeneration for 10 seconds. After consuming, the player will be affected by potion sickness for 30 seconds. These can not be consumed during potion sickness.
After the player has maxed out their health with heart crystals, heart crystals will restore 100 health, along with effecting the player with regeneration for 20 seconds. This applies potion sickness for 60 seconds. Cannot be consumed while potion sickness is active.
Once the players health has been maxed out with life fruit, life fruits will restore 150 health and effect the player with honey regeneration for 10 seconds.
This inflicts potion sickness for 60 seconds. Cannot be consumed while potion sickness is active.
This inflicts potion sickness for 60 seconds. Cannot be consumed while potion sickness is active.
After the player consumes a demon heart to increase their accessories, demon hearts will clear all debuffs(minus potion sickness, mana sickness, Moon Bite, and Chaos State), heal 100 health, restore 100 mana, and increase the damage done by the player by 5% for 20 seconds. These will inflict potion sickness for 60 seconds, but another demon heart cannot be consumed for 5 minutes. (This one may be kind of OP. Let me know in the comments.)
Thanks for reading my small suggestion today! Let me know what you think in the comments!
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